the-art-of-war

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  • The Art of Wushu: The right martial arts school for you

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2013

    Normally at Massively, we start off a column by linking to relevant community sites and information resources for a game. Things are a bit different with Age of Wushu, however. Aside from the main community site and the wiki currently under construction, there isn't much information about the game available in English. Running biweekly, The Art of Wushu will help you navigate the sprawling Wushu sandbox. This week, we'll be looking at the various martial arts schools in the game and which schools to select in order to fit your preferred playstyle. While we can't go over each school's intricacies in depth, we'll do our best to give you a brief primer on what you can expect as a member of a particular school.

  • The Summoner's Guidebook: Time as a resource in Dominion

    by 
    Patrick Mackey
    Patrick Mackey
    06.07.2012

    I feel that time is the least understood concept in all of gaming. People in World of Warcraft or other MMORPGs talk about how they "farmed something for free" all the time. Obviously, this is a fallacy, as a gamer's time is worth something. In League of Legends, time is a very important factor. I'm not talking about the time you have to play the game, although we could talk about it on a macro scale and do time-to-IP graphs for their silliness value. Instead, I'm talking about the actual time in-game that you spend accomplishing goals in a given match. In Summoner's Rift, the goal for the first 10 or 15 minutes is to get as much gold and XP as possible. If you can directly deny the enemy time by harassing him out of lane, you're taking away his time, which effectively takes away his gold and XP. As the game progresses, time is still traded for gold, but it's also traded for the other team's time (via teamfights). If your team manages to win a teamfight, the enemy cannot affect the battlefield and your team is free to take objectives. This week, we're going to talk about time in Dominion. While time is a fairly complicated thing in SR, it is even more complex in Dominion. There are many different things to do with it, and there are no easy decisions about how to spend it. If you're interested in learning more about how to better make those choices, read on!

  • The Light and How to Swing It: Ret rotation and cooldowns in 4.0.1

    by 
    Gregg Reece
    Gregg Reece
    10.13.2010

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Please send screenshots as well as any comments to my email at gregg@wow.com. A couple of weeks back, I covered the basics of things that changed for retribution paladins. At the time, I was putting off any information about rotations, because our class has drastically changed and I wasn't sure if there were any more changes coming down along the lines. Now, 4.0.1 is here and locked in. I'll be honest. Some of you might not like the direction the class has taken. I do ask you all to at least give it a try for a week before getting upset. A lot of classes have been revamped and I expect a lot of class-swapping before the expansion. However, those of you who are looking at these changes and drooling should find much more depth to the class.

  • The Light and How to Swing It: Ret talents in Cataclysm

    by 
    Gregg Reece
    Gregg Reece
    08.04.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to my email at gregg@wow.com. Yes, yes. I know the last time I wrote about retribution talents that Blizzard came out the next day saying that it was scrapping essentially everything in those versions of the trees. Since then, all three trees have undergone massive (and I'm not exaggerating here) overhauls. However, things have started to stabilize and while these talents may not be final, the tree is a lot closer than any of the previous revisions to what we'll see when the expansion hits.

  • The Light and How to Swing It: Cataclysm class preview wishlist

    by 
    Gregg Reece
    Gregg Reece
    04.13.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon an entire flight of black dragons. Well, here's the problem. I was going to do this whole long article on my predictions and wish-list for the paladin Cataclysm class previews that were coming out Friday. The problem is that they've moved them up to Wednesday which is the same day this column normally goes live. So, I can either write a nice long column with predictions that will end up going live after the real information comes out or we can do a short and sweet prediction article a day early with more time spent on analysis for tomorrow. I'm going with short and sweet version.

  • World of Warcraft Patch 3.2 Paladin Guide

    by 
    Zach Yonzon
    Zach Yonzon
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing. More than any other class, I think, Paladins underwent significant changes in Patch 3.2. There were changes across all three specs that palpably impact gameplay and challenge players to take a different approach to the way they play their class. I went through most of the changes in detail in an older post, and many of those initial thoughts still hold true, albeit tempered with some experience on the PTR and changes over the past weeks.There are buffs and there are nerfs, but the main thing to keep in mind is that this is Blizzard's constant balancing act. As the game progresses, I feel that they're finally honing in to the proper vision for the class. We won't go through all the changes here, but we'll break them down according to what impacts the class in general and according to spec. Let's bathe in the Light after the break...

