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  • Harvest Festival ends today

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.13.2008

    Just a friendly reminder for everyone: Today is the last day of the Harvest Festival, the annual event honoring the fallen heroes of the Horde and the Alliance. That means you have one more day to head to the front entrance of Ironforge and Orgrimmar to hang with some ghosts, buy some cheap fireworks (those Midsummer Ground Flowers are awesome, and I am totally stocking up), and go pay your respects to Grom or Uther. Yeah, it's a small holiday, and a weird one at that. I mean, you either honor Uther, who was a jerk to Tirion Fordring, ineffective against the Scourge and was betrayed and killed by his protege, or Grom, who betrayed the Orcish race to the Burning Legion at least twice, and whose clan is still one of the major sources of strife and bad Horde-Alliance relations on Azeroth today. And what about hanging out with all those ghosts? I mean, isn't anyone concerned that they could be scourge? And what about those Forsaken ancestors? Shouldn't they look like humans as ghosts, since they were humans in the first place? And wouldn't a good portion of those Orc and Troll ancestors come from the tradition of savagery and cannibalism and demon worship that the Horde is supposedly trying to break free from? Oh well, at least it's free fireworks and free food. Enjoy it while you can! Brewfest is a scant week away too, so be sure to review the new Coren Direbrew loot and plan your trip to the Grim Guzzler now.

  • Blood Elves and Draenei can run the Harvest Festival

    by 
    Mike Schramm
    Mike Schramm
    09.10.2008

    As a few of our readers have noticed, Blizzard has fixed the old problems with the Harvest Festival this year -- the new races of Blood Elves and Draenei can now do the quests that start outside of Orgrimmar and Ironforge. Last year was the first time the races had a chance to run them, and Blizzard hadn't implemented the quests for them yet. But this year, things are A-OK.Unfortunately, there's no acknowledgement that they're new to the game -- while the quests do mention the character's class, they just see BEs and Draenei as just other members of their faction. It was a little weird running to honor Grom Hellscream with my Blood Elf, but if you want to be a good member of the Horde or Alliance (and pick up that nice food dispenser in the mail), have at it.

  • All the World's a Stage: So you want to be a dwarf

    by 
    David Bowers
    David Bowers
    09.07.2008

    This installment of All the World's a Stage is the fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.Imagine if you were raised in a culture who took playing in the mud very very seriously. As a young lad or lassie, your parents advised you that it would be wise of you to learn digging as your profession, and they hoped that one day you would marry a forger. Your people loved the earth so much that they built their homes and cities underground, and reached as deep as they could into the ground to see what they could find there.Then... imagine if, just a few years ago, someone discovered evidence that your people had once been made by giant Titans out of the very stone and earth you now craft with such care. Wouldn't you be pretty psyched?There's so much more to dwarves than just a Scottish accent and short stature, you see. Dwarves are the Indiana-Joneses of World of Warcraft. After eons of digging into and sculpting the earth of Azeroth, they suddenly have a clue as to where they came from and how everything came to be the way it is for them. They are now spread across distant places of the world, digging and plumbing ancient ruins in order to unravel the mystery of their existence, and discover the ultimate reason for being.

  • Ask a Lore Nerd: Things that aren't Deathwing

    by 
    Alex Ziebart
    Alex Ziebart
    08.31.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer your question in a future installmentCowbane asked...Is there a Heaven or Hell in any Warcraft lore? Or is the swirly clouds when you die about it.That's a good question, and my answer isn't going to be very clear, because Warcraft itself isn't clear on it. Warcraft used to be based much more heavily on Christian concepts. There was a Heaven and there was a Hell, there was God and Angels and all that jazz. It's much more vague and nebulous now. It seems that the Twisting Nether is the current concept of Hell, but that might just mean it's a really bad place and not somewhere that sinful dead people automatically go. I have no idea if there is still a Heaven, but the Priest quest for Benediction/Anathema has you escorting souls of Stratholme's dead to the afterlife. So do they exist? Probably, yes. It is suggested that they definitely do exist. What are they like, exactly? We don't know.

