Steamworks

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  • Steam passes 30 million accounts, maintains strong growth

    by 
    Ben Gilbert
    Ben Gilbert
    10.18.2010

    When Valve first unleashed its Steam digital distribution service nearly eight years ago, we can't imagine the company anticipated the kind of growth it's seen. Valve announced this morning that Steam account holders top 30 million in number, and the service has seen its sixth straight year of over 100 percent growth in unit sales versus the previous year. This year's account numbers have seen near 200 percent in growth as well, swelled at least in part by the addition of Mac OS X to Steam's list of supported operating systems. Steam's virtual infrastructure has been bolstered as well, with Valve claiming it now has "enough bandwidth to ship a digitized version of the Oxford English Dictionary 92.6 times per second." In case it wasn't clear, that translates to butter smooth Team Fortress 2 matchmaking.

  • It's Poker Night at the Inventory for Max, Tycho, Strong Bad, and the Heavy

    by 
    JC Fletcher
    JC Fletcher
    09.02.2010

    That mysterious Telltale mashup game teased last week? Telltale laid its cards on the table, revealing ... Poker Night at the Inventory, the second "pilot" game from the adventure publisher, which brings Team Fortress 2's Heavy, Penny Arcade's Tycho, Homestar Runner's Strong Bad, and Sam & Max's Max together for a little good-natured gambling. Now, we know what you're thinking. How can Strong Bad play cards with boxing gloves on? Poker Night at The Inventory features fully voiced characters utilizing Telltale's dynamic dialog system," according to the announcement. "All the characters will talk trash, give unique tells, and react to the game dynamically as it is being played, providing a unique experience with each round played." It also features Steamworks integration, a first for the publisher. Oh, and pre-orders from Telltale for the fall release ($4.95!) come with coupons for 25% off your order. If we knew the first thing about poker, we'd totally relate that to a hand of cards you'd be confident about holding. [Thanks to everyone who sent this in!]

  • RUSE won't use Ubisoft's controversial DRM

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.12.2010

    Ubisoft's RUSE will not use the publisher's controversial "always on" DRM when the game attempts to make its latest release date in September. Instead, the PC version of RUSE will use Valve's Steamworks API to, as the publisher puts it, "offer the best community experience to players." The game will require an initial online activation, but the single-player game should be playable offline thereafter. Following up with Ubisoft, the company tells Joystiq that it will "continue to use the Ubisoft protection system for most PC games." We'll have to wait and see if the publisher stands by its DRM policies for future high-profile PC titles, or if its commentary is just a, well, you know. %Gallery-48492%

  • Civilization 5 system requirements revealed

    by 
    David Hinkle
    David Hinkle
    08.07.2010

    Firaxis has passed along the system requirements for its upcoming game, Civilization 5. Here's the good news: you won't need a Crysis-level PC to assert your dominion over others. Bad news? It's not September 21 yet.

  • Valve to release GL code, games on Mac see sales bumps

    by 
    Mike Schramm
    Mike Schramm
    07.30.2010

    Boy, if you had to choose one company (including Apple) that has really led the charge for Mac gaming recently, I'd have to say Valve takes the cake, and that's no lie. Not only has the company brought an unprecedented set of quality titles to the Mac with Steam, but it's now announced that it will be sharing some of its graphical code for the Mac with Steamworks developers. That graphics layer coding is apparently the "real hard work" in making a game for the Mac, and Valve is trying to make that as easy as possible for its partner developers. Why? Because -- and get this -- games sell more when they're on the Mac. Games that have added a Mac version since Steam went live on the Mac are seeing a 15 to 20% sales increase. That's actually for both platforms -- most Steam games available for the Mac share ownership on both Mac and PC, so they're not really tracking sales of one platform or the other. Still, having a game available on the Mac is a big bonus, as not only does it make Mac players possible, but it drives attention for both platforms (as you may have even seen here on our site -- when we post that a game has finally come to the Mac, even PC gamers consider going back to check it out). Excellent news for developers already working with Steam, and also good news for those of us who enjoy running our favorite games from the dock rather than the start menu. Even Apple hasn't put the kind of work into reviving Mac gaming that Valve has in just the past few months. [via Joystiq]

