Philip-Blood

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  • Some Assembly Required: Citadel of Sorcery interview reveals a dynamic world

    by 
    MJ Guthrie
    MJ Guthrie
    10.12.2012

    When word filtered to us that a new virtual world was in the works with unique features, I said what any other sandbox-loving player would: Yeah ri... er, I mean, "Show me what you've got." And that's exactly what the folks making Citadel of Sorcery did! And they didn't just tease me with a couple of phrases and leave me dangling; they offered a deluge of information about the upcoming game. In fact, they sent me enough to complete five different articles. That's more Some Assembly Requireds than you can shake a stick at. Not only did I get to learn many facts about Citadel of Sorcery, but in sitting down and talking with Philip Blood, Director of Game Design at MMO Magic, Inc., I also got to experience first-hand the passion that the developers have for their game. Philip graciously answered a barrage of questions (perhaps part of the reason the interview grew so long!) and helped paint CoS as a game that might satisfy the longing of players who yearn for a vibrant, living world where their choices make a difference. Unlike traditional games, CoS promises a vast world where each player will experience the game in very different ways. In all, the game sounds innovative and exciting. But don't just take my word on it; check out the details for yourself in this in-depth interview.