entrapment

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    Huawei accuses the US of cyberattacks and other ‘unscrupulous’ behavior

    by 
    Christine Fisher
    Christine Fisher
    09.03.2019

    Today, Huawei accused the US of carrying out cyberattacks, attempted entrapment, unlawful searches and more. The company says the US has "been using every tool at its disposal" including "unscrupulous means" to disrupt the business operations of Huawei and its partners. The accusations, which were made without evidence, come one day after the US and Poland signed an agreement to rigorously investigate 5G network equipment from foreign providers like Huawei.

  • The Art of War(craft): Must-have PvP talents for hunters in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.28.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. We don't have much time before Cataclysm hits, so let's get down to business. We've talked about some optimal talents for death knights and druids for PvP, so now we turn our attention to hunters. Hunters have always had a tough time in arenas, not necessarily because the class was broken but because the format simply wasn't conducive to the hunter playstyle. It got so bad, in fact, that Blizzard designed an arena -- the Ring of Valor -- specifically to benefit hunters. On the other hand, hunters have always lorded it over in the open expanse of the battlegrounds. The good news is that battlegrounds will be cool again. Well, they've always been cool in my book, but soon they'll be rewarding cool gear, too. That means hunters will once again feel like PvP gods (without needing the help of an enhancement shaman). There's one big change to hunters in Patch 4.0.1 and that's the change in resource from mana to focus. The difference with the way focus behaves is that rather than a resource well that pays for spells and abilities (mana), hunters have abilities that generate focus in combat such as Steady Shot and Cobra Shot, and then a whole load of focus dumps. In a way it's like death knight runic power or warrior rage without the decay. This means you'll always want to have nearly full focus but never gain focus that will simply slough off because you're over your maximum. It's a careful balance of gaining and spending, although focus regenerates at a steady rate.

  • Scattered Shots: Traps

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.25.2008

    Welcome to Scattered Shots, your weekly source for all things Hunter. This week, Daniel Whitcomb begins his stint as the official main author of the column.One of the coolest Hunter class changes in the expansion is the addition of the Freezing Arrow, which essentially the ability to "throw" a Freezing Trap at a targeted patch of ground. It's the type of ability Hunters have been asking for for a long time. Thinking of this, I noticed we haven't had a good trap discussion and primer for a long time, and now is as good a time as any. Traps are one of those parts of the Hunter class that separate the skilled from the Auto Shot AFKers. If you know how to use traps properly, it is much easier for you, as DPS, to stand out from the pack and prove that you bring enough to a group to merit a place on dungeon runs and friends lists. With that in mind though, the trap system is far from perfect, and some traps are definitely better than others. We'll take a look at each trap after the break.