GrumpyGamer

Latest

  • Carnival of (grumpy) Gamers

    by 
    Ross Miller
    Ross Miller
    07.05.2006

    We have been tracking the carnival of gamers for months now, and its latest stop seems to be at Monkey Island creator Ron Gilbert's footsteps. With the self-proclaimed grumpy gamer playing as ringleader, we are given a wide variety of intellectual treats from articles discussing the merits of abandonware, the score system of NiGHTS into Dreams, and the obnoxious PR from Sony HQ. We love the Carnival for scouring the internet and given us a heap of interesting gaming goodness. Check it out.Follow the trail!Carnival of Gamers #15: roll up, roll up!Carnival of Gamers celebrates first anniversaryCarnival of Gamers gets n3rfedCarnival of Gamers rolls on to Virgin WorldsCarnival of Gamers gathers under Slashdot's tent

  • Ron Gilbert talks up his new game, a lite RPG

    by 
    Christopher Grant
    Christopher Grant
    07.03.2006

    When he isn't busy dressing us down for bullying up on student plays, Ron Gilbert -- the lead designer behind adventure-game classics like Maniac Mansion and The Secret of Monkey Island -- apparently has lengthy chats with outlets like Gamasutra on what's missing in gaming today (the stories, stupid) and how to fix it (make his game). Yup, he talks a bit about that secret project he keeps going on about ... but, first the stories! "I think there are a lot of people out there who are just not willing to play games that involve a lot of twitching and a lot of action. But if there was more of a slower-paced game like an adventure game, or a kind of light role-playing game, I think these people would be a lot more interested ..." A light role-playing game, eh? Wonder what he meant by that ... we may never know. Or maybe he'll spill the beans on the next page. "The thing I'm trying to do with the game right now is kind of meld it with an RPG. So what you've got is the kind of large world exploration that you have in an RPG that you don't really have with an adventure game. You've got the action, some light combat, you know, Diablo-style combat going on with it, but it is also infused with really good adventure-game-style puzzles and adventure-style sensibilities to the storytelling." Diablo Lite with a funny adventure-game story and goofy adventure-game puzzles? We are so there.