Light-of-dawn-nerf

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  • The Light and How to Swing It: Tackling AoE paladin heals

    by 
    Chase Christian
    Chase Christian
    02.20.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered or awesome screenshots you may have! Superman's weakness is green kryptonite. When confronted with it, he has no option but to surrender. A Green Lantern's weakness is anything yellow, which I suppose means that they hate bananas. Aquaman's weakness is that he can't really do much on dry land, except possibly flop around some. Holy paladins, while not exactly superheroes, have been plagued by a longstanding weakness as well: We've never been able to heal a group with any sort of efficiency or potency. In Cataclysm, the developers set out to break down the barriers that were preventing holy paladins from being effective group healers. The first order of business was expanding our toolbox to include a few AoE spells, and so we learned Light of Dawn and Holy Radiance. While they've both seen some serious rebalancing and complete redesigns (as well as a rename or two), the final versions of these two spells are now our core AoE healing options. Both abilities tackle different situations, and knowing when to use which is key in being successful as a holy paladin.

  • The Light and How to Swing It: Holy paladins make a trade

    by 
    Chase Christian
    Chase Christian
    12.26.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like about how Blizzard finally fixed the Light of Dawn animation. I'm not going to sugar-coat it: Holy paladins saw a massive stealth nerf delivered recently. Tower of Radiance, once the pinnacle of a holy paladin's healing strategy, was reduced to rubble. ToR previously granted us an extra holy power point any time we used a core heal on our Beaconed target. The new version only works with Divine Light and Flash of Light, our two most expensive heals. Our holy power generation mechanics basically limit us to one holy power point every 6 seconds. Daybreak can help by letting us snag extra Holy Shocks, but not in a predictable manner. Tower of Radiance allowed us to control our holy power generation by using Holy Light to pick up a few extra points whenever we wanted. The key to Tower of Radiance's potency was the cheap price of Holy Light. If we needed extra AoE healing, we could generate holy power points and then spend them on Light of Dawn. When low on mana, we could use our cheap Holy Lights to build points towards a zero-mana Word of Glory. ToR gave us the flexibility to do something productive with our Holy Lights during downtime and allowed us to exploit our free holy power-based heals. To make matters worse, the developers nerfed us from the other direction, by lowering Light of Dawn's potency by 40%.