death-grip

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  • Lichborne: Dungeon and LFR group Etiquette for DPS death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.18.2014

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. At this point in the game, max level 5-man dungeons may feel a bit superfluous. Even most newbies and third or fourth alts at this point are running them primarily for VP, having gotten most of their real item upgrades on Timeless Isle already. That said, this has lead to a bit of chaos. I know some of my tank friends are getting those end-of-expansion blues, in which they find that DPS are so over geared and so lazy that they are constantly stealing aggro, running ahead, and otherwise making the tank's job difficult. As a tank class ourselves, we have no excuse for doing this, if only as a courtesy for our brother and sister death knight tanks. This week, we're going to go over some basic dungeon etiquette for a death knight tank, designed to make your healer and tank not completely hate your guts. If you're not running dungeons now, you may want to keep it in mind for Warlords of Draenor.

  • Lichborne: Proving grounds, proc rate bugs, and more patch 5.4 news

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.30.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 5.4 continues on the test server, introducing new class changes, new features, and more. Today, we'll keep looking at what the latest changes are, both those specific to death knights and those that affect death knights. Do proving grounds prove useful to death knights? What's the latest one weird bug that does weird things for death knights? Read on for the answers to these and other questions. A ghoulish energy While most of the major death knight class changes appeared done a few weeks ago, Blizzard just dropped another one that should be a nice game changer for unholy death knights. Gnaw and Leap, as well as their Dark Transformation equivalents, no longer have an energy cost. This means more energy available for Claw, and the ability for death knights to use those two skills freely without having to worry that they won't have the energy.

  • Lichborne: Patch 5.4 patch note analysis for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. The patch 5.4 PTR has seen its first round of updates, and with those updates has come a handful of death knight changes. We had most of our earth-shattering changes in patch 5.2, so while there's nothing completely major here, there are some welcome surprises and good quality of life changes, mostly focusing on making it easier for tanks, both in general and blood tanks in specific, to keep threat. Today, we'll take a look at the patch 5.4 patch notes as they stand at this writing. As always, this is the PTR, so class balances may change pretty drastically before the final patch goes live.

  • Lichborne: The hidden skills of of the tank

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.19.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. DPS guides are usually pretty straightforward. You have your damage rotation, your stat priorities for gear, and maybe an extra section with some tips on using some of your more esoteric abilities. Tank guides get a little bit more slippery, though. Sure, you can cover some of the same stuff you cover in a DPS guide, included stat priorities and tips and tricks for using specific abilities, but a tank will operate on a different level. They need to know when to use their defensive cool downs. They need to know when specific boss fights may require them to switch up gear. In some cases, they need to know certain intangible things about a boss and about raiding or grouping that it doesn't seem like DPS quite need to deal with. These aren't things that will ever really involve using Death Strike, but they may be just as important to being a successful tank as Death Strike ever will be. This week, we'll take a look at some of these intangible things and discuss ways to make sure you're on top of them. Most of this will apply primarily to pickup groups, since at the raiding level, it's easier (or at least necessary) to make sure even healers and DPS know this stuff. But if you're in Raid Finder, boy howdy will you want to keep this advice in mind.

  • Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs. The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

  • Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.07.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way. With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

  • Lichborne: Death knight class achievements

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.29.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Like just about every Blizzard fanboy these days, I have been playing a lot of Diablo III. And while playing it, I have indeed been looking to complete achievements whenever I can. A lot of Diablo achievements are similar to WoW achievements, but one category Diablo III has that WoW doesn't is class achievements. This is understandable. There are a lot of reasons WoW doesn't have class achievements. It's harder to level multiple characters and get them all. It's harder to implement flashy achievements that could force you to put a group at a disadvantage. People could focus on gaining achievement points rather than winning a battle. That said, I still think there's some merit to the idea. One of the best reasons to have class achievements, I think, is as a possible teaching tool. There's still not a really solid, in-game way of teaching you how to play your class, but a few achievements that rewarded you for using certain skills in certain ways might just be a good start. Sure, you could just cheese them anyway, but if you tried to get them legitimately, you could very well find yourself learning how to play along the way. This week, we'll brainstorm a few death knight achievements and see how they could help a lot of people play the class better.

