rp-pvp

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  • Updates on US Connected Realms

    by 
    Anne Stickney
    Anne Stickney
    10.26.2013

    By now, several US realms have been successfully connected with Blizzard's new Connected Realms feature. In case you've been out of the loop, Blizzard released an update in regards to the new feature, which seamlessly connects two realms so that they'll behave as one. That means players on realms that are connected can join the same guilds, use one Auction House, and run raids and dungeons with each other -- a pretty big bonus for realms that have been suffering from lower populations. The list of successfully connected realms is as follows: Auchindoun and Laughing Skull Black Dragonflight and Skullcrusher Aegwynn and Gurubashi Balnazzar and Warsong Burning Blade and Onyxia Chromaggus and Garithos Dalvengyr and Dark Iron Dethecus and Detheroc Dunemaul, Maiev, Boulderfist and Bloodscalp Hakkar and Aegwynn Rivendare and Firetree It's a sizeable list -- but if your realm wasn't on the list, not to worry. Blizzard is revving up for more realm connections, and soon. Two new batches of realm connections are on the way, and the first batch of connections will be taking place on Monday, October 28.

  • Next wave of Connected Realms announced

    by 
    Anne Stickney
    Anne Stickney
    10.22.2013

    Following Monday's successful connections, the next wave of realms to be added to the Connected Realms feature have just been announced. While Community Manager Nethaera had the names of the realms available for players, as of yet there still isn't a fixed date for the realm connections to take place. However, given the faster turnaround that we've been experiencing, players may see these connections happen sooner than one would think. Nethaera As a part of our ongoing Connected Realms implementation, we will be connecting additional realms as listed below. We don't have a specific date yet on when these connections will occur, but we'll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other. Next Realm Connections: Dethecus and Detheroc Auchindoun and Laughing Skull Hakkar and Aegwynn Rivendare and Firetree Dunemaul and Bloodscalp/ Maiev/Boulderfist We're currently evaluating further realm connections and will provide updates as they're available. For more information on Connected Realms, please read the preview blog post here. source It looks like the Maiev/Bloodscalp/Boulderfist triad can expect another addition to their happy little family with Dunemaul. In addition, Hakkar will join Aegwynn, which was connected to Gurubashi last week. If you're a player on one of the realms slated for connection, you might want to keep an eye on the official thread for future updates.

  • Latest round of Connected Realms coming Monday

    by 
    Anne Stickney
    Anne Stickney
    10.19.2013

    The latest sizable batch of realms slated for the Connected Realms feature will be going under maintenance on Monday, October 21 from 5:00 a.m. PDT until approximately 11:00 a.m. PDT, according to the official thread on the feature. Community Manager Bashiok also added that once these realms return from maintenance, the realm connections should be complete. The realms scheduled for this round of connection are as follows. Balnazzar and Warsong Gurubashi and Aegwynn Dalvengyr and Dark Iron Garithos and Chromaggus Onyxia and Burning Blade Maiev and Bloodscalp/Boulderfist If you happen to be calling any of these realms home, be prepared for a brief bout of maintenance come Monday. However, Tuesday's regular maintenance should simply be a set of rolling restarts for everyone, so realms that are in the process of being connected should be hit with double downtime. This seems to be a pretty quick turnaround -- will we be seeing more realm connection announcements next week? For more information and updates on the process, keep an eye on the official forum thread.

  • New wave of Connected Realms announced

    by 
    Anne Stickney
    Anne Stickney
    10.17.2013

    After the connection of the Skullcrusher and Black Dragonflight realms earlier this week, Blizzard has announced the next set of realms to be connected -- and this time, there's quite a list of them. Twelve realms total are slated to be connected, although a specific date for the connection has yet to be announced. However, Community Manager Bashiok provided the full list, noting that these are all US realms -- no EU realms have been slated for connection at this time. Bashiok As a part of our ongoing Connected Realms implementation, we will be connecting additional pairs of realms as listed below. We don't have a specific date yet on when these connections will occur, but we'll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other. Next Realm Connection Pairs: Balnazzar and Warsong Gurubashi and Aegwynn Dalvengyr and Dark Iron Garithos and Chromaggus Onyxia and Burning Blade Maiev and Bloodscalp/Boulderfist We're currently evaluating further realm connections and will provide updates as they're available. For more information on Connected Realms, please read the preview blog post here. source Note that the Maiev realm will be connected with the Bloodscalp/Boulderfist connection that was the first to be made in this process. Although an exact date for the connection has not been set, given the connection that took place during this week's maintenance, we can hope that these connections will also take place during regularly scheduled downtime. Players on these realms should continue to check back with the official thread on the forums for more updates as they become available.

