lee-singleton

Latest

  • A Calculated Risk: Why Square Enix Can't Put 'Sleeping Dogs' Down

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.17.2012

    "It was not a happy time, as you can probably imagine."Producer Jeff O'Connell conveys the grim atmosphere reigning over the developers at United Front Games, moments after losing their publisher and months before their ambitious open-world game could stand in a lineup with other free-roaming felons. Activision wanted a bold return for its True Crime franchise, but decided to pull the plug in February 2010. The protracted effort just wasn't guaranteed to conclude at the top of the genre.Enter: Square Enix London Studios, a division of Square Enix Europe (formerly Eidos). At about 20 members it's a much smaller group than the Vancouver-based United Front, which had close to 180 employees at the peak of True Crime development. "We're a pretty small, tight group," says General Manager Lee Singleton. "I think, actually, a couple of years ago I did the math and I think the average amount of industry experience is like 15 or 16 years or something. We're all pretty seasoned guys."United Front can whip out a similar resume, built on familial qualities. "We consider ourselves very close-knit," O'Connell says. "I'm sure a lot of these studios say they consider themselves a family, and we do, and we do things to foster that kind of feeling. We have a lot of events, and even though we're a very young studio, we're a very experienced studio." The studio began with Modnation Racers, a vibrant, approachable racing game built with Sony, but incorporates veterans from Bully, Prototype and the Need for Speed franchise."Meeting Square, which we did very shortly after the game was canceled -- and I'm probably going to use some corny expression -- was like a bright light," O'Connell says. "Right away, we met those guys and I think we just clicked with them. It's one thing for people to come in and love the game, which they did, and it's another thing for people to come in and just get along with them incredibly well and go out for drinks and meals with them, and just have a really fantastic time, and have them in the studio and have them ask questions or make suggestions, and have that show their depth of understanding." If that run-on sentence isn't indicative of real enthusiasm about this relationship, we don't know what is.%Gallery-147901%

  • Square Enix Montreal opening in 2012, working on Hitman; Eidos Montreal adds 100, working on 'third AAA project'

    by 
    Christopher Grant
    Christopher Grant
    11.21.2011

    Following the strong reception of Deus Ex: Human Revolution, one report indicated Square Enix planned to expand developer Eidos Montreal by as many as 350 additional employees, while earlier reports suggested that Square would establish a new studio elsewhere in Canada in 2012. Turns out, both were half right. Square Enix announced today plans to add 250 new jobs in Canada, with 100 going to the team at Eidos Montreal, and 150 being dedicated to a new studio named, cleverly enough, Square Enix Montreal. The 100 new employees at Eidos Montreal will be "driving work on a third AAA project at the studio" alongside the existing Deus Ex and Thief franchises, while the "first project at Square Enix Montréal will be to work on a new premium quality game in the award-winning Hitman franchise," adding a second studio to augment Copenhagen-based IO Interactive's work on the series. The new studio will be under the guidance of general manager Lee Singleton, who's "been leading Square Enix London Studios, a UK-based team which focuses on shaping and bringing to market great games from some of the world's most talented independent development teams." Those games include Just Cause 2 and Batman: Arkham Asylum which you've probably never heard of.

  • Square Enix snags rights to True Crime: Hong Kong from Activision

    by 
    Christopher Grant
    Christopher Grant
    08.01.2011

    "The finished product was not going to be at the top of that genre," Activision Publishing CEO Eric Hirshberg told Joystiq following the sudden cancellation of the publisher's True Crime: Hong Kong reboot in February. That blunt assessment hasn't stopped Square Enix from picking up the rights to the United Front Games-developed title from Activision and placing it under the management of Square Enix London Studios and its general manager, Lee Singleton. "When we first saw and got our hands on the game we fell in love with it," Singleton tells Gamasutra, further describing the game as a "great big bucket of fun." Square Enix London Studios knows a thing or two about "fun." The organization is tasked to provide a "fresh approach to third party game development" and, in that pursuit, it's managed games like Rocksteady Studios' Batman: Arkham Asylum and Avalanche Studios' open-world Just Cause 2. Since Square Enix didn't purchase the (somewhat worthless) True Crime IP, it appears it will be renaming the game; the "branding team is already working on concepts," Gama reports. And while the-game-formerly-known-as-True-Crime-Hong-Kong was destined for Xbox 360, PS3, and PC this November, Square's not ready to even address those specifics. After the game's cancellation, the development team had to "scale back" but now that Square Enix has picked up the title, "we're ready to turn up the heat and get the team up to capacity," Singleton says. For his part, Activision's Hirshberg tells Gama, "Our team has worked very hard to find a solution where everybody wins. Square Enix gets the benefit of the tremendous investment we've made in the game thus far. UFG gets to stay together and complete their vision. And gamers get to play a great game. We couldn't be more thrilled." And while most gamers will no doubt look forward to the title's release, if only to play "Would I Have Cancelled It," Singleton reminds us that the game still needs work. "We are committed to working with the team at United Front Games and giving them the time needed to realize the full potential of the game's standout features and create a truly unique open world adventure." Now we wait to see if Square's able to release something "at the top of that genre."