Temple-of-AhnQiraj

Latest

  • The 15 nastiest trash clears of WoW

    by 
    Allison Robert
    Allison Robert
    03.26.2013

    I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW. Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

  • Blood Pact: Soloing the vanilla raids for pets and more

    by 
    Megan O'Neill
    Megan O'Neill
    12.17.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill laments being knocked successfully up past the Suppression Room, only to pull the boss and be knocked back down and across the Suppression Room while the original knockback mobs die. UGH. Well, Naxxramas is big enough that I'll leave a whole article to it. The other raids from the original raiding scene of level 60 can fit into one since they're relatively easy to do. The roadblocks to finishing them are largely mechanical tricks, not damage output or survivability problems. There's no real difference between the specs in these earliest raids. I run as destruction mostly because it's fast-paced, but any spec and almost any talent setup can do these raids.

  • WoW for Dummies, Act II: Evils of old

    by 
    Anne Stickney
    Anne Stickney
    12.02.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For both Alliance and Horde, the first part of vanilla WoW was all about putting an end to Ragnaros, and uncovering and subsequently lopping off Onyxia's head for a delightful city decoration that was not at all likely to scare the pants off of any of Stormwind or Orgrimmar's children. Seriously, who thought dragon remains on a stake was a wise design choice? Regardless, while there were definitely giant foes to be beaten, if one dug a little deeper, there was some underlying story going on in vanilla, too. The Alliance was busy getting back on its feet, and Warchief Thrall was busy trying to make nice with the Alliance. But even though Onyxia had been defeated, the king of Stormwind was still missing. And even though Ragnaros had been sent back to where he belonged, he was far from the only menace in Blackrock Mountain. And even though these problems were leaping up in the Eastern Kingdoms, there was something lurking in Kalimdor -- something far, far worse than problems with dragons and firelords.

  • World of Wardrobe: Shaking the bugs out of tier 2.5

    by 
    Anne Stickney
    Anne Stickney
    09.08.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. Ahn'Qiraj was a dramatic change for vanilla raiders, largely because it didn't take place anywhere with a primarily red- and/or flame-based color scheme. Instead, raiders were treated to a sandy desert and a mysterious temple with unending underground tunnels and the oddest scenery in game at that point. Treated, that is, after an incredibly long quest line and a world event that required everyone, raiders and non-raiders alike, to band together and open the Gates of Ahn'Qiraj. It's no wonder then that tier 2.5 is just as odd as the raid zone it originates from. Each set wasn't exactly a major upgrade from tier 2 but had a set name and set bonuses -- not enough of a difference to call it a full tier, but enough that it warranted the -.5 suffix to delineate it as something worth obtaining. These sets aren't iconic so much as ... odd. Rather than representing a class, they all carried the same spiny, insect theme that persevered throughout Ahn'Qiraj -- less "beautiful" and more "Power Rangers meets Mothra." That said, if you're looking for the strangest getup you can possibly stick your character in, tier 2.5 ought to be right up your alley. There's also a host of other unique weapons and armor to be had as well, so let's get to the extermination, shall we? %Gallery-132839%

  • The OverAchiever: Mountain O' Mounts in raids

    by 
    Allison Robert
    Allison Robert
    05.05.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse. Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties. Also read: Combining The Ambassador and Mountain O' Mounts Mountain O' Mounts in Outland Mountain O' Mounts in Northrend Mountain O' Mounts in 5-man dungeons

