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    Recommended Reading: The Wii U wasn't for everyone

    by 
    Billy Steele
    Billy Steele
    01.14.2017

    The Wii U Was Great, Just Not For Me Luke Plunkett, Kotaku Before Nintendo revealed all the details about its upcoming Switch console, a lot of us took a moment to reflect on its predecessor: the Wii U. While the console offered compelling gamine experiences for some, it wasn't for everyone. Kotaku discusses just that, including its appeal among younger players.

  • Play It On A Mac: Final Fantasy VII

    by 
    Mike Wehner
    Mike Wehner
    05.01.2014

    In this weekly series I'll show you how to get your favorite Windows-exclusive PC games running on OS X using a variety of options. For more information on the programs used, check out the Play It On A Mac explainer. For suggestions and/or questions about any game, feel free to contact me on Twitter at @MikeWehner. Unlike every Final Fantasy game that came before it, fan-favorite Final Fantasy VII has never made its way to an Apple platform. You can play Final Fantasy I through VI on iOS, but that's where Square's retro RPG love ends for Apple diehards. This cannot stand! Thanks to the Windows-exclusive Steam re-release of FFVII last year, complete with 1080p support, Mac users finally have a chance to play the game via several avenues. Let's get to it! CrossOver Unlike last week's Goat Simulator, CrossOver 13 users will find FFVII is supported, albeit unofficially. It currently holds an unofficial "Gold" rating, and plays faithfully. Testing revealed the game's framerate -- which, it's important to note, is locked to 30fps during exploring and 15fps during combat -- is solid in 1080p with no visible drawbacks. This one gets a big CrossOver thumbs up! Parallels A predictably quick download, quick installation, and quick boot-up provides a perfectly playable Final Fantasy VII experience via Parallels. The game is not particularly demanding in terms of graphics, thanks in large part to its locked frame rate and admittedly chunky character designs -- remember, this is a game born in 1997. Thanks to the start-stop-start nature of the gameplay, it's a great game to leave running in the background for whenever you have a few minutes to kill. The minimum settings our test machine required to run the game at its pre-determined frame rate with no issues are as follows. Parallels 9 settings: CPUs: 4 (out of 8) Memory: 4GB (out of 16GB) Video memory: 512kb Performance: Faster Mac Power: Better Performance This should allow you to run your (wink wink) "work" programs on your Mac along with Parallels and FFVII without issue. If you find any frame rate issues pop up, boost your available video memory a bit and they should smooth out. Additionally, turn of Linear Filtering in the FFVII settings menu. Boot Camp As you might imagine, a game that runs perfectly in both CrossOver and Parallels runs equally perfectly on Boot Camp. Zero issues on the graphics front and aside from the default keyboard controls, which are horrible and should be immediately changed as soon as you start the game, everyone's favorite Final Fantasy runs silky smooth. Well, at least as smoothly as a locked 15fps frame rate can look. Verdict Regardless of which method you choose, bit it CrossOver, Parallels, or Boot Camp, you'll find Final Fantasy VII to be just as you remember it on the original PlayStation, only this time in crisp HD resolution. Game on!

  • Special Edition Advent Children PlayStation 3 unboxed in all its matte glory

    by 
    Ross Miller
    Ross Miller
    04.17.2009

    There's a lot to love about the special edition 160GB Final Fantasy VII Advent Children Complete Cloud Black PlayStation 3 bundle that was unleashed this week in Japan -- a fancy Strife Wolf emblem, a copy of Advent Children Complete on Blu-ray, and a Final Fantasy XIII demo you can't play anywhere else -- but perhaps our favorite part is the console's matte finish. For us, a smudge-resistant PS3 is well worth the 49,980 yen (US $505) price of admission. 1UP has the unboxing, hit up the read link for more pics.[Via Joystiq]

  • Square wins plagiarism case against Korean music video

    by 
    Kyle Orland
    Kyle Orland
    12.11.2007

    Imitation isn't only the sincerest form of flattery, it's also the most legally actionable. At least it is to Square Enix, which recently won a plagiarism case against South Korean music video producer Fantom to the tune of 16 million won (approx. $17,400).The case centers on the video for the song Temptation Sonata, in which live actors recreate a scene from Square Enix's animated movie, Final Fantasy VII: Advent Children. According to a judge for the Seoul Central District Court, the video "illegally used 80% of the storyline, setting, characters and their styles of dress and their demeanors," from the movie scene. We're not sure how the judge came to such an exact statistic, but who are we to argue with such an official sounding pronouncement?A comparison of the videos (both viewable below the break) shows much more than a passing similarity between the two, and Square was definitely within its rights taking legal action. That said, we have to wonder what Square Enix felt it had to gain from a court case. Is this video really hurting the company's ability to milk insane amounts of money out off the Final Fantasy franchise? Does seeing the video makes someone less likely to buy a copy of Advent Children? What's next, a legal case against the makers of College Saga? We just hope the negative PR associated with this case is worth the massive $17,000 pay day Square Enix made off of it.

