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  • Schilling talks Green Monster Games

    by 
    Justin Murray
    Justin Murray
    01.02.2007

    Curt Schilling, Boston Red Sox ace pitcher and warrior-nerd (term applied to us nerds who happen to be physically fit), is a well-known MMO fan. In fact, he is such a fan he decided to start his own company -- Green Monster Games -- just to make one of his own. Now, he is giving us a little more details. In an interview with the Escapist, Schilling explained the inner workings of his company and a little bit of his vision. In an indirect crack at EA, Schilling explained he is building his company with the employee in mind; he is offering 100% insurance and matching 401k, a pair of oddities in many businesses. He states that even with Todd McFarlane and R.A. Salvatore on the team, he won't simply bank on their names and wants to make a game that appeals to everyone. Schilling is certainly on the right track. A major key to making a great game is making sure your employees are happy. Building a Mordor-style slave camp doesn't help the quality of games, or the bottom line. Hopefully Schilling's employment strategies pay off with a good game; we'd be more than willing to support it.

  • Schilling just a rookie in games industry

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.24.2006

    Curt Schilling has turned his addiction into a business, founding his own game company, aptly dubbed Green Monster Games. Schill recently spoke about his aspirations at an MIT game forum, boasting that his studio's MMO is going to "blow the industry away."Schilling backs big words with an employee-friendly business model that has already attracted the likes of Spawn-creator Todd McFarlane and science fiction author R.A. Salvatore. But to shake up the industry, Schill will have to do better than a comic book dude and novel scribe, meaning -- if he can't secure the right investors -- Schilling's gonna end up dipping into his, presumably, healthy savings account.As other panelists at the MIT forum where quick to point out, MMOs are the most costly games to develop, market for, and maintain, with the industry average falling around the $20 million mark. Sounds like Schill's gonna have to toss the ole' baseball around a few more years to support this habit.[Thanks, Sam]