  • A WoW player's guide to Guild Wars

    by 
    Mike Schramm
    Mike Schramm
    07.31.2008

    Last time around, Massively introduced us WoW players to Age of Conan, and today they've posted a guide to Guild Wars for us World of Warcraft players. Unlike AoC, I have actually played Guild Wars, and they've hit the nail on the head here: for two of the most popular MMOs, Guild Wars is very different from our experience in Azeroth. From a completely instanced overworld (everything outside the cities is instanced, so you won't see anyone else out there questing with you unless they're in your group) to a much more streamlined leveling system and a completely different PvP game (you actually create different characters for PvP, something WoW players have actually been asking for), Guild Wars is a very different game, and definitely an experience worth trying for those of us ingrained with the way they do things in Azeroth.However, one thing Massively missed was the community of Guild Wars -- because the game doesn't have a monthly fee at all, there seems to be a very different audience playing it, and the feel of the chat channels and city general channels is very different. If you thought the trade channel was chaotic in Ironforge, just wait until you get into the starter area of Guild Wars -- because the game has no AH, not only is there more crazy business to be done, but people playing the game for free seem to have even less of a conviction towards making it a good experience for everyone else. WoW's community is a little crazy, but at least there are a few good people out there who'll group up or give you a port to Shattrath. In Guild Wars (in my experience), maybe it's a combination of the instanced world and the free-to-play quality, but it's very much an every-man-for-himself game unless you're playing with friends you know.Not that GW is a bad game -- I enjoyed it, and still jump in occasionally to do some questing. But it's very different from World of Warcraft and many other MMOs.

  • Midsummer Fun: Where to begin

    by 
    Alex Ziebart
    Alex Ziebart
    06.22.2008

    The Midsummer Fire Festival is represented relatively equally in all capital cities, so you don't need to worry about the entire Azerothian population being packed into Ironforge and Orgrimmar. Below is a list of where, exactly, the festivities are in each of the capital cities.Alliance Stormwind - Just north of the Mage District, west of the Trade District. Next to The Stockade. Ironforge - At the far back of the city, in the Hall of Explorers. Darnassus - Outside of the city proper, in Rut'theran Village, right by the dock to Auberdine. Exodar - In the center of the Crystal Hall, the northmost wing of the city. Horde Undercity - Above ground in the courtyard, right by the city gates. Silvermoon City - In the Court of the Sun, just outside of Murder Row. Orgrimmar - In the Valley of Wisdom, just outside of Thrall's chambers. Thunder Bluff - On the Spirit Rise, near the northwestern edge of the bluff. Shattrath also has some of the activities these places have, but not everything. If all you're looking for is the Maypole or the daily quest Striking Back, Shattrath will do you fine. Otherwise, head to one of the locations listed above.