  • Valve offering parts of its Mac graphics code to Steamworks devs

    by 
    JC Fletcher
    JC Fletcher
    07.30.2010

    Valve has singlehandedly reinvigorated the Mac gaming world by making its Steam content delivery service compatible with the Mac. It has been steadily populating the service with Mac-friendly versions of its mega-popular games; however, apparently that isn't enough. Now Valve is going to help other developers make Mac games, by releasing elements of its graphics code. Business development director Jason Holtman told GamesIndustry.biz that Valve will release some code to developers signed on with the company's Steamworks infrastructure, in order to expedite the development of Mac games (and thus speed up the population of Steam). "So our Steamworks partners will have access to some of the hard work that we do to get our games up on Mac," Holtman said, "and they'll be able to incorporate that into their games -- and our hope is it gets them there faster." Holtman also provided clues as to the success of Steam's Mac edition, stating that "we're seeing between a 15 and 20 percent increase in games that have a Mac version on Steam." It turns out that Mac owners will buy games if they're available!

  • Video interview: Sony's John Koller, on PlayStation Plus, Steamworks and more

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2010

    In the first half of our video interview with John Koller, we talked about PSP, Sony's expectations for the PSP Go, and a new marketing direction for the portal. In the second half of our video interview with Sony's John Koller, we chat about some of E3's key surprises, including PlayStation Plus and Steamworks. What can we expect from Sony's new partnership with Valve? How did it come together? Furthermore, what kind of services will PlayStation Plus offer? These questions and more in part two, viewable after the break.

  • Epic's free Unreal Development Kit adds Steamworks

    by 
    Richard Mitchell
    Richard Mitchell
    05.26.2010

    Epic has released an update to its Unreal Development Kit (UDK), the free version of Unreal Engine 3. The update includes a host of new features, but one of the most significant additions is support for Steamworks. According to the changelog, Steam has become the default online system for UDK and will handle online functions like friends, matchmaking and server browsing. The update also adds Scaleform GFx, which allows game creators to build attractive user interfaces. You can check out a video of Scaleform GFx in action after the break. Head over to Shacknews for the full list of new UDK tweaks.

  • Steamworks adding microtransactions, upped cloud storage limit

    by 
    Ben Gilbert
    Ben Gilbert
    03.21.2010

    As the company itself puts it, "Want to offer your customers a scabbard for their sword? New tires? The latest in night vision goggles? Now you can!" It seems that while we were all up in arms about the added Mac client for Steam and Epic Games giving away its SDK to Steam devs, Valve also slipped out software developer support for microtransactions, not to mention a 100 fold increase in cloud storage limits (from 1MB to 100MB per game). Joystiq's PC-centric sister site Big Download noticed the additions in a PDF that Valve recently released on an overview site, detailing the changes coming to the Steam digital distribution client in 2010. As for the microtransaction update, Valve promises users the ability to "buy and instantly use the items they want –- all without leaving the game," perhaps opening up the gate to free-to-play/microtransaction-based games on the service. And, maybe more interestingly, leaving open the possibility of free-to-play games based in the Source and Unreal game engines. [Via Big Download]

  • Epic giving Unreal Engine 3 devs free Steam SDK update

    by 
    Ben Gilbert
    Ben Gilbert
    03.11.2010

    Carrying on in the longstanding Epic Games tradition of offering up free upgrades to existing products, the developer, publisher and game engine creator announced this morning that it will be adding Steamworks support to Unreal Engine 3. "With Valve offering these services free of charge, the idea of providing the Steamworks SDK [software development kit] to all Unreal Engine licensees was a no-brainer," Epic VP Mark Rein notes in the announcement. As it turns out, Valve offered up the development tools to UE3 developers (via Epic) without charging a single penny. That said, this isn't just a philanthropic gesture on Epic's part, but rather a strategy aimed at targeting the large stable of games powered by Unreal Engine. "Epic's technology is one of the most widely used engines in the industry and has powered many of the best games created in the past 10 years, on multiple platforms," Valve prez Gabe Newell proclaims. That's really the crux of it -- bring in the Unreal Engine 3 users and they might stick around to purchase some other games on Steam. It's a bit of a sneaky trap (and a smart business move to boot), but it's one we wouldn't exactly be upset about falling for.