  • Black Dragonflight, Skullcrusher realms to be connected tomorrow

    by 
    Anne Stickney
    Anne Stickney
    10.14.2013

    Black Dragonflight and Skullcrusher, the two latest realms to be announced as slated for the Connected Realms feature will be connected tomorrow, October 15, during standard maintenance. The two realms were next in line after the success of the Bloodscalp and Boulderfist realm connection. Given that the realm connection will take place during regular server maintenance, one would hope that this means that the wrinkles have been ironed out of implementation -- but just in case, Blizzard will be providing updates on any potential delays. The rollout for Connected Realms has been considerably slower than most players were expecting. However, it's nice to see that Blizzard is taking its time with this one, making sure that everything is functioning correctly and all potential issues have been addressed. Of course the question on everyone's minds now is which realms will be slated for connection next, and when will it occur? Are you hoping for the connected realm feature on your server?

  • Black Dragonflight, Skullcrusher realms to be connected

    by 
    Anne Stickney
    Anne Stickney
    10.09.2013

    After the successful integration of the Bloodscalp and Boulderfist realms, Blizzard is continuing with the slow rollout of connected realms. Although no date has been finalized, CM Nethaera has announced that Black Dragonflight and Skullcrusher will be the next two realms to be connected. Nethaera As a part of our ongoing Connected Realms implementation, we will be working toward connecting our next pair of realms, Black Dragonflight and Skullcrusher – we'll provide another update once we've finalized the date. We will also update this thread with any additional information that becomes available. Please be aware that as a part of the process, realm times may change to align better with each other. We are currently evaluating additional realm connections and plan to provide a more complete schedule at a future point in time. For more information on Connected Realms, please read the preview blog post here. source CM Bashiok stepped in later in the thread to clarify some details on the connected realms process. While many are eager to see this new feature give a boost to realms with lower than optimal populations, the process is far more complicated than you'd think. Blizzard is taking its time with each connection in order to evaluate possible issues with the process -- and the choice of realms was specifically to help identify potential issues. In other words, at this point in the process it's not so much a matter of how much a realm would benefit from a connection, as it is how much that connection will help clarify any potential issues with the process itself. Check out the full forum thread for more information and updates on the process as it continues.

  • Nethaera fills in the blanks on Connected Realms

    by 
    Anne Stickney
    Anne Stickney
    09.14.2013

    With patch 5.4 up and running, many players have been wondering about the status of the new Connected Realms feature. Questions have run the gamut from wanting to know the exact criteria of putting two realms together, to wanting a list of the realms that are scheduled to be connected. Most importantly, players have been wondering if the Connected Realms feature has actually been enabled, or if we have yet to see if the process has taken place. Community Manager Nethaera filled in some of those blanks in a series of updates posted on the official forums. The first two realms that have been scheduled for connection are Boulderfist and Bloodscalp. The system will be rolled out over time, much like what we saw with the Cross-Realm Zones feature -- players won't suddenly see all realms introduced to the Connected Realms feature all at once. Blizzard intends to keep realm types together as much as it possibly can -- for those on RP realms, this means if your realm is connected to another, it will likely be another RP realm. Nethaera went on to note that faction balance, something that has caused many players to struggle on incredibly lopsided realms, may not be the ultimate reason for a connection. But perhaps most importantly -- as of Friday, no realms have been connected. Any server restarts or messages about Connected Realm restarts in game are absolutely not an indicator that your realm has been connected to another -- it's simply some of the work that needs to be done in order to enable the connecting process, should it need to be utilized. For now, it seems that players are still isolated on their own realms -- but there should be further updates to the thread if that changes. For more information on the implementation of this new feature, check out the thread on the official forums.

  • Breakfast Topic: What are the hottest realms for world PvP?

    by 
    Lisa Poisso
    Lisa Poisso
    11.12.2012

    Today's Breakfast Topic comes from reader ben.seeberger after our recent interview with world PvP specialist Gug of Horde Strike Force on Maelstrom (US). Ben wants to know the best realms for finding consistent world PvP action. Says ben.seeberger: I want to know what the most dangerous PvP realms are. I leveled my original main (I've since switched to a RP realm) on a PvP realm, as well as dozens of alts, and didn't find a challenge there at all (Nerzhul - US). So when people talk about the danger of running a toon on a PvP realm, I have on idea what they are talking about. First of all, we can probably come up with some general advice and observations about the advantages of RP-PvP realms. When it comes to world PvP, realms packed with roleplayers who want to stretch and fill the outlines of Azeroth's factional war probably see a little more organized action than others. If you play on an RP-PvP realm, would you agree this is true for your realm? Let's see if we can't come up with some sort of consensus on the most active and dangerous PvP realms in WoW right now. This is an opportunity to help out fellow players with specific realms recommendations and cautions -- it's time to name names! Where's the hot world PvP action? What are the dead PvP realms to avoid?

