NotAddicted

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  • What makes WoW succeed where others have failed?

    by 
    David Bowers
    David Bowers
    07.21.2007

    WoW is one of those games that captures your imagination and draws you in again and again. Even many of the people who quit WoW don't stop reading or thinking about it. It lasts in the imagination long after you've let it go.Gaston at Not Addicted has noticed this too. In order to find out why, he compares WoW with some of its predecessors in the MMO genre. Reading through his descriptions of these other games, I wondered what in the world were their designers thinking putting in features that just kept people out instead of drawing them in. Long waiting times between battles? Impossibly long leveling grinds? A mapless terrain with no means of quick travel? It shouldn't take a brilliant game designer to figure out that these would not be popular features.Blizzard has certainly improved on things a bit. But what really makes for the difference? Gaston says that the reason we keep coming back to WoW is because of "instant gratification." "Most people," he says, "can get a WoW fix in just a couple of hours and usually have some small reward to show for their minimal efforts. Factor in an extremely lax death penalty and you have a slap-happy lollercoaster ride that dishes out free levels like bank lollipops."Perhaps he's just saying this in comparison to the other games, but I think there's something more in WoW. There's a real sense of story and progress, with dynamic changes and climactic achievements that draw you in and never let you go. For me, WoW is something like a favorite story (like Lord of the Rings) a favorite challenge (like chess) and a favorite coffee house (a space to sit down and spend time with friends) all in one. I certainly don't think of it as a "fix" I can get in just a couple hours. But who knows? Maybe WoW is just the first game of its sort to come along without glaring design flaws built right in from the beginning?

  • Why the botters do it

    by 
    Amanda Rivera
    Amanda Rivera
    06.13.2007

    Frybread over at Notaddicted yesterday posted about a chat that he had with the owner of an American gold botting company. Evidently the massive gold farming bans that went through on Monday hit his company especially hard. First of all it's interesting to note that there are such companies in the US as well, so China doesn't have complete monopoly on the illegal gold selling market. So what is it like inside a botting business? Well, the anonymous business owner runs an office with about 150 computers. It sounds like a lot for a guy who runs his business using bots, but he explains that all tells need to be made by actual people since they are monitored constantly. When asked how many accounts he lost in the ban sweep on Monday, he says 100. All of his characters were between levels 40 and 70, which answers a lot of questions I've been having about all those people I have been competing with over primals. The question came up, why do it if you risk losing your business? The reply was clear and without hesitation: I'd rather deal with the risks then [sic] work a normal office job. This is now the third time I have read an interview enlightening the reader to the plight of the poor goldfarmer just trying to make a living at the game he loves. But if you love the game that much, why do you abuse its rules and harm the player base to make a profit? Sure he lost 100 accounts, but he'll have those back in a month, and will be out skewing economies once again. [via Notaddicted]

  • WoW Blog Roundup: Holiday edition

    by 
    David Nelson
    David Nelson
    12.20.2006

    What brings holiday cheer all year round? How about the WoW community? For sure! The Escapist brings us an excellent article by Michael Zenke in which he describes his disappointment upon returning to World of Warcraft for the holidays. His sad tale is complete with a lack of holiday spirit as well as a guild that has been blown to pieces. Merry Christmas! Mommy, what is that tiger doing to that reindeer? Maybe you don't want to know. AgentMichi from WoW_Ladies has some amusing screenshots of some great World of Warcraft graphical bugs. Not Addicted has some shopping tips for those of us looking for a last-second present. No, not from Target or Macy's, rather, from the fine stores inside Azeroth. How about some goggles for dear Aunt Trudy? Finally, Tobold gives us an early gift with his outlook on World of Warcraft in 2007. Not really so much from a gameplay standpoint, but rather from a business and subscriber point of view. As usual, Tobold makes some good points, and contends that 2007 will be WoW's peak year, and while it will still be millions of members strong, 2007 might be the summit of Warcraft's popularity. If you see an interesting blog post, let us know!