Houses

Latest

  • Is this climate change real estate agent for real?

    by 
    Daniel Cooper
    Daniel Cooper
    12.04.2015

    Climate change threatens the lives of millions as it causes the seas to boil and the skies to burn, but hey, everything's a business opportunity if you look hard enough. Higher Tides Realty is a dedicated climate change real estate agency that helps buyers ensure that their new homes won't be underwater in the future. By analyzing the terrain of areas behind coasts, it's possible to work out where the "new" coastline will emerge once the seas stop rising. Before you ask hey, wasn't that Lex Luthor's plan in Superman: The Movie? The answer is yes, yes it was. Despite this, when we asked Higher Tides' Jake Collins if this was a joke, he insisted that it wasn't.

  • 7 tiny solar-powered homes

    by 
    Inhabitat
    Inhabitat
    10.21.2015

    By Cat DiStasio Want to see the state of the art in solar-powered architecture? Then head to the Solar Decathlon in Southern California where the US Department of Energy challenges students from around the world to create the most efficient solar-powered house. These tiny, high-tech homes are designed to be affordable and attractive while utilizing solar energy for all the amenities of comfortable indoor living, including temperature control, hot water and household appliances. In all, each home is expected to produce at least as much energy as it consumes, which is also known as "net zero" energy status. Read on for a look at some of the most incredible houses from this year's competition.

  • 6 shape-shifting homes that give new meaning to the word 'transformer'

    by 
    Inhabitat
    Inhabitat
    07.22.2015

    By Cat DiStasio Some cars have removable rooftops; some computers turn into tablets; and some houses can transform into entirely different structures at the press of a button, the flip of a switch or the wave of a hand. From expanding apartments that maximize tiny footprints to robotic homes that double in size, read on for six unique dwellings that can change shape, size and function at a moment's notice.

  • ArcheAge's Auroria launches today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    ArcheAge is scheduled to launch a big new update today on its North American servers. How big? Well, you can get a pretty solid idea just from the patch notes. The game is adding four new zones to be conquered and claimed by players, complete with space to build castles and houses once the claims have been made. There's also a new dungeon being added to the game, giving players uninterested in the land rush something to do with their time. New recipes have also been added for high-end weapons requiring Gilda Dust to craft. Vehicle stats have seen a rebalancing in an effort to make sure that no single vehicle is the unquestioned best in every field at all times; the vehicles retain unique abilities, but their performance is identical. Check out the full patch notes on the official site and start downloading as soon as you can since this patch is a big one. [Thanks to Robert for the tip!]

  • The Mog Log: Final Fantasy XIV and the housing mess, part 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2014

    Wait, part 2? When was part 1 a thing? January, my friends. And while I had prayed for sun, I planned for rain, and that turned out to be a wise move. What happened in the end was unpleasant but entirely unsurprising, as Final Fantasy XIV's second implementation of housing went little better than the first. In the interests of full disclosure, yes, I am one of the vanishingly small number of people with an in-game house at the moment. I work at home and happened to have both the money and the time to grab myself a place to live in-game. That doesn't mean the system is anything remotely approaching good or even acceptable, which is why I want to spend this week talking about the mess that has been made and what, if anything, can be done to correct this fact. Housing in Final Fantasy XIV is a sore spot right now, and that's a problem, especially when it doesn't have to be.

  • MapleStory 2 shows off its housing system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    MapleStory 2 is not going to make your character live on the streets. Probably not, anyway; the new video on housing makes it appear that space is limited for buying and building a house or a room, but players will have the option of doing either. Yes, there's housing, and the video just past the break shows it off in all its glory, even if the narration will be a bit difficult to follow for the non-Korean-speaking members of our audience. While open-world plots are rather expensive, rooms can also be purchased for characters to use, offering many of the same benefits. Some decorations are purely cosmetic, while others offer a function; the video shows off using a cabinet for storage and a mannequin for quickly changing to a new gear set. There's also the option to quickly teleport back to your home as necessary once you own one. Check out the full video past the break for a clearer picture of the housing setup.

  • Pumpkin Online Kickstarter promises farming and dating

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    If you've ever spend hours plugging away at Harvest Moon and thought that the game would be better if it were online, Pumpkin Online is aimed directly at you. The game is on Kickstarter now, and it's intended to be a combination of the best elements of games like Harvest Moon and Animal Crossing while also creating a robust environment for players to work, craft, and interact together. Players will have access to a variety of professions and goals as well as the ability to customize the inside and outside of their farms. They can also pursue friendly or romantic relationships with the townsfolk, with an emphasis on inclusive relationships and character options for all players. As of this writing, it's about halfway to its goal, so if you like the idea of an inclusive game or just want to farm with your friends, you might want to toss a few dollars into the bucket.