  • Terror in the Mists: Clawing up the levels on a PvP realm

    by 
    Lisa Poisso
    Lisa Poisso
    11.08.2012

    Playing on a PvP realm spins World of Warcraft in an entirely different direction. In this Azeroth, there's no such thing as "wait until I'm ready." Every single moment is rife with danger, even when you're merely trying to remain unnoticed long enough to race through a few dailies. Every player is ripe for the picking, whether you're fully healed and bristling with cooldowns or half-buried beneath an accidental overpull. Protest all you like -- if this isn't your cup of tea, you don't belong on a PvP realm. Danger is palpable. At any given moment, someone's likely to be lurking in the shadows with the specific intent of blocking your progress. If you're an Alliance player on Maelstrom (US), that somebody is likely to be a member of Horde Strike Force. "One of the first things you need to learn on a PvP realm is to expect the unexpected," explains Horde Strike Force GM Gug. "One of the second things you need to learn is to accept the fact that sometimes you're going to get attacked and killed by somebody or somebodies much more powerful or skilled than you are. The sooner you can absorb and roll with this, the faster you'll progress in level." "PvP leveling is not for the faint of heart," he continues. "You've got to be tough and able to react positively to negative situations. 'OK, I died but I can rez and go quest somewhere else for awhile' is a good code to live by while leveling. Don't get stuck in a rut; there are a lot of quest options out there. All this being said, the game doesn't get any more fun or alive and breathing than on a PvP realm. Once you go PvP, you never truly go back."

  • Why enmity means success to these vile rogues

    by 
    Lisa Poisso
    Lisa Poisso
    01.25.2012

    So let's talk about ganking and getting ganked -- vile, nasty, evil rogues. How WoW players rage against rogues! You'd think an entire collective of them would be utterly reviled by the player community -- but not this group, which is such a straight-up gang that many of its sap-and-drop victims actually become cross-faction buddies. Vile Thorn of Defias Brotherhood (EU-H), an all-rogue guild that recently packed up shop and moved from another slowly stagnating roleplay, is probably the amicable gank squad you'll ever come across (or that'll come across you -- you know what we mean ...). With an ironclad one-kill rule and a hankering for cross-faction roleplay, Vile Thorn takes no prisoners when it comes to fostering realm-wide roleplaying and world PvP. Its roster shows no sign of tanks, healers or other DPS classes; this group is utterly dedicated to its dark duties. GM Arli reports a warm welcome from players on Defias Brotherhood, both in character and out, after the guild's weekend sprint in search of a wider roleplaying community. To gank, or not to gank -- why is death at the hands of the Vile Thorns so compelling that one guild of factional enemies even realm-transferred along with its nemesis?

  • Is choosing a server becoming obsolete?

    by 
    Anne Stickney
    Anne Stickney
    01.13.2012

    Let's hop in the wayback machine for a minute, because I enjoy doing that. Once upon a time in the days of vanilla WoW, players who had just purchased the game were faced with a choice upon logging in for the first time: What server would they call home? There were three different server types, each with their own flavor: PvP, for those that wanted to log in and have the opportunity to whale on the opposing faction at any given opportunity; PvE for those who would rather avoid fighting with other players and simply enjoy the content; and RP, for those who wanted to create character stories and roleplay with other characters. Later, the RP-PvP realm was introduced for roleplayers who really wanted to whale on the opposing faction as well as roleplay. But the choice went beyond a simple matter of what type of game you wanted to play. Each server had its own cast of characters, and as the years went by, these players turned into friends and foes alike. Servers weren't just about how you wanted to play; they were a collection of people you interacted with on a daily basis. Guilds were composed of people with the same ideas in mind, but those guilds weren't the be all and end- all of your interaction with people in the game. Every server had that one guy who was always cracking jokes in trade chat. Every server always had a ninja or two. And of course, there was always the guy who didn't seem to get what social interaction was all about. These days, we have cross-realm grouping via Real ID, the Raid Finder for those who don't want to bother with joining a raid guild, and now we've got the up-and-coming feature that will allow us to group with players cross-realm for raiding old content as well as the new stuff. So the big question is this: Do servers even have a purpose anymore?