  • Midsummer Fun: A Thief's Reward

    by 
    Alex Ziebart
    Alex Ziebart
    06.21.2008

    While not the fastest way to earn Burning Blossoms, stealing the opposing faction's flames is the most fun way to do it, I think. How do you steal the enemy's flame, you ask? Easy! Run into the heart of their capital city and click on their bonfire. Okay, maybe that isn't very easy, but knowing where you should be going makes it less difficult, at least.To acquire to flames, simply run up to the bonfire and click on it like you would a chest or similar item. Once the casting bar has completed, the fire will be placed in your inventory automatically. Right click on that item to begin a quest, one quest for each fire. Unfortunately, these quests require level 50 to begin.Alliance Flames Exodar - The Exodar Flame is one of the more hidden simply due to the town's layout, but you'll run into the least amount of player resistance here. You'll find the Flame of Exodar in the back of The Crystal Hall, the northmost wing of the city's three wings. Darnassus - You will run into a little more Alliance opposition here than in Exodar, since Alliance players generally pass through here to begin the Unusual Activity chain. Luckily, you don't even need to enter Darnassus itself to reach the flame. It is in Rut'Theran Village, a few steps away from the dock to/from Auberdine. Ironforge - This is where you'll see the most Alliance interference, most likely. The flame is in the Hall of Explorers, far in the back of the city. If you want to avoid going through the front door and getting slammed by all of the players auctioning and banking at the front of the city, I recommend doing the Stormwind flame first and using the Deeprun Tram since it will take you pretty close to the Hall of Explorers. If Stormwind is highly populated on your server, you may want to do it the other way around. Stormwind - This city has become fairly popular since The Burning Crusade, so this might challenge you more than Ironforge depending on your server. The Stormwind flame is just next to the Stockade. If you don't know where the Stockade is, go west from the Trade District and across the first bridge you see. If you look north along the Canals, you'll see the Stockade Meeting Stone. Run towards that, and the flame will be on your left. If you need to make a quick getaway or drop some heat from guard aggro, pop in there for a minute or two and people will forget all about you. Horde Flames Silvermoon City - If you play on an RP server, you'll probably run into a fair amount of opposition in this city. If you play on a PvP server, you'll probably skirt by without much issue. The Silvermoon flame is right on the edge of the Court of the Sun, just after you exit Murder Row. Murder Row has a distinct lack of guards, so if you need to drop some aggro, flailing wildly in this section is a good way to make the guards give up and go away. Oh, and if you play a gnome, you can hide from players under the lilypads in the fountain. I'm serious. It works. Undercity - This is one of the more populated cities, but that's balanced out by the fact that it has the most exposed flame of them all. Ride straight in the front door, enter the courtyard, and it's on your left. Easy enough. Orgrimmar - The flame is pretty close to Thrall's chambers in the Vallery of Wisdom, just a few steps away from the corpse of Mannoroth. There will be a lot of player interference in this area, but you can dodge and/or leash most of the guards if you enter the city from the side entrance and sneak along the back of the city. If you need to make a quick escape, dip down into the Cleft of Shadow and spend a few minutes inside Ragefire Chasm, just as Horde players can do with the Stockade. Thunder Bluff - Your mileage may vary as far as the opposition you run into. I got in and out pretty clean, but this city's population varies wildly per server. The flame can be found on The Spirit Rise. The easiest route is to simply take the elevator up, ride straight to the bridge across, and then go straight for the flame. The guards from the main area of the city will leash on the bridge, and you likely won't pull more than one or two guards on your way to the flame. What does stealing these flames get you? Well, each of them gives a guaranteed 25 Burning Blossoms, for a total of 100 if you gather all four flames. In addition, each of them allows you to pick one of the following: 5 Elderberry Pies, 5 Midsummer Sausages, 5 Fire-toasted Buns, 5 Toasted Smorcs, 10 Fiery Festival Brew, or 10 Handfuls of Summer Petals. Level 70s also receive 9 gold, 10 silver per quest. If all you want from the festival are those minor goodies, completing these can actually save you a fair amount of Blossoms. If you're after things like the dress or the vanity pet, it's not as good of a deal on the currency front.So, what happens if you turn in all four of the flames? Well, I'm glad you asked! That is where the quest A Thief's Reward comes in. You turn the flames in at any of your own capital cities, and those same people will over this to you when they've gotten all four. 5 gold, 10 silver, and the Crown of the Fire Festival is your prize for all of your hard work. Blizzard really enjoys making hats hard to get, don't they?

  • Give Gnomer back to the Gnomes

    by 
    Mike Schramm
    Mike Schramm
    04.25.2008

    I've heard this idea many times before, but I don't know that we've ever officially covered it here on the site: there is a fairly large movement in the player base, especially among the shorter folks, to have Blizzard continue the Gnomeregan story line -- and give Gnomer back to the Gnomes. Gnomer is pretty much the most hated of all the instances (well, Uldaman might barely overtake it in some circles), and as happy as the Gnomes are in Ironforge, a lot of the pint-sized ankle-pokers would like to have their city back.Unfortunately, Blizzard has given the idea short shrift (ha!) to say the least -- while there are lots of rumored expansion plans, even beyond Wrath of the Lich King, it's mostly the Maelstrom and the Emerald Dream; nothing about the Leper Gnomes in Gnomer. You'd think they wouldn't be that hard to clear out (lower level groups regularly make short work of them -- ha!), although radiation is tough to fight off. Even the best Gnomish scientists seem to hold the belief they'll be able return to Gnomer, so it must be possible, right?But to make a long story short (ha! OK I'll stop), retaking Gnomeregan just isn't on Blizzard's priority list. The city might work great as a portal hub, or even a new setting for a BG or Arena, but as it is right now, Gnomeregan is staying in the hands of the Lepers and the Troggs.

  • Why have a bank alt?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.24.2008

    So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all. I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.

  • Breakfast Topic: Major city vibes

    by 
    Amanda Miller
    Amanda Miller
    04.02.2008

    This morning, Damian Olson writes in with a concern that not all of the major WoW cities are created equal. In fact, he goes as far as to suggest that perhaps the Horde "got the short end of the stick" in comparison to their Alliance counterparts. For example, he points out that Ironforge has an impressive entrance and heroic theme-music, while Undercity is a broken, sad place. What do you guys think? Does the lore behind each major city justify the design, or should some of the cities have been given a little more development love?Personally, Undercity is my favorite city in the entire game, and I find parts of the Alliance capitols to be a bit overly patriotic and proud. How do you feel about the major cities, and what would you change if you could? Where do you feel most at home, and why (the racial capitol of your main or first character, etc)?

