Lindelu

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  • Anarchy Online's future is so bright, it's gotta wear shades

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2012

    Game Director Fia "Lindelu" Tjernberg is absolutely pumped about Anarchy Online's future, and she's not shy about promoting it. In a massive March development update post, Tjernberg discusses many projects the team has in the works for the loyal citizens of Rubi-Ka. Probably the biggest change on the immediate horizon is a brand-new global market interface that will allow players to buy and sell goods to each other. The market will be accessed at special terminals in the main cities as well as portable terminals, and can trade across all dimensions. Free players can browse the market, but only subscribers can buy or sell in it. Work-in-progress screenshots of the market were also posted to the main site. She reports that while the team was happy to show off the upgraded graphics engine this past week, there's still a ways to go before it hits live. Other projects that occupy the devs' time are improving the new player experience, balancing professions, and a streamlined game launcher with a graphical character selection screen. [Thanks to David for the tip!]

  • Anarchy Online's new game director details early 2012 plans

    by 
    Matt Daniel
    Matt Daniel
    01.31.2012

    We haven't heard a whole lot from Funcom's old-school sci-fi MMO Anarchy Online since mid-December when the game's producer bowed out. Today, however, the new game director, Fia "Lindelu" Tjernberg, stopped by the game's official forums to give players a bit of an update on what they can expect from the first months of the new year. For starters, Tjernberg gives players a progress report on the game's upcoming shiny new graphics engine. She goes on to explain that "[Funcom's] artists have been preparing a couple of playfields to a standard that is very close to what we're aiming for," and adds that the first video of the new engine should hit sometime in February. Another large priority for the team for early 2012 is the new player experience, but perhaps most importantly of all is the "balancing act," as Tjernberg puts it, which (predictably) aims to bring the game's professions into balance "a little bit at a time." For the full details on Anarchy Online's plans for the next couple of months, just click on through the link below.

  • Anarchy Online's Colin Cragg steps down as producer and game director

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2011

    Anarchy Online players know Colin "Means" Cragg quite well at this point, as Cragg has worked at Funcom since 2004 and handled the roles of both producer and game director in recent years. Sadly, Cragg announced that he will be leaving the company at the end of the month to "pursue another challenge" and be closer to his family in Sweden. "When I look at the passion this team and the community has for Anarchy Online it has always made me feel privileged just to get to be a part of it," Cragg wrote in his farewell letter. "It has been an incredible honor to get to spend the last eight years working with Anarchy Online and being a part of the Funcom family." Two Funcom employees will split his former duties. Dave "Ilaliya" Williams, who has worked on both Age of Conan and The Secret World, will take over as producer. Filling the game director shoes is Fia "Lindelu" Tjernberg, a long-time member of the Anarchy Online dev team.