  • Lichborne: New Mists of Pandaria talent updates for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As I'm sure you've heard by now, Blizzard treated us to a nice new chunk of news this past week with an update to the Mists of Pandaria talent calculator. Death knights received some new talents and new skills as well as adjustments to old ones that definitely deserve some analysis. We'll start by looking at the talent tiers, then move on to some of the new modified skills we're seeing in this build. Level 15 begins our journey with a couple pieces of very welcome news. Outbreak is back to a general class skill, once again taking its place at level 81 for all three specs. In its place for tier 1 talents is the old-school Unholy Blight, in all its AoE glory. That's right, you can once again have that awesome semi-permanent damage aura. Alas, this welcome change is accompanied by the similar removal of Corpse Explosion in favor of Vile Spew, an ability that will explode an undead minion for AoE damage and disease infection.

  • Lichborne: 5 common death knight mistakes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.31.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. A guide that tells you how to play is pretty helpful, don't get me wrong. But just reading that and following along often isn't enough. Sometimes, we make mistakes anyway. If it were simple as reading a guide, we'd all be in heroic raid groups never doing any less than 40,000 DPS on Madness of Deathwing and/or never dying due to our constant chain of Blood Shields while tanking. But human error will always enter into things. Of course, realizing what mistakes you're making and getting them fixed is easier said than done, especially when they're being yelled at you by an irate guild leader or that especially grumpy member of your Raid Finder group. This week, we'll look at some of the most common mistakes death knights make and offer some short and sweet commonsense tips to avoiding them.

  • Encrypted Text: My rogue wish list for Mists of Pandaria

    by 
    Chase Christian
    Chase Christian
    11.16.2011

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. We learned a lot of information about Mists of Pandaria at BlizzCon 2011. The early talent trees were released, and so we have a rough idea of what we'll see at level 90. We don't know exactly what abilities we'll receive as part of choosing a talent specialization, but it's assumed that we'll see most of our former talents returning. While we do have some information, we're still missing pieces of the puzzle. It's likely that we'll receive new abilities in Mists of Pandaria in addition to the talent system revamp. Any predictions about what might happen are purely speculation, but there's no harm in talking about what we'd like to see. I have a list of abilities and ideas that I think fit with the rogue theme, and I'm hoping that I might see one of them implemented in Mists of Pandaria.

  • Consumer Reports finds iPhone 4S to have worthwhile antennas, says newer iPhone 4 is still problematic

    by 
    Darren Murph
    Darren Murph
    11.08.2011

    "Consumer Reports recommends the iPhone 4S." It's only half a dozen words, but to the engineers (and marketers) at Apple, it spells "relief." After being profusely impacted by Consumer Reports' decision to recommend against buying the iPhone 4 due to those Antennagate issues, the entity has allowed all in Cupertino to breath a sigh of relief by effectively declaring the reception issue dead on the newest edition. To quote: "Apple's newest smart phone performed very well in our tests, and while it closely resembles the iPhone 4 in appearance, it doesn't suffer the reception problem we found in its predecessor in special tests in our labs. In special reception tests of the iPhone 4S that duplicated those we did on the iPhone 4, the newer phone did not display the same reception flaw, which involves a loss of signal strength when you touch a spot on the phone's lower left side while you're in an area with a weak signal. (The iPhone 4, which is still available, continues to exhibit that problem, we confirmed in tests of new samples of the phone. Because of the flaw, we continue to omit the iPhone 4 from our list of recommended models, despite its otherwise fine performance.)"In other words, even the newer samples of the iPhone 4 (perhaps even that one for Sprint?) continue to have antenna quirks, but at least the latest and greatest seems to have addressed 'em. Hit the source link for the full report.

  • Lichborne: You can tank your way to level 70 as a death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.14.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. I've actually seen more than a few questions lately about tanking as a lowbie death knight. People want to know if it's possible, how to gear, and if there's any special tips or tricks you should watch out for. Combine this with Alison Robert's resurrection of her lowbie tank project, and I have to admit, lowbie tanking has been on my mind. There's no denying that tanking at level 60 is an entirely different beast than tanking at level 85, but there are enough similarities that practicing at 60 can help you develop a lot of the tools you'll need to soldier through those level 85 heroic PuGs on the way to those Satchels of Exotic Mysteries. This week, we'll take a look at the average level 58 death knight (58 being the level your average death knight is upon leaving the starting experience), and figure what you can do to get in gear and get yourself tanking all the way through to level 70.

