jon-peters

Latest

  • ArenaNet talks energy and group dynamics in Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    11.29.2010

    After the recent Guild Wars 2 news drought, new information is certainly welcome. Ravious over at Kill Ten Rats provides just that today with a new interview with several members of the ArenaNet team. Ravious chatted with community managers Martin Kerstein and Regina Buenaobra as well as developers Jon Peters and Isaiah Cartwright for some fascinating discussion on part of the development process. The group discussed energy use in Guild Wars 2, and gave us some interesting news on how your gameplay style will affect it. They also covered some ground on group dynamics and how you can best work with your teammates in Guild Wars 2. The best part of this interview is that it ends with "to be continued." Head on over to Kill Ten Rats to see the interview for yourself, then join us in anxiously awaiting the next installment! If you are looking forward to GW2 but aren't a current Guild Wars player, you might want to check out the great deal on the Guild Wars Trilogy at Best Buy. What better way to pass the time while you wait for more GW2 news?

  • Flameseeker Chronicles: PAX 2010 travel diary

    by 
    Rubi Bayer
    Rubi Bayer
    09.06.2010

    It's Sunday night and PAX is over. My iPhone and laptop are screaming for mercy. It's been a wild ride, I have the Con Crud, my feet hurt so much I keep checking to make sure they're not stumps, and all I want is to turn the clock back to last Friday so I can do it again. I had appointments and interviews with so many different game studios, and I was excited about every single one of them, but you guys know I was making Guild Wars 2 a top priority. I squeezed in time to indulge at every opportunity and have a lot to say. When I was spending time with Guild Wars 2 this weekend, something struck me over and over. Every employee whom ArenaNet could possibly spare from the office was there in force. I asked at one point and was told that every person wearing that white shirt was an ArenaNet employee. They were out there doing everything they could to spend time with the fans, and more than one developer told me that it was a huge thrill to finally be able to share all of this with people who love it as much as they do. The inability to share all of this exciting news has been as frustrating for them as it was for us, but it was for a good cause, and I think every fan at PAX this weekend agreed it was worth the wait. With that in mind, it was an easy decision to share my weekend experiences and photos with you guys for today's Flameseeker Chronicles. Follow along after the jump while I go find more Nyquil.

  • More questions answered on death and healing in Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    07.16.2010

    Guild Wars 2 designer Jon Peters answered several of the community's questions on death and healing earlier this week, and promised more to come. The rest of those questions were released last night on ArenaNet's blog, thanks once again to Jon. The questions had a wide range, giving more details on the mechanics of downed and defeated states, possible exploits, and even a bit of information on the philosophy behind Guild Wars 2's design. There is plenty of new information here, and Jon even managed to sneak in another Guild Wars 2 skill mention -- the elementalists's Vapor Form skill. The entire list of questions and answers can be seen on the ArenaNet blog.

  • Death and healing: Guild Wars 2 community questions answered

    by 
    Rubi Bayer
    Rubi Bayer
    07.14.2010

    What happens if you have no money and aren't revived? Do we wait to be killed, and respawn at a waypoint? Do we have to lie on the ground, begging people passing by to come and revive us? It seems like this could suck. It's a valid question, and one that Jon Peters was more than willing to answer. ArenaNet released information on death and healing to eager Guild Wars 2 fans last Thursday. The community had a long list of followup questions, so the Guild Wars 2 team rounded them up and set out to answer them. According to Community Manager Regina Buenaobra, there were so many good questions to answer that the team decided to split them into two blog posts. The first of those two was posted last night, and addresses a handful of player concerns as well as some interesting details of how the system will work. Check out the first batch of questions on the ArenaNet blog, and keep an eye on Massively -- we'll bring you round two just as soon as it's made available!

  • To live and die in Tyria -- death, healing, and combat in Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    07.08.2010

    As the Guild Wars 2 news continues to roll in, one of the main topics of conversation has been the lack of a dedicated healer class. No monks in Guild Wars 2? What will we do? The question of death mechanics is a natural one to follow that line of thought, and it's something else we've been anxious to find out. Well, "everyone take a deep breath. It's going to be OK." That's straight from the designer's mouth. Game Designer Jon Peters finally lifted the veil on this information, so to speak, with the newest update to the GW2 site. Follow along after the jump as we take a look at "A New Way of Looking at Healing and Death."