  • Final Fantasy XIV previews private chambers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2014

    You devoted a lot of money to your free company's house in Final Fantasy XIV, and now you have it. It's yours. It's all of yours. Except, of course, for the fact that it's not quite yours. Sure, you get a vote about what's in the building, but not sole control. Wouldn't it be nice if instead you could have a part of that house to call your own? That's what private chambers are for, an apartment just for you set off of the main house. Private chambers cost 300,000 gil and require a player to have reached level 50 as well as the rank of Second Lieutenant in their grand company of choice. They can have 50 items placed therein, and just as with company houses, you can control who's allowed to enter the room. You can't leave your free company while you still have a private chamber, although you can vacate your chamber if you so choose. Read more details on the official preview; this feature will be added to the game with the launch of patch 2.3 next week.

  • Storyboard: What housing does for roleplaying

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.03.2014

    Those of you who read the other meanderings that I post on the site already know that I am very, very unhappy about the mess that Final Fantasy XIV has made out of housing. You don't need to hear about it again, though. What's far more relevant is addressing a question that at once seems screamingly straightforward and yet barely gets answered: Why does housing matter so much for roleplaying? Pretty much no one argues with the basic premise that housing is a boon for roleplaying, but that discussion usually stops there. It's assumed that the reasons it's helpful is self-evident in much the same way that having a game that does not set fire to your face is desirable. But it's useful to examine why at least affordable entry-level housing in a game is important for roleplaying and how it can lead to benefits for the community as a whole.

  • Square Enix tweaks Final Fantasy XIV housing prices

    by 
    Mike Foster
    Mike Foster
    12.27.2013

    Thanks to what Square-Enix has called a "prodigious amount of gil in circulation" on certain Final Fantasy XIV worlds, it appears as though new players and those returning from a break are priced completely out of the housing market. In the interest of getting the system under control, Square announced yesterday that it will be dramatically reducing the price of land across numerous servers. According to the announcement, land pricing for legacy worlds will be adjusted to match land pricing of non-legacy worlds. This will result in land values on certain worlds being reduced by 2.5 to 5 times their current value over the course of several weeks. Additionally, Square plans to "re-evaluate" the final price of land across all worlds sometime in late January. Check out the full post to see which worlds have which pricing and how values are about to change. [Thanks to Zengarzombolt for the tip!]

  • The Mog Log Extra: Final Fantasy XIV's great housing fiasco

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2013

    This past Saturday morning, Final Fantasy XIV announced free company housing prices in its patch notes for 2.1. These prices did not explicitly include an upturned middle finger and looping sounds of laughter, but they may as well have. This was not a positive move by Square-Enix. With the patch scheduled for release on Tuesday, players had an enormous part of their enjoyment kneecapped immediately and almost arbitrarily. One of the major features of this patch that has been announced and discussed repeatedly is housing, and nearly every free company I spoke with said that this announcement more or less killed any dream of having housing accessible to the players on my server. And they're not the only ones. To say that this has been disheartening is an understatement. Final Fantasy XIV has had an immensely strong relaunch, and this debacle -- and the complete lack of communication from the community team on the issue -- is absolutely astounding. These are not launch woes that almost every game suffers from; this is a result of failing to consider so many basic elements of playstyles and the playerbase.

  • The Repopulation improves housing and inquiries in November

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2013

    November is a time to go home, see your family, and quite possibly remember why it was you left home and avoid seeing your family for the rest of the year. The result is that it makes a lot of sense for The Repopulation to focus on things like hearth and home over the month of November. A status update for the last month has just come out, and it includes the usual array of incremental improvements along with some big new features. For example, the game has a new UI for placing structures within houses and nations, allowing objects to be rotated and scaled as the placer desires -- and there's the option to save the rotation and scale settings for easy cut-and-paste placement. A new calendar system was also introduced, and the inquiry system has been expanded to allow players a chance at tracing the source of an NPC's problems via the Diplomacy skill. Players looking forward to the sandbox title should take a look at the full rundown of November updates.

  • The Nexus Telegraph: Why WildStar's housing matters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.28.2013

    A while back, I got a wonderful letter from a reader whom I'll simply call L for these purposes. L was curious why, exactly, I cared about housing in WildStar, not out of a desire to belittle but out of a genuine curiosity. From his standpoint, housing adds nothing to the game and takes development time away from features that do add to the overall experience. His question was an attempt to see if he was missing some crucial point, something that made housing more important than, say, another raid at launch. Partway through typing a response, I realized that this was a response that deserved more than just a letter; it deserved center stage because L is both right and wrong. In the strictest sense, housing does take away from development time that could go toward other features. For some players it's just not that interesting or relevant. But at the same time it also opens up avenues of design and play that just don't exist without housing in place, which winds up making the game as a whole better even if you don't want to play housekeeper.

