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  • Microvision unveils tiny projector for mobile devices

    by 
    Darren Murph
    Darren Murph
    01.05.2007

    There are monstrous projectors, run-of-the-mill renditions, small versions, and then there's ridiculously tiny ones, but we've got love for 'em all. It looks like Microvision tends to favor the diminutive kind, however, as the company is looking to showcase its "ultrathin, miniature full-color projection display" at next week's CES. Hoping to cram this bad boy into your next mobile phone, PDA, or other handheld gizmo, the firm is touting its incredibly small form factor as the next coming of mobile displays. Taking up the same amount of space as Apple's 2G Shuffle, the display can project "extremely sharp and vivid" imagery onto walls, bodies, screens, or skyscrapers, with a maximum image size "similar to a big screen plasma TV." Sure, we're fully aware of the sensationalism they're tossing in, but this type of development could refine mobile video and the ability to view it on a decent sized screen, so hopefully we'll catch a glimpse of this miniscule PJ in just a few days.[Via Uber-Review]

  • Japanese hardware sale chart - Sept. 4 - 10, the war in percentages

    by 
    Chris Powell
    Chris Powell
    09.15.2006

    Well, look how the mighty have fallen. The Nintendo DS Lite, which is the PSP's biggest competitor, saw a 50-percent decline in hardware sales last week. Never mind sales numbers ... who cares about those anyway? It's all about percentages, baby.The PSP surged on with a six-percent jump in sales that can most likely be attributed to Tales of Phantasia Full Voice Edition's total domination in the software sales chart.- DS Lite: 113,831 115,108 (50.28%)- PSP: 29,141 1,642 (5.97%)- PS2: 19,882 2,821 (12.43%)- GBA SP: 2,104 647 (23.52%)- Game Boy Micro: 1,801 10 (0.56%)- Xbox 360: 1,094 156 (12.48%)- DS Phat: 1,058 738 (230.63%)- Gamecube: 696 159 (18.60%)- GBA: 13 9 (40.91%)- Xbox: 5 5 (infinite%)- Wii: 0 0 (0%)The PSP needs to keep looking in its rear-view mirror, however, because the DS Phat also saw a big spike in its percentages with a whopping 230-percent increase. But, I expect this to be short lived due to its "teh suck."Also, look at how crappy the Wii is selling. Hah hah, it's being outsold by the original Xbox and hasn't even sold a single unit! Those percentages look pretty bad.(Via Joystiq)

  • Multi-level gameplay

    by 
    Jennie Lees
    Jennie Lees
    02.01.2006

    Gamasutra has a Designer's Notebook piece by Ernest Adams centring around the concept of 'multi-level gameplay' -- that is, games with multiple 'levels' of interaction, or different modes of play. An example is the interrelated tactical and strategy modes found in war-games: you can make decisions that affect the entire world, but also fight individual battles on the ground.Multi-level games are more complex, but allow you to enjoy different aspects of the game -- knowing that you'll have to fight personally if you move an army to a particular spot makes you feel more involved than if the computer simulates a battle. They are hard to design, however, and balance between the different game modes is key.