  • Taking out the trash

    by 
    Matthew Rossi
    Matthew Rossi
    01.26.2011

    I always thought I would love a no-trash dungeon. I came up in raiding in the days of MC and BWL, raids that were absolutely chock full of trash. AQ40? Oh, so much trash. Trash to the point of absurdity. Going into the original Naxxramas meant dealing with a huge space absolutely stuffed full of rotting, slimy, or arachnid horrors. You spent far more time coordinating pulls on those annoying warlocks in Blackwing Lair and their dynamite-throwing goblin friends than you actually did on bosses. In The Burning Crusade, the 5-mans had trash galore. Five, even six packs in Shadow Labyrinth, constant streams of adds in Shattered Halls, complicated trash pulls in Karazhan and Serpentshrine. I still remember with dread being the tank standing there using spell reflection to get the attention of Hyjal caster waves. Dealing with trash has always been a part of the game, as it has been part of the genre. In fact, one of the reasons that Naxxramas 10/25 felt so empty to me was that it simply held less trash than it did as a 40-man raid at level 60, so huge stretches of the place were deserted, as if Kel'Thuzad had gone on a staff-cutting binge and pink-slipped half of the Scourge before you even got there. After we'd gotten Ulduar more or less on farm and moved on to Trial of the Crusader, I was pretty ready for a break from trash. I was very excited about a trashless dungeon where you just fought bosses. Wouldn't that be epic? Wouldn't it be awesome for every fight in a raid to be an epic struggle against a named, powerful adversary? Turned out, not so much.

  • Breakfast Topic: Suffer mortals, as your pathetic eardrums betray you

    by 
    Anne Stickney
    Anne Stickney
    03.22.2010

    I hate Sindragosa. It's not the fight -- sure, the stacks of Permeating Chill are annoying as a mutilate rogue, but you can cloak them away. The Ice Tombs are even kind of fun, especially if you can /dance with her before getting frozen -- see what kind of crazy contortionist positions you can get stuck in! The Blistering Cold isn't that hard to book it out of if you keep your camera facing whatever direction you have to run, just hold down both mouse buttons when she pulls you in and you're out like lightning. No, it's none of the above. It's her voice. It's that awful, rasping, screeching bellow. It's the way she draws out the word 'betray' that wasn't so bad the first time I heard it but let me tell you three wipes in and I was ready to turn off the sound effects entirely. I want to kill her every week not because there is loot to be had, but so that I do not have to listen to her anymore. On the other hand, back in the days of Blackwing Lair I begged my raid leader to let me trigger the Nefarian event, just because I really wanted to hear him talk. I forget the exact number of times we wiped on Nefarian before finally killing him for the first time, but the silky way in which he said "Let the games begin" made it a little easier to take. There are other bosses and encounter voices I love -- nobody can forget Millhouse Manastorm, he of the infamous "I'm gonna light you up, sweet cheeks!" I always loved the voice of C'thun. The first time I stepped foot into AQ40 and heard that eerie, low voice from out of nowhere, politely informing me that my friends would abandon me and that I would die, I nearly yelped aloud. But Sindragosa. Ah, Sindragosa, you have reached a level of irritation with me that rivals even Jaina Proudmoore's incessant sobbing or Kael'thas' never ending bantering in Magister's Terrace -- which now takes longer to listen to than it takes to kill him. So how about you guys -- who's tops on the voice acting in your opinion? Who do you love to hear every time you kill them? Whose voice makes you reach for the mute button?

  • A Lament for the Qiraji mount

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.03.2008

    Pre-Burning Crusade raiders will back me up on this: The Qiraji mount from AQ40 was pretty sweet. Not only did it look pretty cool, but the idea of summoning a giant bug to burrow up through the ground and allow you to ride it was fun too. Unfortunately, ever since the Burning Crusade came out, my poor, poor bug has wasted away in the bank. I have been haunted by the thought of it being so lonely in there ever since. I can't even watch Starship Troopers without feeling nostalgia and a twinge of guilt to imagine good old bug-bug waiting forever to be ridden again. I honestly do think that if they ever removed the restrictions on my bug, I'd ride it everywhere. I suppose it might make a few Scarab Lords feel a bit less special about their ride-anywhere battle tanks, but... come on, they get the BLACK color, and that's totally unique enough by itself, right?Unfortunately, it doesn't matter, since Bornakk chimed in on a forum post praising the bug mounts today to say that they don't plan to let you use the crystal outside the instance any time soon. He did suggest that you could use it to link in chat and taunt people who never had one. I say I'd rather ride mine. I'd even do a big old quest line or pay 2000 gold, like some of the people in the thread suggested. On the plus side, he didn't say they'd NEVER remove the restriction, so maybe there's still hope. Hey, if nothing else, we'll probably be headed into Azjol-Nerub come Wrath of the Lich King, right? Considering we'll likely fight bugs there, maybe we'll be able to use our crystals in there, or at least tame some new mounts.