  • Final Fantasy XIV sums up its Tokyo Game Show letters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2013

    Final Fantasy XIV has been playable for just about a month. Gamers being what we are, a lot of us are already asking about what comes next for the game, because there's slightly less unexplored content than there was before. But fear not; the official live letters from producer and director Naoki Yoshida have been translated and the highlights recapped on the official site, giving everyone a closer look at what's coming from housing, PvP, and the new Crystal Tower. Yoshida explains that Crystal Tower is meant to be easier than the Binding Coil of Bahamut currently accessible, although it is still inteded to be high-end content (he mentions the possibility of requiring relic weapons). Housing will be launched for Free Companies first, with the team closely examining the strain caused by these before putting in individual houses. Players can also expect every craft to be involved in providing decorations for housing rather than just a few, helping to make everyone's contributions relevant. Take a look at the full roundup for all the details, although the team remains mum on the price of houses.

  • PAX East 2013: A first look at WildStar's housing and new zones

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2013

    If you've been keeping up with activity here on Massively over the past couple of years, you know that I'm pretty excited about WildStar. So I was pretty happy to sit down and get a look at the game's high and low areas, not to mention the game's housing system. I was a bit less happy that said look didn't include a chance to play the whole thing myself, but if I had that opportunity I probably never would have let go of the demo station. While the demo was hands-off, it did give plenty of opportunity to see a sample of the game's starting areas, what the high-level regions look like, and what players can expect when they sit down to start building their homes. So let's start out at a region that's both high in level and high above the rest of the game... because it's in high orbit. (And don't forget the housing video past the break!)%Gallery-183604%

  • Honda test house features Smart Home System for controlling energy usage

    by 
    Sarah Silbert
    Sarah Silbert
    05.01.2012

    The term "smart home" seems to turn up in tech circles every so often, only to fade into the background again without much sign of ultra-connected dwellings becoming a reality. Honda's at least putting one foot forward, with a just-unveiled test house in Saitama, Japan featuring a system for controlling and monitoring energy usage. The Honda Smart Home System (HSHS) consists of thin-film solar cell panels, a rechargeable home battery unit, gas and hot water supply systems and the Smart e Mix Manager. The latter is the central part of the energy-control system, and it keeps track of all the other components in addition to monitoring the home's use of power supplied by the grid. In emergency situations, it can also provide electricity via the home battery unit. On the day-to-day level, however, the system is there to let home owners know what sources of power they can kill. Honda also integrates its Japan-only Internavi system for controlling home appliances remotely. The car maker hopes to use the house for extensive demo testing, with an ultimate goal of reducing CO2 emissions by 50 percent. No word on how many decades till we actually call this sort of place home, though. Click on past the break for a look (in Japanese) at the test home's features.

  • Some Assembly Required: SWG housing extravaganza

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2011

    The sunsetting of Star Wars Galaxies. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in SWG, I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing. Few, if any, games can claim the mastery of housing that Galaxies attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, Some Assembly Required dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity. But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to SWG housing and the player creativity it engendered.

  • Pix or it didn't happen: Calling for your SWG house screenies!

    by 
    Bree Royce
    Bree Royce
    11.15.2011

    In exactly one month, the Star Wars Galaxies servers will be shut down forever, but that doesn't mean your creations have to be sunsetted along with them. MJ Guthrie, the co-author of our biweekly sandbox column, Some Assembly Required, is hoping to immortalize the niftiest player-decorated SWG houses, but she needs your help to do it. If you'd like to pitch in and make sure that SWG's amazing housing mechanics aren't lost to time, just email screenshots of your favorite homes and player-run cities to MJ (mj@massively.com). If you haven't got screenies, a waypoint or coordinates (and the planet and server name) will work just as well, assuming you've unlocked the building(s) for visitors. She's also open to taking a personal tour! The December 9th edition of the column will feature the highlights along with a gallery of all the submissions. As MJ herself posted: "Don't miss out on being a part of this housing extravaganza! Something so great deserves to be savored for a long, long time to come."

  • Massively Exclusive: Referee Ruby shows off Free Realms' housing

    by 
    Matt Daniel
    Matt Daniel
    08.10.2011

    All right, Free Realms fanatics, it's time for another visit from the fabulous Referee Ruby. Today she's focused on Free Realms' housing options. After giving viewers a small sampling of the housing lots available to players (as well as a... toilet theme park?), she shows us how a player can take their creative masterpiece -- such as, Ruby suggests, a theme park dedicated to a certain referee -- and share it with the rest of the world. To watch the full video, and maybe get some ideas for your own Free Realms lot, jump on past the cut!

  • Massively Exclusive: New Eden Eternal Zumi race screenshots

    by 
    Matt Daniel
    Matt Daniel
    07.06.2011

    Last week we put the spotlight on Eden Eternal and its upcoming Zumi race. The adorable little anthropomorphized rodents seem to fill the game's "mad scientist inventor" niche, and we have some new pictures to show them off. First off we have some renders of the precious wittle Zumi in a variety of class-specific outfits. Alongside the dress-up rats, we have some concept art of their dwellings, which are delightfully steampunk with all the brass gears and pistons. So scamper on to the gallery for all of the new art, and keep an eye on Massively for new information as it comes. %Gallery-127779%