  • Hyperspace Beacon: What is this RP-PvP anyway?

    by 
    Larry Everett
    Larry Everett
    11.15.2011

    At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed this when he explained that the Guild HQ program will not support RP-PvP servers and that those guilds wishing to roll on those types of servers will have to do it the old fashioned way: in game. According to the Daedalus Project, a study on the habits of MMO players, only 7% of all players actually roll a character on an RP-PvP server. However, when you keep in mind that SWTOR has the largest preorder sales of any PC game as of right now (about 802,000, not including digital and European sales), 7% ends up being a significant number. At least, there are enough people interested in RP-PvP to fill a server. I understand that many people are turned off by the idea of mixing roleplay with PvP. I completely understand that. When the term RP hits people, images of Goldshire and naked Night Elves come to mind immediately. In truth, however, roleplay is really just telling a story through an interactive medium, in this case an MMO. For instance, if in the course of playing SWTOR you find yourself asking, "What would my character do in this situation?", then you have just brushed up against roleplay. In RP-PvP, players enjoy a very similar experience. Today, let's talk about mixing story and PvP. Players have found diverse ways to integrate the two. Beyond the break, I have examples of how you may find ways to do it yourself, even if hardcore roleplay isn't your thing.

  • Star Wars: The Old Republic releases server details

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    On top of the exciting news this morning that Star Wars: The Old Republic has launched into its third guild phase, CM David Bass posted a healthy wall of text on the forums listing the server types and details associated with each. It will probably not come as a shock that SWTOR is sticking with the four core server rulesets: PvE, PvP, RP-PvE, and RP-PvP. In PvE, players have to toggle an option to engage in PvP outside of specifically designated combat areas, while on PvP servers everyone is automatically flagged outside of safe areas, such as the starting zones. The RP variants are similar, except that BioWare encourages players to roleplay in character on those servers. There's no word as to whether or not GMs will be enforcing such actions. Because RP-PvP was a very recent addition to the server ruleset list, guilds participating in the pre-launch deployment program will not be able to choose those servers for launch. Instead, BioWare says that players interested in this ruleset will need to manually form a guild on their faction's homeworld after the game releases.

  • Wasteland Diaries: RP-PvP

    by 
    Edward Marshall
    Edward Marshall
    04.15.2011

    In Fallen Earth, I spend most of my time PvPing. Well, actually, I probably spend most of my time waiting or preparing to PvP. I engage in PvE content out of necessity. In order to be effective in PvP, one needs levels and chips and gear. If this stuff could be earned through PvP alone, then that's all I would ever do. The situation has gotten better with the FCP rewards and XP for PvP, but it still isn't really enough. The other prominent playstyle in Fallen Earth, one I usually shy away from, is roleplaying. Some people will never do it, and some people are always in character. Most of us fall somewhere in between. This week I dipped my toe into the RP field. I would normally never decide to attend a roleplaying event, but lately I've been trying to broaden my horizons. Knowing there was a possibility of some PvP action solidified my decision to head down to New Flagstaff for Rowdy's Bunker of Blues. This is an event held every Wednesday night at the bunker bar by the pond in the center of the city. There was a live DJ and free drinks (plus the aforementioned possibility of a fight), so why not? After the cut, I'll describe what happened there and how I did when I threw my hat into the RP arena.

  • RIFT adds 31 additional servers for launch

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2011

    If you thought Trion Worlds was running out of hardware for RIFT after the previous week's onslaught of new realms brought online, think again. In anticipation for tomorrow's official launch, the studio is bringing a whopping 31 additional servers to bear between the North American and European markets. RIFT's US side is getting 11 new PvE and eight PvP servers, while EU is due for six of each. This brings the grand total to 58 North American and 41 European servers. While the role-playing realms have repeatedly boasted high queue times since the head start, it's interesting to note that none of these 31 new servers are the RP or PvP-RP ruleset. You can follow the status of the servers -- including if they're up, how full they are and how many players (if any) are in the queue -- by using Trion's shard status page (also available in German and French varieties).

  • Wings Over Atreia: Shakespeare in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2011

    OK, OK, maybe Shakespeare is a bit melodramatic, but the idea of taking on a role and playing it out on a stage is not a foreign idea -- even in Aion. It just so happens that this stage is not under your feet but in virtual space instead. Besides, I happen to love Shakespeare, so props to me for mentioning him in a gaming column! Now, I am the first to admit that NCsoft doesn't make it easy for a gamer to roleplay in Aion; there are scant few tools to support this style of play. But that doesn't mean it doesn't happen. Despite this dearth, there is in fact a whole community comprised of legions both large and small as well as individuals. These players use personal connections and a player-created chat channel in-game as well as external tools such as the Aion Roleplayers website to bind themselves together and support the community as a whole. So what exactly is roleplay, and how viable is it in the world of Atreia? Exit stage left (past the cut) to define RP, debunk some RP myths, and explore RP in general Aion.

