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  • Bandcamp houses complete Banjo-Kazooie soundtrack

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.05.2014

    There's probably no amount of reminiscing that can return the Banjo-Kazooie series back to its 3D platforming glory at this point, but at least now you can give kudos to the man behind the series' musical beginnings. Grant Kirkhope, composer of Banjo-Kazooie's soundtrack and longtime contributor to Rare's portfolio, is offering the sounds that backed the bird and bear's debut to those willing to name their own price. The exhaustive 164-file collection includes tracks, sound bites and a few unused beta tracks, all of which take us right back to searching for notes, Jiggles and Jinjos in the 1998 platformer. As a general Bandcamp reminder, you can take a thorough dose of nostalgia in MP3, FLAC or other formats, and those that pay will earn unlimited streaming through the Bandcamp app. If sampling the tracks has made you miss exploring themed worlds and Kazooie's general disdain for every other character, ports of both Banjo-Kazooie and Banjo-Tooie are still on Xbox Live Arcade for $14.99 each. We imagine those ports will retain their usefulness to collectathon fans in the coming years, considering the cancelation of the series' spiritual successor. [Image: Microsoft]

  • Banjo-Kazooie hit the track in Sega All-Stars Racing trailer

    by 
    David Hinkle
    David Hinkle
    12.18.2009

    Rare's bear and backpacked bird make their debut in this latest Sonic & Sega All-Stars Racing trailer. The Banjo-Kazooie team tear up the track big-truck style -- mainly because they're in a big friggin' truck. The trailer also takes care to remind us Avatars will be playable in the Xbox 360 version of the game -- but, really, who cares? Banjo and Kazooie are in a big friggin' truck!

  • Banjo-Tooie to beat up on XBLA this April

    by 
    Ross Miller
    Ross Miller
    01.27.2009

    When Microsoft said Banjo-Tooie was coming to Xbox Live Arcade in early 2009, we were hoping for something in the first quarter or so. Rare's announcement this week puts the game just beyond that window and into April. Rare is calling it a "note-perfect migration" with upped graphics and framerate. BT will also feature the ill-fated Stop 'n' Swop, a relic from the Nintendo 64 days allowing items collected in Banjo-Kazooie to materialize in the sequel. No indication on what such items will be or how they'll affect gameplay. As for the cost, mum's the word for now, but our guess is it'll be at or near BK's 1200 ($15) price tag. %Gallery-43257%

  • Rare talks Banjo-Kazooie for 360

    by 
    David Dreger
    David Dreger
    03.29.2007

    Lee Schuneman, head of production at Rare, had some time to sit down with GamesIndustry.biz and talk about the upcoming Banjo-Kazooie game for Xbox 360. The first thing he does is assure us that the game is in good hands, stating that the team working on the title is very passionate about it, like Gregg Mayles, the Creative Director, who had the same position for both the original Banjo-Kazooie and Banjo-Tooie. That being said, Banjo's latest outing will bring new elements to the table, and are noted to be unexpected by fans of the series. If you want to get the for report on the interview, including Rare's thoughts on Viva Piñata, hit up the "Read" link and have at it.

  • Rare on Banjo VC: "It's possible"

    by 
    JC Fletcher
    JC Fletcher
    03.05.2007

    In a response to a young Rare fan's letter posted in their Scribes column, Rare discussed the possibility of some of their franchises coming over to the Virtual Console. The Donkey Kong Country sequels are likely, because Donkey Kong is a Nintendo-owned property. But games starring Diddy Kong, the Rare-created pal of DK, are not as clear-cut.The main focus of the letter was Banjo-Kazooie, which is a Rare-owned property. The Rare "scribe" diplomatically said that "it's possible" for Banjo games to appear either on the VC or on the Xbox 360 Live Arcade. Our advice? Don't wait for any N64 games to come to VC, because they are slow in arriving.[Via Play-Nintendo]

  • Don't expect any Rare games on the Virtual Console...

    by 
    David Hinkle
    David Hinkle
    03.28.2006

    ...according to Matt over at IGN, who claims to have spoken with some key Rare folk about the possibility of some of Rare's past greats to be in Nintendo's Virtual Console's starting lineup during GDC. While it's pretty much a given that this would be the case, what with Rare being alligned under the cold, Borg-like, Microsoft Game Studios, no-shows will undoubtedly be Killer Instinct, Perfect Dark, Banjo & Kazooie, Goldeneye 007, and Blast Corps. That last one hits this Blogger especially hard. I know many people would say the N64's strongest game was Goldeneye 007 or Perfect Dark, some might claim its stellar first-party offerings in Ocarina of Time and Super Mario 64 were superior, but for this Blogger no other experience on the console could top the sheer ecstasy of uppercutting buildings as a giant mech and bulldozing gas stations in Blast Corps. It was like a digital incarnation of my childhood with Tonka trucks and Transformers.