  • For the last time -- FFVII is NOT being remade (right now)

    by 
    Colin Torretta
    Colin Torretta
    06.04.2007

    According to IGN Square Enix character designer Tetsuya Nomura has issued the strongest denial of a Final Fantasy VII remake yet. In an interview with Japanese gaming magazine Dorimaga, he said, "It appears that there are often overseas rumors like 'Are you currently developing a VII remake?' My apologies, but we're absolutely not making [such a game]."Okay? It's not being worked on. Nomura did give the fanboys some good news though, as he went on to say that it will almost definitely be remade at some point, since it's something that even a lot of his coworkers want and Square Enix isn't ignorant of what the fans want. As he said, "As long as there are people who want to make it and people who are waiting for it, we don't want to proclaim 'the end.'"

  • Dream Games: Final Fantasy VII

    by 
    Andrew Yoon
    Andrew Yoon
    03.14.2007

    Dream Games is a new weekly column where we explore a game we'd love to see on the PSP. Feel free to check in, and comment, every week.Final Fantasy VIIDoes this game need any explanation? This 32-bit debut from Square put Sony on the map through the liberal use of CG movies that stunned everyone at the time. Some people really like the story, the characters, and the gameplay as well.Why PSP?It makes a lot of sense to release the original right around when Crisis Core, the FFVII prequel hits our system. Considering UMD's greater storage capacity, the game would most likely fit on a single disc: none of this disc swapping nonsense to worry about!Is it possible?Although Square seems keen on revisiting this franchise over and over again, it seems unlikely that Square will settle for a simple port. The Final Fantasy VII tech demo that appeared on the PS3 makes Sony's next-gen console the most likely candidate for a remake, hopefully complete with new Advent Children-style CGs.

  • Jump Festa: Final Fantasy on display

    by 
    Andrew Yoon
    Andrew Yoon
    12.16.2006

    1UP gets mad props for getting footage from Japan's Jump Festa, where the hotly anticipated Final Fantasy VII: Crisis Core and Final Fantasy Tactics: The Lion War are on display. A trailer showcasing the game's beautiful new cutscenes is on display, and can be seen after the cut. Crisis Core's demo is available for attendees to play, and it seems like FF fans need not worry about the game's quality: "Combat in Crisis Core takes place in pseudo-real-time, not unlike Final Fantasy XII, though there's only one playable character (FFVII fan favorite Zack), and the action is a lot more active. During battle you find yourself constantly mashing the attack button to pull off combos or backstab enemies for extra damage, but you can dodge and defend as well, and you can use the L and R buttons to cycle through your items and magic attacks... With the stunning visuals and interesting battle system we saw today, it seems to be headed in the right direction."

  • Homebrew PSX emulator released for PSP

    by 
    Cyrus Farivar
    Cyrus Farivar
    11.27.2006

    Have some PS1 games kicking around, or just are itching for some "Twisted Metal" action? Sure, you could go the easy route and download them from the PlayStation Network, but what if you were one of the 99.9% of folks who couldn't get their hands on a next-gen console? Well today there was a new PS1 emulator released for the PSP that will apparently play most games, but like previous attempts, there are still are some bugs that need to be worked out -- the intro movie on Final Fantasy 7 won't play properly (although the game itself is fine) and the L2 and R2 buttons don't always work right, for instance. So if you've got a PSP and a PSX but no PS3, this may be your only chance to load up your favorite classic titles for quite some time.

  • 3 Final Fantasy XIII games; 2 just for PS3

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    Final Fantasy XII won't be out for the PS2 in the States until October, but we now have a glimpse of Final Fantasy XIII thanks to Square Enix's pre-E3 press event -- and this installment in the series won't be coming alone.Like the different titles in the Compilation of FFVII collection of games and movies, the initially announced installments in the FFXIII universe will span multiple platforms which, in this case, include both the PS3 and sufficiently advanced mobile handsets. Not much is known about the mobile-bound Final Fantasy Agito XIII, but the subtitle-less version of FFXIII will concern a gun-and-sword-toting heroine in a futuristic world, while Final Fantasy Versus XIII will focus on "a spiky-haired character," "extreme action elements," and a primary theme of "bonding" (whatever that means). Anybody ready to "resist the world"?The multiple titles might explain the earlier rumor reported in March that FFXIII was "practically close to being finished" (maybe only one of these games was nearing completion). Whatever the case may be, we're just happy that more than one not-so-Final-Fantasy will be hitting the next PlayStation in relatively rapid succession. RPG feasting: on the way.[Via Joystiq]