MageColumn

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  • Arcane Brilliance: Macrolicious

    by 
    Amanda Rivera
    Amanda Rivera
    09.01.2007

    I used to be a mage purist. You know the type, those that would never load a mod, never write a macro for fear that it would taint the game. That was up until I recently discovered a little thing called focus. Now just about all my spells are macroed in one way or another, and I am a happier, more efficient mage for it. I thought this week, seeing as how it's been a while since Arcane Brilliance has posted, I would spend some time going over those macros that I use on a daily basis. If there are any that you particularly love, feel free to let us know. I'm always keen on adding to my collection.

  • Arcane Brilliance: The Magical Nation of Dalaran

    by 
    Amanda Rivera
    Amanda Rivera
    08.18.2007

    Once again we're back with Arcane Brilliance, where we discuss all things mage-like. This week I'd like to talk a bit about our roots as mages in the World of Warcraft universe. In order to understand who you are and where you are going, sometimes you have to learn about where you've been. In this case, both our past as mages and our future are tied to the same place, namely Dalaran, or more specifically The Magical Nation of Dalaran.

  • Arcane Brilliance: Mages magicking BlizzCon

    by 
    Amanda Rivera
    Amanda Rivera
    08.04.2007

    Arcane Brilliance is a little late today, but for a pretty good reason: I'm writing the column from the floor of the Anaheim Convention Center. Seeing as how we are coming to you live from BlizzCon, I thought it might be of interest to show you how mages are receiving the love from the Blizzard dev team. The first class panel didn't give us much in the way of new info on the mage, but there certainly were a lot of references to mages during the convention.

  • Arcane Brilliance: A slice of win cake with extra frosting

    by 
    Amanda Rivera
    Amanda Rivera
    07.21.2007

    The last time we spoke, Arcane was the name of the game. Dealing with each of the types of mages is a challenge for me, seeing as how I play a blended spec myself. But more than simply talking about how one might considering speccing your mage (we'll get to that later) this series of posts is a discussion of the nature of the three types of mages themselves. For a long while I was a Frost Mage, and I capitalize the term because it seemed like such a stiff, formal affair whenever I talked about my talents. All my damage was built into the frost spells on my bar, and I barely touched any of the others. While not the most imaginative when it comes to instance groups, the Frost Mage was definitely strong in the PvE realm of the game. Many of the talents available in the Frost tree include chill effects, those effects designed to slow your enemy. This makes this particular spec excellent for soloing, since you are able to freeze your enemies in place for longer periods of time with Improved Frost Nova, slow vast armies with Improved Blizzard, and Crit your way to victory with Shatter.

  • Arcane Brilliance: Armor does matter, part 2

    by 
    Amanda Rivera
    Amanda Rivera
    06.30.2007

    Welcome back to another installment of Arcane Brilliance, an homage to the mages we are, and hopefully a place where we can learn a few things that will help us along the way towards becoming the mages we want to be. When we last sat down together, we went through the different types of mage armor, their stats and uses. As a result of the comments on last week's article, I tried a little variation in the use of the three armor types in my gameplay. You were right when you said that Mage Armor can actually give more punch than Molten Armor in instances; my addiction to crit was blinding me to the amazing damage that can be done when you don't run out of mana half-way through a fight. See, that's exactly what this column is all about, learning from each other how to become better mages.

  • Arcane Brilliance: Armor does matter, part 1

    by 
    Amanda Rivera
    Amanda Rivera
    06.23.2007

    You asked for it, in comments, in emails, and now it's finally here. It's high time we sit down and talk about mages, don't you think? Matthew Porter and I will spend some time each week discussing the finer points of the pew pew, hopefully sharing some insights and starting some debates. We can't begin to tell you how to play your mage, but we can offer suggestions gleaned from our collective experience with the class. I would like to begin this odyssey into the world of magic with an unlikely topic: armor. When I first began playing the class, unlearned in stats as I was, I admit I tried my best to get items with as much armor as possible. But honestly, that's not the sort of armor I'm talking about. Each mage walks around with instant protection, and no, I'm not talking about meat shields either. As we gain levels we attain various armor spells to help buffer us from the aggro we will inevitably pull from the tank. It's these spells that although not often talked of, give mages endurance to go along with their substantial power. As a caster class, mages are the only class to receive damage dealing armor in addition to protective shields. The shadow priest can bubble, the warlock has their Fel and Demon armors, but only the mage has a combination of both. First, lets look at the armor spells available to mages. They come in three types, and each has very useful effects depending on the situation.