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  • Melman Quicksilver User's Guide

    by 
    Mat Lu
    Mat Lu
    01.18.2007

    As regular readers know, we here at TUAW are huge fans of Quicksilver from Blacktree. The great thing about Quicksilver is how much functionality it puts at your finger tips. Of course the main problem with Quicksilver is how much functionality it puts at your finger tips! Even those of us who having been using it for years regularly find new and interesting things. There's just so much in there (especially with third-party plugins), but the documentation has been, to be frank, somewhat lacking (though it is getting better). Well now Howard Melman has decided to do something about that, releasing this beautifully illustrated 89-page users guide as a free PDF (Creative Commons). Anybody remotely interested in Quicksilver should have a look, and a big TUAW 'attaboy to Mr. Melman![Via Lifehacker]

  • Official Wii controller documentation unveiled

    by 
    Jason Wishnov
    Jason Wishnov
    07.17.2006

    The men over at IGN are cunning, merciless creatures who slip through the night, leaving naught but death in their wake. Through much bloodshed and carnage, they managed to procure a most valuable document: the official Wii controller documentation, giving specifics on just about every nuance of the device. While you, the magnificent reader, may peruse their ninja-like writing via following hyperlink, here are some of the highlights: The Wii controller will run on two regular AA batteries. According to the notes, these will allow for 60 hours of battery life if only the accelerometers are used, and 30 hours if the full functionality (the sensing of the controller's relative position in space) is being is utilized. In addition to showing what controller corresponds to what player on-screen, the four LEDs will also give an indication of remaining battery life once the controller is turned on. The previous mentioned "sync" button on the console will correlate a Wii with the controllers being used. One can either accomplish this with a button inside the battery cover, or by pressing both the "1" and "2" buttons at the same time. The sensor bar must be placed either below or above the television set, and is about 20 centimeters in length. The controller contains 6 KB of non-volatile (read: flash) memory, presumably to be used for the internal speaker. However, this memory might also be used to save various personal controller configurations or data. Some other tidbits about communication bandwidth frequency, interference from outside sources, rumble functionality, and a mysterious "eye" (camera?) are also mentioned. Check out the link for the goods, but proceed with caution. Assassins lurk in the shadows.[Thanks to all who sent this in!]

  • Apple adds Nike+ section to iPod Support site

    by 
    David Chartier
    David Chartier
    07.16.2006

    Apple must have heard our jab at their one-line Nike+ Sport Kit support document yesterday and decided to whip up a full-blown Nike+ support section of their much-loved iPod Support site. Delusions of grandeur aside, the support section offers the typical troubleshooting and 'How do I...' sections, along with a video tutorial detailing how to run how to get on your feet with using this slick new kit to enhance your run. It also includes a link to Apple's new Nike + iPod Sport Kit discussions sub-category which lives under their iPod nano forum. While these should be handy new resources for all sorts of internet-related arguments over Nike and why 5G iPods didn't make the cut, just remember to still get out on your feet with your shiny new running kit, as we're pretty sure Apple Stores won't accept "I just never got around to it" as a return excuse.

  • Sandvox 1.0.2 with new features, demo screencast, intro pricing ends soon

    by 
    David Chartier
    David Chartier
    06.14.2006

    Karelia Software has updated Sandvox, their feature-packed WYSIWYG web design app, to version 1.0.2, bringing a few new features to the table such as a much-requested Format menu. Of course, other bug fixes and the like are included, so check out the release notes for the full details.In addition to a one-hundredth of a point update, Karelia Software has also created a demo screencast for Sandvox which takes (potential) users through the site creation process and demos the many features Sandvox has to offer, such as adding weblogs and photo albums, as well as the Pro feature lineup. Along with the screencast, Karelia Software has also updated their online documentation with "How do I?", troubleshooting and reference sections. Last on the Sandvox update is the impending doom of their introductory pricing offer. Presently, a single regular Sandvox license goes for $39 USD, while the Pro version is $69 USD - but only until Friday, June 16th. I couldn't track down what these prices will bump up to, but I'm sure they'll make these look like a good deal. Get it while it's hot.

  • Advice for wannabe game developers

    by 
    Jennie Lees
    Jennie Lees
    05.19.2006

    The days of the bedroom coder are mostly behind us, though casual games and mini-games still provide the opportunity for a single coder to make it big -- not to mention one-man projects like Rag Doll Kung Fu which don't quite fit into the above categories. If you're interested in running your own game development project, Download Squad has some business advice for you. Covering engines, team-building, documentation, project management, testing, marketing and the all-important "making money", this article is a useful starting point and gives a good idea of what's actually involved in a small-scale game development project. Of course, you'll want to do further research before embarking on such a project yourself.