Simone-Bevilacqua

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  • The Joystiq Indie Pitch: BOH

    by 
    Justin McElroy
    Justin McElroy
    03.02.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Simone Bevilacqua, creator of BOH, about his game and why he'll always love his Amiga. How did you or your company get started? I run no company: I'm just an old-fashioned bedroom coder. When it comes to games, I've been a bedroom coder for my whole life. The machine that had to chew my first inexpert lines of code was a C64, which I stuck to for years both because I loved it and because I lived in small town where I was totally isolated; ignorant of how the world of computers was growing -- just think that when my first C64 died, instead of getting another one (as I did), I could have passed to the Amiga 500, but I didn't consider that possibility because I didn't even know that the Amiga existed! Several years had to pass before my second C64 was replaced by another machine, which I instantaneously fell in love with: an Amiga 1200.