  • The Light and How to Swing It: Patch 3.2 and the Paladin

    by 
    Zach Yonzon
    Zach Yonzon
    06.25.2009

    Ok, we've got quite a bit of information on Patch 3.2 now, and even though this major content patch isn't introducing too many new things to the class, it does shake it up a bit. Nothing too big, but it should keep everyone on their toes. But first we'll talk about one thing that isn't related to class skills or nerfs or anything like that... first I'd like to encourage everyone to get chummy with the Argent dudes. Do their mind-numbing daily quests and all that, get the Crusader title if you want... and along the way collect 100 Champion's Seals. According to the PTR, the new Paladin-exclusive Argent Charger is available on the Tournament Grounds for a mere one hundred seals. Of course, Blizzard is also giving away Tier 9 gear for free during the testing phase, so that cost could still change. Still, here's that pony that Ghostcrawler promised all of us. It's a fitting item for an entire faction run by Paladins, right? Anyway, enjoy that pony because not everything in Patch 3.2 is as nice a ride.

  • [UPDATED] Paladin changes in patch 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Yeah, yeah, I know. You're sick of reading about Paladins. Don't shoot the messenger, I'm just here bearing some news and a couple of opinions. You can always skip down to the the next post, anyway. For those Paladin lovers (and even loathers), Patch 3.0.3 brings about some pretty interesting changes to the class. We got a lot more changes than other classes, but then again we've been getting a lot of attention lately, haven't we?First, the bad news. We knew most of the nerfs since they showed up in the Beta a while back. Well, most of those nerfs made it live to Patch 3.0.3, so let's get this over with quickly so we can move on to the good news. Yes, there's actually good news for Paladins this patch. Seals all get nerfed to varying degrees, the general idea being that they no longer deal as much damage either as a Seal or as a Judgement. Don't ask me for the math, you can check out Boubouille's detailed notes on MMO Champion for the details. All Seals have been nerfed, period. Ouch.[UPDATE: Thanks to Turkeyspit who reminded me about the change to Judgement of Light, which now awesomely affects spells and not just melee attacks. I told you this was a good Patch for us.]

  • EVE and Sun Tzu's "The Art of War"

    by 
    James Egan
    James Egan
    10.20.2008

    Sun Tzu: Tactics without strategy is the noise before defeat. The 6th century B.C. military treatise, The Art of War by Sun Tzu, serves admirably as a tract on corporate espionage and warfare in EVE Online's far future backdrop of New Eden. It is, after all, a corporation-dominated setting and game where player organizations perpetually fight for supremacy over their competitors. As The Art of War is required reading in some MBA programs, it stands to reason it could have some practical applications to a game based around military conglomerates. Warfare in EVE, while limited by game mechanics as to what's possible (as all games are of course), can have a heavy social component. Paired with the sandbox nature of the game, there are numerous possibilities in EVE that most other MMOs simply don't offer, or can't offer through their respective game mechanics. Much of The Art of War focuses on deception, situational awareness, and overcoming your opponents through cunning rather than brute force. Of course, brute force has worked rather well for some prominent alliances, but without strategic thinking guiding their campaigns, it would all come undone at some point. Strategy is the focus of a new series of articles from Black Claw of EVE Online blog "The Travels of Black Claw." He's just kicked off the first in this series based on a guide to warfare he created for his EVE corporation. First up is "The Art of War: Laying Plans" -- which deals with assessing your own organization and the relative strength of the opposition, then figuring out how best to counter that opposition. Black Claw stated that next up will be "Waging War." Sun Tzu's The Art of War also deals with topics like stages of a competitive campaign, the importance of varying tactics, and the use of spies. Assuming Black Claw continues with his guide along these lines, it should be an interesting series of articles.

  • Patch 3.0.2 primer for Retribution Paladins

    by 
    Zach Yonzon
    Zach Yonzon
    10.17.2008

    Let's face it. Retribution blows.Blows things up, that is. Out of all the trees -- and I mean all including the other classes -- no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it's been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not in Patch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we've sent the rest of player base running to Ghostcrawler crying for a nerf. And we're getting nerfed. To the ground.Don't panic. The changes are really, mostly aimed at PvP Paladins -- okay, that's me -- but will largely leave Paladin PvE damage output the same. That's excellent news. Because I've grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we'll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let's bring on the pain after the jump.

  • Skill Mastery: The Art of War

    by 
    Zach Yonzon
    Zach Yonzon
    09.18.2008

    For today's Skill Mastery, we'll take a look at a passive talent instead of a fancy button you can press. This has been my favorite talent ever since it was introduced in the Beta even though it has seen numerous iterations -- so many, in fact, that it might be a little premature to write about it. On the other hand, this latest version feels like it's almost in its final form -- not overpowered and quite utilitarian.The Art of War is a two point talent on Tier 7 of the Retribution tree that increases the Critical Strike damage of Judgements, Crusader Strike, and Divine Storm. For PvE, that's a simple DPS increase that scales properly while in PvP, it helps to counter Resilience. Ideally, however, the number should be tweaked to completely negate it as Resilience damage reduction from crits is capped at 25%. The damage bonus is a good buff for the three main damage sources of a Retribution Paladin, but the better part of the spell is the reduction in the cast time of Flash of Light.

