david-vonderhaar

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  • Black Ops 2 stats won't be reset at launch, says Treyarch

    by 
    Sinan Kubba
    Sinan Kubba
    11.12.2012

    Call of Duty: Black Ops 2 multiplayer stats won't be nuked back to nil when the game officially releases tomorrow. Treyarch game design director David Vonderhaar took to Twitter to say there won't be a reset at launch. So if you have an early copy your stats should be preserved come launch day, unless you're a "bad person doing bad things."While there are undoubtedly those who've gotten hold of an early copy via unscrupulous means, there are going to be plenty of people who got one legitimately. Heck, Amazon is already sending out pre-ordered Wii U copies.

  • Treyarch game design director David Vonderhaar talks Black Ops 2

    by 
    JC Fletcher
    JC Fletcher
    08.29.2012

    We interrogated Treyarch design director David Vonderhaar, bringing some secrets of Call of Duty: Black Ops 2 into the light.In our video interview, Vonderhaar provides some new information about Black Ops 2's "wager matches." "In Black Ops 2," he explains, "wager matches are now party games and they're part of the core experience. Combat training was separate, and now it's integrated."He also discusses the crazy new shoutcasting capability – especially crazy on consoles – and how that will make the game more eSports-suitable and more fun to share. Watch the full interview for more!

  • Treyarch reveals the behind-the-scenes story of Call of Duty: Black Ops

    by 
    Mike Schramm
    Mike Schramm
    09.04.2011

    Treyarch's Phil Tasker, Alex Conserva, Dan Bunting, and "Lvl 1 N00b" David Vonderhaar (in costume, with a cardboard nameplate above his head and a full-sized Trollface mask) took the stage at Call of Duty XP this weekend to do a behind-the-scenes talk on Call of Duty: Black Ops' multiplayer game, showing off some work-in-progress and unreleased maps, and answering players' questions about the game. Their well-scripted talk was interesting, though perhaps because most of the show is about the next game in the Call of Duty series, they didn't end up going too in-depth on production secrets. They did, however, explain a little bit about the way multiplayer maps were created for the game. Initially, the developers just sit down with pen and paper to design the map and the flow, and then the map goes through a series of playtesting stages, starting out with temporary art and textures, and then moving on to more tweaks and details as time goes on. The "Summit" map was shown off throughout this process -- it started off as just two buildings on a rooftop, with an open path between them, but over time, the developers tried to open the map up a little more, and really show off to players that they were on a high mountaintop.

  • Call of Duty: Black Ops multiplayer takes aim at cheaters, looks to recruit more players

    by 
    Christopher Grant
    Christopher Grant
    09.03.2010

    "Yeah, it surprised us too," Call of Duty: Black Ops multiplayer design director David Vonderhaar told us at the multiplayer reveal event in Los Angeles earlier this week. What surprised Vonderhaar and the team at Treyarch was the "30 to 40 percent" of Call of Duty players that never venture into mulitplayer, according to Activision research. His goal for Black Ops: To get as many of those people into multiplayer as possible. With Modern Warfare 2 breaking sales records and its developer, Infinity Ward, in a state of collapse, following the highly publicized departure of the studio's founders and many of its senior staff, all eyes are on Treyarch to pick up the torch and deliver the most robust and polished multiplayer experience the franchise has seen yet. But how far does Vonderhaar look to find competition? "The benchmark is always the last game that the studio's made, or that Activision's published," he said. "Multiplayer CoD games command three of the four top spots on Xbox Live right now. We're filling stadiums of people every night with players." And that fan base, which is shared across Infinity Ward's two Modern Warfare titles along with Treyarch's zombie-infused World at War multiplayer, hasn't shied away from upgrading annually. But first, there's a challenge that Vonderhaar notes: A lot of different kinds of gamers buy Call of Duty games and never go online. %Gallery-101323%