  • Valve confirms Steam for Mac, debuts in April

    by 
    Donald Melanson
    Donald Melanson
    03.08.2010

    Eager gamers have no doubt already seen the teasers, but Valve has now finally confirmed that its Steam game distribution service and Source engine will at long last be headed to the Mac. According to Valve, the company's current line-up of games (including the Half-Life and Left 4 Dead series) will be available to Mac users in April, while Portal 2 will represent the company's first simultaneous release for PC and Mac later this year. Better still, Steamworks for Mac also boasts a new feature called "Steam Play," which will let you buy a game once and, for instance, start playing it on a PC at work and then pick up where you left off on your Mac at home (we'll give you a moment to let that sink in). Game publishers will have to enable that feature themselves, but Valve says it expects most to take advantage of it.

  • Valve teases Apple announcement of ... something [update]

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2010

    We'd love to outright confirm that "OMG, yes, Steam is finally coming to Mac!" but that'd be a lie. Truth is, of the five images that Valve sent out to a handful of outlets (as seen in our gallery below) – each one depicting characters from separate Valve games in some form of faux Mac advertisement (from Half-Life to Left 4 Dead and everything in between) – none provide ironclad confirmation of our suspicion that the developer is likely porting Steam over to OS X. That said, given the presence of six dots at the bottom of each of the five images we've seen so far, suggesting an iTunes-like image gallery with six images, we're hoping for an actual news release in the not-too-distant future ... possibly via that sixth image. For now, we've put in a call to Valve and will be speculating wildly in the meantime. Check out the five screens so far in the gallery below and get to the speculating with us, won't you? Update: Valve kindly sent over the last image, which unfortunately doesn't "OMG confirmed!" our guesses. It is, however, the coolest (fake) ad yet. %Gallery-87236% [Thanks, Joe K]

  • Valve announces Metro 2033 will use Steamworks

    by 
    Richard Mitchell
    Richard Mitchell
    02.19.2010

    Valve has announced that THQ's Metro 2033 will join the growing list of titles that support Steamworks. The PC version of the game will offer a number of Steamworks features, including Achievements, updates and DLC. So, you can look forward to earning some sweet, sweet cheevos while exploring the creepy environs of the Russian metro system. And trust us, it is creepy. It's worth noting that with Steamworks support now official, it's likely that Metro 2033 will also be joining the ranks of downloadable titles that won't be offered by competing services like Impulse and Direct2Drive. If you're particularly loyal to another online distribution service, maybe a free copy of Red Faction: Guerrilla will help grease the hinges on the old wallet.

  • Torchlight gets big Steam update, half-price weekend

    by 
    Ben Gilbert
    Ben Gilbert
    12.19.2009

    Valve knows you, conservative Steam user. You've been holding out for a discount on the already low-priced Torchlight from Runic Games, using the game's lack of Achievements and Steam Cloud support as an excuse to do so, haven't you? Haven't you?! It's alright (and we're sorry for yelling)! But we had to get your attention to tell you that Steam's benevolent overlords are already thinking a few steps ahead, adding the aforementioned Cheevos and Cloud support in an update last night as well as dropping the game's price by 50% for the duration of the weekend. For $9.99, you can venture into the land of Torchlight and click to your heart's content -- there's even a demo if you're so inclined. The deal last's until Monday, so let's hope you're an expedient Steam user as well as a conservative one. %Gallery-72098%

  • Modern Warfare 2 refused by digital distribution retailers; Steamworks to blame

    by 
    JC Fletcher
    JC Fletcher
    11.06.2009

    PC gamers aren't the only ones angry about the way Modern Warfare 2 is shaping up. PC retailers, starting with IGN's Direct2Drive download service, have made the bold move to leave piles of money on the table by refusing to sell it. It's not in protest of the dedicated server issue or the multiplayer cap, but rather the fact that the game relies on Steamworks for updates, saving and Achievements; and Direct2Drive isn't thrilled about selling a game that requires the bundling of a competitor's product. "At Direct2Drive," the statement on what would be the Modern Warfare 2 product page reads, "we believe strongly that when you buy a game from us, you shouldn't be forced to install and run a 3rd party software client to be able to play the game you purchased." The site offers an Amazon link to purchase the game, and a $5 coupon for other Activision titles on Direct2Drive. Impulse and GamersGate won't be offering the Modern Warfare 2 either. Impulse tells VE3D that "the most obvious issue is the forced inclusion of a competitor's store that blocks us from carrying the game." [Via Gamasutra]