  • Le map du Blizzard

    by 
    Adam Holisky
    Adam Holisky
    03.23.2008

    var digg_url = 'http://digg.com/pc_games/Blizzard_maps_Paris_in_World_of_Warcraft_style'; Blizzard has released an interactive map of Paris, done in the style of World of Warcraft. Paris is the location for the World Wide Invitational 2008, and the map is a real gem. If you click on any of the locations, a tooltip will popup with two facts about it. One fact is real, and one is an in-joke tied to the World of Warcraft.When I found this, myself and several other writers were laughing out loud at them. While it's not as good as a Wrath of the Lich King map (to quote fellow writer Alex Ziebart, "Holy cow, is that a map for Wrath?" *looks closer* "Oh... it's just Paris. Lame."), it's still pretty darn funny and cool.For instance, when you click on the La Defense up in the left hand corner of the map, the quip at the bottom reads "If you put Tempest Keep in the middle of Stormwind it might look something like this – but with less dragonhawks." Just hilarious, especially if you've ever had to deal with the annoying dragonhawks in Tempest Keep: The Eye.

  • Know Your Lore: Grim Batol

    by 
    Alex Ziebart
    Alex Ziebart
    03.06.2008

    If your first time discovering Grim Batol was anything like mine, it ended in horrible, bloody, unexpected death. That experience sums up Grim Batol rather well. The fortress has stood roughly 250 years, give or take a couple decades, and has changed hands more than once during that time.Before we get to Grim Batol itself, we need to take a look at a little piece of Dwarven history: The War of the Three Hammers. You see, the Dwarves of Azeroth, just a few hundred years ago, all carried one banner. They were the Dwarves of Ironforge, plain and simple. Their society was a large one, and their wise and powerful king Modimus Anvilmar was highly revered. Amongst the Dwarven society, though, there were three clans that stood above the rest. The Bronzebeard Clan, the Dark Iron Clan, and the Wildhammer Clan. Each of these clans played a very specific role in the Kingdom. The Bronzebeard, led by Thane Madoran Bronzebeard, were the military arm of the mountain city. They were soldiers and defenders. They were the sword and the shield, and the clan closest to King Modimus Anvilmar. The Wildhammer, led by Thane Khadros Wildhammer, lived in the outlying regions of the Kingdom, in the... well, the wilds. Scouts, hunters, things of that sort. They held little real power within the city proper, and they didn't really like that. The Dark Irons, led by Thane Thaurissan, were mages and sorcerers. They were also jerks.

  • My log off spot

    by 
    Adam Holisky
    Adam Holisky
    02.16.2008

    Many of us that have played the game every day over the years have developed some habits of sort. One of the habits that I've found myself doing night after night is logging off in the same spot. For me, this spot is at the staff vendor in the Aldor section of Shattrath. I find myself logging off here almost every night since I hearth back to Shat when I'm done raiding, and then go and repair immediately (less I get yelled at for not being fully repaired).I can imagine that there are some better spots than others to log off at. In particular the PvP servers I'm sure pose certain pragmatic limitations on where you can disembark from the game. In the PvE world, I could (if I wanted to) log off anywhere in the wild. Save for the wandering aggressive mob, I would be just fine. However, I don't think this would be too good in a PvP environment.

  • Breakfast Topic: Old school world PvP

    by 
    Dan O'Halloran
    Dan O'Halloran
    01.28.2008

    Reader Ekrim sent us a tip to let us know that when all instances crashed on the Earthen Ring server over the weekend, Horde-led raids descended on to Stormwind and Ironforge. Word quickly got out to the Alliance and an epic battle ensued for the next hour until the entire server was brought down to fix the crashing problem. Not an unprecedented event, but certainly fun.This reminds me of old school world PvP at Southshore/Tarren Mills (on my server). There was no goal or objective other than to overrun the enemy town before they overrun yours. It was pure, unadulterated, unmitigated fun. Blizzard experimented with structured world PvP in Silithus and Eastern Plaguelands, and then some more when they launched the Burning Crusade expansion, but they failed to capture the lawless, unpredictable quality of the good old days when we just did it ourselves.Which brings up the topic at hand: why aren't we doing it ourselves anymore? Because of the lack of Honor, welfare epics or Arena rankings from the proceedings? When's the last time you've spontaneously joined in on a mass world PvP party for fun and not for profit?

