holyshield

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  • 10 indies to receive free Ouya dev kits

    by 
    David Hinkle
    David Hinkle
    12.21.2012

    The first Ouya dev consoles are set to ship later this month and 10 lucky indie developers have been chosen to receive free Ouya dev kits through a Twitter promotion. Over the past 10 days, Ouya picked a different hopeful Ouya developer each day, the list of which is presented below along with links to more information about each's respective game: Day 1: Fist of Awesome (Nicoll Hunt) Day 2: MechKnight Chronicles (Dinosaur Entertainment) Day 3: Syder Arcade (Studio Evil) Day 4: KidElectro (Seantron) Day 5: Space Runner (Hypercane Studios) Day 6: Legend of Dungeon (RobotLovesKitty) Day 7: iMech Online (Mobula Games) Day 8: DustyRevenge (PD Design Studio) Day 9: HolyShield! (Dogbox Studio) Day 10: Starbound (Chucklefish)This doesn't mean each of these games is a lock for Ouya, we should note. These 10 individuals aren't getting final retail Ouya boxes – those don't ship until March 2013 – but rather free special limited-edition developer versions of Ouya, valued at $800 a pop. And while these initial shipments vary slightly from the retail Ouya units coming next year, we're compelled to note all Ouya consoles will allow for software development.

  • The Light and How to Swing It: Holy Shield and the future of active mitigation

    by 
    Matt Walsh
    Matt Walsh
    09.02.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense. It's been a little more than two months now since patch 4.2 brought us the redesigned Holy Shield. Since then, we've had ample time to see its true power, to see what an amazing addition to our toolbox it is. And that's only the beginning. Blizzard is gearing up in either patch 4.3 (or, more likely, 5.0) to introduce a new facet of tanking for all classes -- what it's deemed "active mitigation". Coupled with the (in my opinion, misguided) neutering of threat, the profession of tanking is going to change dramatically. In this column, I'm going to talk about the ramifications of the Holy Shield change in regards to active mitigation -- specifically, what it's meant for paladin tanking in the Firelands and how it points the way to a future of more control over our survivability.

  • New changes to tanking cooldowns coming for Cataclysm

    by 
    Fox Van Allen
    Fox Van Allen
    10.28.2010

    Blue poster Nethaera informed us today about a number changes coming to tanking cooldowns in Cataclysm (specifically, patch 4.0.3a). It seems an imbalance occurs in the current build when tanks stack mastery, leading to astronomical values of block. For now, specifics are only available for paladin, druid and warrior tanks. The post hints that cooldown changes for druid and death knight tanks will be coming later, once developers can get a better handle on the complexities of the classes' abilities. When asked for comment and analysis, Fox Van Allen's orc Grunk posited, "Me Grunk! Grunk fear change! Grunk smash!" Sadly, Grunk lacks the mental clarity to process the full meaning of all these forthcoming changes because as a warrior, Grunk does not stack intellect (and takes repeated physical blows to the head). If he did, the changes would be meaningless to him, as he'd have followed his dream and become an architect rather than becoming Orgrimmar's No. 3-ranked skull cleaver. In lieu of expert testimony from Grunk, we have the full blue post just after the break.