  • White iPhone proximity sensor, death grip tested on video

    by 
    Mike Schramm
    Mike Schramm
    04.27.2011

    You don't have to watch the two videos after the break if you don't want to -- we'll just tell you that Italy's iSpazio blog tested the white iPhone's proximity sensor and "death grip" antenna seam issue, and that, surprise, they're both fine. The proximity sensor seems to work a little better than that on my black iPhone 4 (based on observations of this video), and while the "death grip" on the iPhone 4's antenna does make it lose a bar, reception is unaffected. So don't worry. The bigger question is why the white iPhone 4 took so long to arrive. We've heard Apple was working to improve the proximity sensor and antenna. Also, there may have been issues with the camera, or perhaps Apple had trouble nailing the perfect shade of white. There are a few improvements here, but (without having actually seen one myself) there's nothing that would conceivably cause a 10-month delay. Maybe it really was that shade of white -- was that worth 10 extra months? [via 9to5Mac]

  • AnandTech research shows Verizon iPhone 4 'death grip' reports are overblown

    by 
    Chris Rawson
    Chris Rawson
    03.03.2011

    Consumer Reports tested the Verizon iPhone 4 using the same methodology as the original GSM version, and with the same results: signal strength drops if the iPhone 4 is gripped in a certain fashion, commonly known as the "death grip." As a result of its testing, Consumer Reports decided it couldn't recommend the Verizon iPhone 4, either. Similar testing done by AnandTech throws some cold water on Consumer Reports' findings, however. Not long after the Verizon iPhone 4's launch, AnandTech found the Verizon iPhone 4's "death grip is essentially mitigated." The Verizon iPhone 4 experienced a signal loss of 16.5 decibels (dB) when held in "death grip," compared to signal loss of 15.5 dB when held "naturally." This is far better performance than the GSM iPhone, which experienced signal loss of 24.6 dB in "death grip" and 19.8 dB in "natural grip." In other words, the Verizon iPhone 4 in "death grip" mode experiences less signal degradation than a GSM iPhone 4 held "naturally."

  • HTC responds to HD7 death grip reports, says some signal drop is 'inevitable'

    by 
    Nilay Patel
    Nilay Patel
    12.03.2010

    Oh boy. We'd actually passed over reports that the HTC HD7 suffers from a "death grip" issue this past week, since we think it's been well-proven that you can get almost any phone to drop some signal if you hold it exactly right, but apparently the furor's gotten loud enough to merit an official HTC response. Here's the statement, sent to Computer Weekly: Quality in industrial design is of key importance to HTC. To ensure the best possible signal strength, antennas are placed in the area least likely to be covered by a person's face or hands while the phone is in use. However, it is inevitable that a phone's signal strength will weaken a little when covered in its entirety by a user's palm or fingers. We test all of our phones extensively and are confident that under normal circumstances reception strength and performance will be more than sufficient for the operation of the phone when network coverage is also adequate. Yes, that sounds almost exactly like what Apple said during its iPhone 4 Antennagate press conference, but that makes sense -- we wouldn't honestly expect HTC to say anything else, even though John Gruber points out that the company told the Wall Street Journal that Apple's reception problems were "certainly not common" in July. But we do find it extremely interesting that the HD7 is clearly based on the HTC HD2, a handset which came out over a year ago and suffered from reports of similar reception issues. (In fact, a post at xda-developers in June noted that the HD2 has the same death grip issue as the iPhone 4.) Whatever the case, much of the problem seems to stem from the fact that the HD2 / HD7 antenna is located at the bottom of the phone where it's most likely to be covered by a user's hand, so it looks like the ultimate answer for HD7 owners is a familiar one: you're holding it wrong. Video after the break.

  • Spiritual Guidance: Priest changes in build 12984 and Life Grip video

    by 
    Dawn Moore
    Dawn Moore
    09.19.2010

    Every Sunday at WoW Insider, you'll find Spiritual Guidance, a guide to healing as a discipline or holy priest. Priestess Dawn Moore will bring you the latest in news, discussion and advice for priests in the World of Warcraft while simultaneously battling her shadow priest rival, Fox Van Allen. This week, Dawn has been training an infantry of super-perceptive aerial assault sheep to counter the Dark Shrine she spotted Fox warping into WoW Insider HQ earlier. The latest build for the Cataclysm beta was the big news yesterday, thanks to ol' B at MMO-Champion. The news hit sometime in the night while most priests were nestled all snug in their beds, but High Priest Matticus and I were up late drinking chocolate malts and playing wall ball, so we got a head start on the information ... which we promptly used to write about pets and shaman. Last week, I said I'd be finishing my Cataclysm roundup this weekend, but since there were quite a few changes in this latest beta build (which I'm guessing will affect the release of patch 4.0.1), I think it's better if we discuss the details of the changes before we try to summarize them. There was also a super-exciting (though entirely superficial) change with this patch as well ... Leap of Faith, also known as "Life Grip," got a brand new animation! Check out the video after the jump.

