Healing-Comp

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  • Raid Rx: Basic healer raid design

    by 
    Marcie Knox
    Marcie Knox
    12.25.2007

    Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. Last week I promised you pink tutu's and syncronized healing moves. See that picture? That's all you're getting. Merry Christmas. Being a healer is about living with dissapointment (at the dps), ok? So anyways... You have 25-people chomping at the bit to see more than just Karahzan/ZA. W00t! But from a healing standpoint, who do you invite and how many? I'm here to help. Basic Raid DesignYou have 25 slots. About 6-8 of them will be healers, which is roughly the same ratio that you had in Karahzan and even old school 40-mans, if you can remember back that far. The rest of the raid will be a couple of tanks, some off-tanks, and loads of dps. On average, you'll have 7 healers, so that's going to be my basis. The key to Burning Crusade raiding is variety. Straight off, you're going to need one of each of the healing classes like I've said before. No joke. If you are missing a class, you're missing their utility. Yes, of course you can fake it for a while, but trust me - you will hit trick fights where each class becomes the critical one. /cough Hydross /end cough Start recruiting now to fill any gaps. Well, that's easy. Slap 4 people in raid slots and you're 57.1% done. The real question becomes what to do with the remaining 3 slots? Well, I'm not just here to look pretty in a pink skirt. Let's examine each healing class and what balance you should aim for.