ROUS

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  • ICYMI: E-paper kicks, robot directions via thought and more

    by 
    Kerry Davis
    Kerry Davis
    12.01.2015

    #fivemin-widget-blogsmith-image-978000{display:none;} .cke_show_borders #fivemin-widget-blogsmith-image-978000, #postcontentcontainer #fivemin-widget-blogsmith-image-978000{width:570px;display:block;}try{document.getElementById("fivemin-widget-blogsmith-image-978000").style.display="none";}catch(e){}Today on In Case You Missed It: Shiftwear wants to change your shoe game with color e-paper screens that can move and shift into beautiful pictures on the sneakers you're wearing. It's too early to tell whether they will fund; or look as good as they do in the online video. There's also a nail-art printer if you're in the mood to spend a lot of money on something temporary.

  • The problem with leveling up

    by 
    Akela Talamasca
    Akela Talamasca
    12.30.2007

    I'm addicted to the Ding, as I've mentioned before; I exist to level up. But sometimes I'll be slogging along, feeling like I'm not getting any more powerful at all. For example, at Level 5, it takes me 15 seconds to kill a Level 5 ROUS. At Level 10, it takes me the same amount of time to kill a Level 10 Ravenous Bugblatter Beast of Traal. My enemies increase in level right alongside me. Where's the feeling of accomplishment?Sure, you could go backward and wipe out old, lower-level enemies with nary an eyeblink, but once you've moved on, why should you have to go back? I understand the need for higher-level enemies to act as goads, spurring the player on by promising enticing rewards once you've reached the same status they possess, but once you've reached it, how is it any different than bumping along at the same level you've always been? What's the solution?