  • 'Signal' jailbreak app for iPhone maps out your towers, turns death gripping into a pastime

    by 
    Chris Ziegler
    Chris Ziegler
    08.09.2010

    If you're familiar with Android apps like CellFinder, you've got a good idea for what this is -- and the name "Signal" is a pretty accurate representation, too. Basically, iPhone Dev Team member planetbeing has thrown together a neat little app that shows you signal strengths of your phone's connections to nearby cell towers along with their position relative to you (if the positions can be determined), an especially welcome utility considering that you can't access Apple's old "field test mode" in iOS 4. Our favorite part, though, has to be planetbeing's desire to turn this from mere information into entertainment -- and to hopefully take the edge off your pain and deep-set resentment over the signal strength and call dropping issues in your iPhone 4 -- by adding a mode where your goal is to get the signal to drop completely, at which point you'll hear the voice of Spock announce a Vulcan death grip. Who knew an engineering defect could be so much fun? If you're jailbroken -- or you're willing to jailbreak -- you can score Signal in Cydia for a five-spot. Follow the break for video of the app in action. [Thanks, Pytey]

  • Competitive antenna tests now gone from Apple site

    by 
    Mel Martin
    Mel Martin
    08.01.2010

    Some of our observant readers have noted that the Apple web site is no longer showing videos of competing cell phones dropping bars and signal when held in a 'death grip' like the one made infamous on the new iPhone 4. CNET got a comment from Apple PR on the change: "We constantly refresh the content on Apple.com. If you'd like access to [the videos], you can find them archived on YouTube.com/Apple." [Never mind the irony that in order to see Apple's competitive marketing efforts, you go to a Google-owned site. –Ed.] Was Apple frightened off, perhaps by potential law suits, or did the campaign run its course? I'd be betting on the latter. I think Apple accomplished what it wanted to, by raising awareness of reception issues on other smart phones. Apple resorted to the tests only after Nokia, Motorola and others criticized the Apple design either in public statements or in ads. On the other hand, there is no doubt that some people were seeing the issue, while others reported that everything was just fine. Some of our readers told us their Blackberry, Nokia and Motorola phones had problems just like what was shown in the Apple videos, while others said they could not duplicate it. The competitor tests Apple posted to YouTube are still there, but it's probably safe to say that Apple is now out of the antenna testing business, at least for cell phones the company doesn't make. Thanks to our sharp-eyed readers who noticed the change on the Apple web site.

  • Is Apple too slow on delivering bumpers and cases?

    by 
    Mel Martin
    Mel Martin
    07.26.2010

    Gee whiz. It took Apple a while to respond to all the "death grip" stories, but Steve Jobs certainly got his point out in an unprecedented news conference July 16th and in a letter to customers July 2. Now that the Bumper/Free case program is under way, delivery is said to be 3 to 5 weeks. Hey Apple, what's your hurry? Unfortunately we live in a world of instant gratification. See an app you want? Download it instantly. Want to see a video? It's a click or two away. While most people aren't having reception problems with their iPhones, those that have been complaining will find a delay of up to 5 weeks a bit much. That will put delivery for some into September. That's a lot of dropped calls and a lot of dodgy data reception. It's about the delivery speed of those crummy TV offers from the now deceased Billy Mays. There's no denying that Apple has done a good thing by offering cases, and using an app to register was an awfully clever idea. There may be supply problems, but my local Best Buy and AT&T stores seem to have plenty of iPhone 4 cases now. Do you think Apple should have stepped up the pace a bit? %Poll-50062%

  • Apple posts video showing antenna issue on Nokia N97 mini

    by 
    Mike Schramm
    Mike Schramm
    07.21.2010

    Apple hasn't traditionally been a company that calls out its competition by name, but that's not the case with this Antennagate campaign -- it's posted a video and added information to its page calling out the Nokia N97 mini for suffering from the same issues the iPhone 4 is getting complaints about. In the video above, you can clearly see that yes, holding the Nokia phone by its antenna will cause the signal bars to drop. Honestly, though, I'm not really sure what Apple is trying to say with this page and these phone comparisons. Yes, Apple, you win -- your phone is just as bad as everyone else's? Don't get me wrong -- I haven't picked up an iPhone 4 yet, but only because I haven't been able to find one. The reception issues don't really bother me. Still, I think it's the wrong tack for Apple to take just putting their phone alongside everyone else's and saying this is an industry-wide issue. I bought my original iPhone (and will buy the iPhone 4) because it's better than everyone else's, and it's weird to see Apple apparently trying to convince me otherwise. [via Engadget]