dan-greenawalt

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  • Xbox One can update Achievements in response to player behavior

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.21.2013

    The Xbox One's connection to the cloud can alter a game's Achievements in response to player behavior, Microsoft has revealed at its ongoing unveiling event in Redmond. Dan Greenawalt, Creative Director at Forza developer Turn 10 Studios, cited the "I took an arrow to the knee" meme as an example of how game makers might hinge their extrinsic rewards on post-launch reactions. The meme began with The Elder Scrolls 5: Skyrim, in which droves of melancholic guards told the same story about an old injury. To extrapolate from Greenawalt's comment, it seems Microsoft is keen to further distance itself from the idea of the game as a static disc. Xbox 360 games had their Achievement lists extended with significant title updates and downloadable expansions, but the Xbox One is expected to update the rewards list more fluidly. Game creators may use Achievements to encourage comical or topical behavior, or use them to educate players if they're missing certain features or secrets.

  • Interview: Forza 3 game director Dan Greenawalt

    by 
    Christopher Grant
    Christopher Grant
    09.02.2009

    Spanning two discs and featuring 400 fully-modeled (and destructible!) cars, Forza Motorsport 3 is gearhead paradise. It's also completely intimidating to the un-tuned gamer. We spoke with director Dan Greenawalt, who claims that developer Turn 10 Studios has designed the easiest-to-play racer on the market and loaded it with enough eye candy, content and feature depth that veteran sim drivers will be itching to get behind the wheel, as well. Oh, and get this: The team drew inspiration from Pokemon and World of Warcraft. Can you guess which genres they might be eyeing for projects down the road? Continue reading for the full interview. %Gallery-68920%