  • The Daily Grind: Create-a-Server

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2010

    In this day and age, it seems as though servers have checked their creativity at the doors. PvE, PvP, RP, RP-PvP come as standard as red, green, blue and yellow in a Crayon four-pack. Hey, if it ain't broke, right? These four server rulesets do their job admirably, and for most people, that's good enough. It's almost easy to forget that devs have the ability to create rulesets that strike out in different directions, such as permadeath servers (oh yes, I went there) and progression servers (where a server resets to the core game, with expansions added at a steady pace). Of course, on rare occasion you do see a game experiment with unusual rulesets, such as EverQuest's 51/50 server. More recently, Realtime Worlds announced that they're contemplating a slew of unique rulesets for APB, including newbie, Chaos and pure skill. So the potential is there for servers to branch out -- it's just that, for various reasons, the risk is seen as not worth the potential reward. But this is The Daily Grind, a place to unleash your imagination and engage the "What if?" in its full glory. So if you could create a unique ruleset server for your game, what would it entail?

  • WoW Moviewatch: Ascent vs. Illidan, with a twist

    by 
    Moo Money
    Moo Money
    04.05.2008

    Submissions are starting to trickle in to our inbox, and some of them are quite surprising. Brysan wrote in about his machinima experience, outlining the journey from wee newblet to intermediate hobbyist. However, he'd like some constructive feedback on his latest piece, a PvE video of his guild's Illidan Stormrage kill. Having graduated from Windows Movie Maker up to Sony Vegas and WoW model viewer, he wanted to make a video that was more artistic than boastful. Brysan managed to come up with an entertaining storyline with what I felt was a decent voiceover and nice visuals. Since he's looking for ways to improve, I'll note that sometimes the lipsynching is off, the aspect ratio changes randomly, and the metal soundtrack made me want to cry, but that last one is more personal than anything. Make sure to include credits for any music you're using in the future![Thanks, Brysan!]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • All the World's a Stage: Finding the right realm

    by 
    David Bowers
    David Bowers
    03.23.2008

    One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.Due to reasons we have discussed earlier, RP servers can vary widely from a very few who maintain their immersive roleplaying atmosphere, to the majority which often seem little different from a normal PvE or PvP server. Although Blizzard takes their RP server guidelines "seriously," they cannot enforce these rules wholesale, and rely on the players themselves to do much of their own policing and reporting where necessary. RP servers thus vary a great deal in terms of how many people there actually make roleplaying a priority, how many will report someone breaking the RP rules, and how many will strive to maintain that precious gem of mass cooperation: the roleplaying atmosphere.It may not be obvious to a new player, but there are tools roleplayers can use to find the realm that suits them best. There may be no standardized way to group up for RP, but the fact holds true: "seek, and ye shall find."

  • Do summoning stones need neutral guards?

    by 
    David Bowers
    David Bowers
    12.26.2007

    I play on RP servers only, but when they first came out, I tried an RP-PvP server for a while. I kept plugging away at it till I got to my mid thirties and finally gave up. Ever since then it's seemed to me that players on PvP servers are people who like their game to be extra difficult, and they don't mind if that means they have to suffer through the kind of situations that would submerge a "normal" gamer in intolerable frustration. They just accept that leveling up means doing lots and lots and lots of ghost runs, because other high-level characters will gank you and they will camp your corpse, and there's not much you can do about it. That's just the cost of being elite, to them -- having gone through it, it's as though they feel baptized by fire.That's why I'm always surprised when a player from a PvP server asks for some sort of help from Blizzard with such frustrating situations. A blood elf hunter named Arkdemon is asking for neutral guards at all summoning stones -- apparently he's had trouble getting to his instance when there's a bunch of PvP going on there. But isn't that the whole point? Isn't PvP on a PvP server supposed to get in the way of PvE stuff, just like all the other struggles these players go through leveling up? The fact that you can effectively conquer a summoning stone, raid entrance or otherwise important spot on a PvP server is the whole reason people play there. If you take away this sort of challenge, or nerf it until it's not so serious a problem for people who just wanna PvE that night, then what's the point of even having a PvP server to begin with? (Zul'Aman is a possible exception to this rule, since it's so much more accessible to the Horde than the Alliance, but even in that case, a number of hardcore PvPers cried out how much they hate the addition of guards there.)Bornakk seems to agree with me for the most part, but he mentions that Blizzard will indeed add guards (or indeed do whatever they want) if they feel it is necessary. What's your opinion?