  • PC Modern Warfare 2 gets Steamworks, Steam Cloud, Steam Achievements

    by 
    Randy Nelson
    Randy Nelson
    10.23.2009

    It'll likely be of no consolation for PC players irked by Infinity Ward's decision to forgo dedicated servers for Call of Duty: Modern Warfare 2 to learn that the game will connect to Steam's servers for automatic updates. Nor will the fact that, as a result of IW and Valve's team-up, MW2 will include 50 Steam Achievements to unlock, or that it will use the new Steam Cloud functionality so they can access their full profile and settings no matter what PC they're playing on.Let's face it -- they're just too steamed.If you're still planning to break the picket line and buy the PC version of MW2 (be careful, scab!), you'd probably like to know that the game is now available for pre-order via Steam. It's a lot safer than going anywhere near a real store given the number of people who sternly oppose your purchase.

  • Devs show Steam love as Pitchford defends his criticism

    by 
    Ben Gilbert
    Ben Gilbert
    10.20.2009

    Just under two weeks ago, Gearbox Software's Randy Pitchford let out his less than pleasant feelings regarding digital distribution platform Steam and its owner, Valve Software. Today, Ars Techinca posted a rundown of developers from World of Goo's 2D Boy to Sam & Max's Telltale Games who all feel ... the exact opposite of Pitchford. "If this is exploitation, more please," Audiosurf creator Dylan Fitterer said.According to Telltale CTO Kevin Bruner, "Steam may be one the greatest things to happen recently ... we put Steam as one of the A-list distribution channels; up there with XBLA and WiiWare." The praise doesn't stop there -- Ars points out that it was unable to find even one developer who would "admit to feeling exploited" by Valve's business practices concerning Steam. We reached out to Pitchford, who told us, "As a gamer, I love Valve ... as a customer, I love Steam." He clarified, "From an industry perspective, Steam would be even better off if it were a separate company ... trust issues that result from conflict of interest could be mitigated." To Pitchford, it's a question of appearances rather than actual impropriety. "It's just perception within segments of the publishing and development community that, I guess, no one is really talking about."We've posted Pitchford's entire (and quite lengthy) response after the break. Hopefully we're not alone in hoping everyone will just hug it out.

  • Left 4 Dead PC patch reclosing doors in 'Crash Course' DLC [update]

    by 
    Ben Gilbert
    Ben Gilbert
    10.11.2009

    Aside from fixing pressing issues like "campaign image not updating correctly when creating a lobby" and increasing "the reliability of the Steam Group server display," Valve's recently released PC patch updates a crucial issue with Left 4 Dead's latest DLC: keeping doors closed. Apparently, during Versus mode in the game's "Crash Course" DLC, players were able to release teammates from "rescue closets," assuredly stopping rampant R. Kelly syndrome. The game may be fixed, but will that cure your urge to micturate on people? Only time will tell.%Gallery-22771%

  • Valve introduces DRM alternative CEG for Steamworks

    by 
    David Hinkle
    David Hinkle
    03.25.2009

    CEG (Custom Executable Generation) is Valve's alternative to the pitfalls of DRM and part of Steamworks, the company's free suite of publishing and development tools. What this technology does is register each copy of a game unique to one user, who can then use the title between compatible PCs without any kind of limits or root kits.Steamworks was also updated with support for in-game DLC and matchmaking, the latter of which many have enjoyed for quite some time in the PC version of Left 4 Dead.

  • Valve puts saves and player identity online with Steamcloud

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.30.2008

    Valve announced its new Steamcloud service last night which will store Steam player data online, allowing gamers to access their save games, keyboard configurations, and any games they've purchased through Steam from anywhere in the universe. RPS attended the mini-press conference at Valve where Gabe Newell and company introduced Steamcloud and wanted to talk a little about all the negative press the PC games market has been getting.Valve strongly believes that PC at retail is not doomed and explains that when the company holds free weekends for games on Steam, it results in stronger sales at retail; Newell jokes that retail must have some kind of magic. The company says that future innovations for Steam (beyond Steamcloud) include driver auto-updating and the continued expansion of the game catalog.[Via Big Download]