  • [EDITED] Paladin changes in Beta build 8962

    by 
    Zach Yonzon
    Zach Yonzon
    09.18.2008

    Unlike last build, where Paladins got so many important changes it took me two posts to cover them all, we get just a little love this Beta build. So little, in fact, that I didn't bother writing it up until now. For those curious Paladins, however, here are the goodies (and baddies) that popped up in Beta build 8962.ProtectionHammer of the Righteous was changed from a triple-target Crusader Strike -- which was kind of silly, really -- into a weapon strike that works off DPS as base damage. The spell now reads: "Hammer the current target and up to 2 additional nearby targets, causing 3 times your main hand damage per second as Holy damage." Which means that even fast one-handed weapons work well with the spell because it calculates from DPS. It makes perfect sense and is a definitive step away spell damage weapons, which traditionally have low DPS. Meanwhile, Improved Devotion Aura's healing effect was also buffed to a maximum of 6%, up from 3%, and Toughness was nerfed to a 30% duration reduction for all movement impairing effects.

  • [UPDATED] Paladin changes in Beta build 8926 part I

    by 
    Zach Yonzon
    Zach Yonzon
    09.11.2008

    This is one of the biggest patches to hit Paladins in a while, and it's a mixed bag. Let's get the bad news out of the way first -- all of Seals have been nerfed. All of them. Seal of the Martyr / Blood, Corruption / Vengeance, Wisdom, Light, Justice, Righteousness and even Command have all had their damage reduced. The formulas are tweaks of the values of attack power, spell power, and weapon speed -- a bit complicated to explain in detail -- that result in an overall damage reduction. Now, before everyone gets their panties in a bunch, let me say one thing: don't panic.We can probably consider this patch the nerf patch, which is an essential part of the tuning process. The developers traditionally start from a high power scale and fine tune it downwards -- I mean, look at the poor Death Knight. This is still the Wrath Beta, and while there is a chance these numbers might stick through to live, testing these lowered numbers are vital to getting everything right for release. If you're in Beta, log in, play with it for a while, and give feedback. If you're not in Beta, hold back a bit from making a ruckus and exercise a little patience until the testing is done. Let's take a deep breath. Now where'd I put my inhaler...

  • Breakfast Topic: New Wrath talents

    by 
    Zach Yonzon
    Zach Yonzon
    07.23.2008

    It's definitely too early to tell, but since some of you lucky readers actually got into the Beta after Blizzard sent out invites yesterday, I might as well ask -- what new talents stand out for you? Even if you didn't get into the Beta (or haven't yet... don't give up hope!), I'm pretty sure you've read up on the new talents and gotten excited about some of them. I know I'm pretty stoked, specially since Paladins got so much love. Matthew geekasmed all over Titan's Grip so much that he wrote an entire Warrior column dedicating his undying love for it. Then there's Christian, who thinks Frostfire Bolt can change everything.Personally, I'm really excited about The Art of War, just because of the name (it's one of my favorite books, after all). It's also currently bugged in Beta, with crazy reports of over 20k damage on a Judgement. It'll be fixed pretty soon, of course, but I can't help but geek out over that. The Death Knight talent Infested Corpse looks particularly gruesome! And then I want to spec for Haunt to complement SL/SL. If you haven't looked at the new talents yet, you can check them out over at Wowhead's talent calculators or Blizzard's official one. Did anything catch your eye?

  • Wrath Beta patch notes: Paladin part V - The Retribution tree

    by 
    Zach Yonzon
    Zach Yonzon
    07.19.2008

    I saved the best for last. Best if only because Retribution is the tree I've enjoyed the most while on my Paladin, and because a quick perusal of the new talents show that Blizzard seems to be taking the right steps for the tree. Few class specs have had more stigma than Retribution, mainly because the class traditionally performed better in other trees and also because the Retadin, who could only muster average DPS, provided little by way of raid utility. It doesn't help that Kalgan openly ridicules the class, either, whether or not in jest.Patch 2.3 saw a bunch of awesome changes for Retribution, dealing with threat management as well as some solid PvP-oriented talents. Despite that, few raids brought Retadins along, especially on progression. It's an old stigma that has carried over and has proven hard to shake. The other trees received fantastic upgrades -- you can read my overview of the Holy tree here, and my thoughts on the Protection tree here. You can read the entirety of the patch notes in my first post of this series, and my analysis on the changes to baseline abilities and existing talents in the follow-up.