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  • Engadget

    OptiTrack Active VR makes for a more mobile zombiepocalypse

    by 
    Andrew Tarantola
    Andrew Tarantola
    03.23.2018

    My biggest qualm with many home VR experiences involves how I move about in-game. Using a controller for locomotion -- whether it's a Doom VR-style teleportation mechanism or using a thumbstick a la Farpoint VR -- dramatically reduces the immersiveness of the gameplay and reminds me that I'm really just wearing a screen on my face. But with the Active VR system from OptiTrack, players will soon be able to move around in the game the same way they do in real life: by moving their feet.