  • Alliance leaders slaughtered on Moon Guard

    by 
    Mike Schramm
    Mike Schramm
    01.15.2008

    Good news from Moon Guard-- despite a despicable assault by the Alliance on the Horde outpost of Orgrimmar, the valiant Horde there have grabbed their sword and fought the.. Alliance, taking the battle straight to their capital cities. Ok, "factionalism" aside, what the Horde on Moon Guard did is pretty impressive. They downed Velen, Bolvar, Mekkatorque, Magni, Staghelm (yay!), Tyrande, and Jaina. I'm surprised they didn't storm into Northshire Abbey and down Paxton, just for completeness' sake.And just like we said on last week's podcast, it's a shame that they didn't get much for their trouble. High level faction targets give a little honor, and they give some money, but other than that, there are no major rewards for the downings. A special title or a factionwide buff would be great, and wouldn't cause overfarming chaos in these cities, which we believe is Blizzard's main reason for keeping these bosses lootless.At any rate, grats to all the guilds on Moon Guard (the Horde guilds, and the Alliance guilds that killed Thrall and brought on this slaughter) for making this happen. Blizzard won't give you much but a little honor and some change, but we'll give you our gratitude for making sure there is war in Warcraft.Thanks, Paul!

  • Around Azeroth: Don't look down!

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.12.2008

    Uh oh. I think I just looked down. Reader Auralez of Hakkar (who sent us this rather dizzying shot) claims to have climbed up to the top of the gates of Ironforge to coax a pet squirrel down. Risking life and limb for an adorable animal? I'm sure it would have come down on its own eventually! (For those of you who aren't afraid of heights, it's also available in wallpaper size!)Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! %Gallery-1816%

  • Jump from Netherstorm to Hellfire Peninsula

    by 
    Mike Schramm
    Mike Schramm
    01.02.2008

    I don't know why this is so fascinating, but it really is. Tulvar posted this on the forums-- it's him using the Rocket Boots Xtreme (and the Filled Festive Mug from New Year's Eve, which grants multi-use slowfall) to fly from the top of Netherstorm all the way across the abyss to the tip of Hellfire Peninsula. And he survives, which is what surprised me most of all-- I would have thought that a fall like that would kill a man (err, a troll), but I guess he nabbed a Mug just in time.Xtreme sports, Outland style. Which makes me wonder: what's the highest point in Azeroth and Outland? Surely it's Blackrock Mountain, right? The top of Ironforge Mountain? Or Mount Hyjal? If it didn't exist officially only the Caverns of Time at this point, that is. And surely Molten Core is the lowest point in the land, but what's the lowest non-instanced point? Un'goro?[Thanks, Jacckk!]

  • Potential traffic jams in WotLK

    by 
    Mike Schramm
    Mike Schramm
    11.30.2007

    Adding up all the traffic jams in World of Warcraft would probably make an insightful list-- I can remember some crazy days in Ironforge, a huge mess near the battlegrounds when they first opened, a lot of clustering during the AQ World Event, and anyone who logged on in the early days of Burning Crusade knows that Hellfire Peninsula was a laggy mess as well.But Blizzard claims, once again, that they've finally learned their lesson, and in Wrath of the Lich King, things will be different. Shattrath will be designed to stay up in the air (even if landed on by thousands of players), and when we played the expansion at BlizzCon earlier this year, we already saw one way Blizzard plans to split the load: Horde and Alliance players are starting at different zones on different sides of the continent.I doubt things will be perfect-- it seems like players always think of some way to ruin even the best laid plans of Blues and men. But we can say this about Blizzard-- they are visibly learning from every iteration they release. It'll be really interesting to see what they've come up with to improve upon the expansion experience in Northrend.

  • Around Azeroth: Not the Ironforge I remember

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.10.2007

    Something seems a little off in this Ironforge screenshot Perry from Kil'jaeden (EU) sent us. Something I can't quite put my finger on... By way of explanation, however, Perry offers this poem:From whence they came, the fighters retreatedfor dawn followed midnight with indecent haste.Nope, I'm still lost.Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with the world! %Gallery-1816%

  • Around Azeroth: Inside the forge

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.08.2007

    Reader Rilaen from Sargeras sends in this shot taken from the very heart of Ironforge's Great Forge. How did he manage to get this unusual view, you ask? The Elixir of Dream Vision lets you explore all manner of dangerous or otherwise unreachable location.Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with the world! %Gallery-1816%