EIB

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  • Nokia signs ???500 million loan for Symbian R&D

    by 
    Darren Murph
    Darren Murph
    02.19.2009

    You'd think a company like Nokia could just finance whatever it wanted, but just to be safe, it's signing a loan agreement with the European Investment Bank (EIB) to the tune of €500 million ($623.9 million). Why the sudden need for cash? According to Reuters, the five-year loan will be used in part to "finance software research and development (R&D) projects Nokia is undertaking during 2009-2011 to make Symbian-based smartphones more competitive." More specifically, those R&D activities will "also benefit the work of the Symbian Foundation and its development of open-source software for mobile devices." Sadly, that's absolutely it for details, but we get the idea we'll be hearing more about this soon. We hear you can accomplish some pretty wild goals with a half billion Euros.

  • A 200 billion isk theft in EVE Online

    by 
    James Egan
    James Egan
    10.21.2008

    Corp theft is a daily occurrence in EVE Online. Unlike most MMOs, stealing from other players or organizations in EVE is permissible, assuming that normal in-game methods were employed to pull it off. Simply stated, corp theft in EVE involves becoming a member of the corp and then stealing from the target corporation's hangar(s). Once a thief has access to assets, they can literally clean the corporation out to whatever extent they are able to, depending on their level of granted access. Sometimes corp theft is premeditated, other times it's a crime of opportunity. There are players who approach these heists as a profession, others may do so out of revenge. Regardless of the reasons behind theft in EVE, it's a part of the game and does help establish New Eden's setting as being a harsh, corporation-dominated galaxy where deception is a style of play. Most corp thefts that this writer is aware of inflict minor damage, often a few billion isk in losses. Generally this isn't enough to cause serious harm to any solid corporation's future, and the only real impact on the corp is emo rage and a few pages of forum drama, and the offender's name being added to Fitz VonHeise's list "The Thieves of EVE" which should be required reading for corp CEOs and Directors who are involved in recruiting players.

  • Ten Ton Hammer takes a closer look at EVE Online

    by 
    James Egan
    James Egan
    07.07.2008

    Ten Ton Hammer's Managing Editor, Cody 'Micajah' Bye writes about EVE Online in his latest editorial, 'The Temptations of a Unique MMOG.' The piece -- the first of many to come -- is an exploration of a game where that standard MMO skillset, employed in virtually all of the industry's dominant fantasy titles, no longer applies. Bye cites a few aspects of EVE that drew him to the game: depth, no level caps, no class restrictions, skills not determined by grinding time, and open gameplay. He also notes that EVE is becoming a game where players can (slowly) begin to change the rules and systems of the world. In these respects, EVE is largely free of many of the limitations found in other MMOs. However, he notes what many people on the outside looking in lament: EVE can be a very complex game.

  • Relive the exploits of legendary EVE Online assassins

    by 
    Michael Zenke
    Michael Zenke
    01.31.2008

    Almost a legend among EVE Online players, the acts of the Guiding Hand Social Club spurred a well-known article in the UK's PC Gamer way back in 2005. That piece, and interest in other high-profile incidents like the EIB scam, led to other articles like Jim Rossignol's Escapist piece on the Great Scam. That original article has never been 'nicely' available online, until now. As the jokesters on the CVG site say, "This article was originally published in the September 2005 issue of PC Gamer (UK edition). It has literally taken us that long to upload it."The article, Murder, Incorporated, takes a look behind the scenes at the dirty world of online contract killings inside EVE space. Modern politiking and corporate warfare has no doubt made this seem like child's play. Just the same, Tom Francis' artful wordplay makes the infiltration of Ubiqua Seraph by the Club less like guild drama and more like a Cold War-era tale of cloak and dagger politics. It's well worth a read.