treadmill

Latest

  • Run-n-Read keeps e-book text steady while you're on the treadmill (video)

    by 
    Jon Fingas
    Jon Fingas
    09.05.2013

    Many people read while they're using exercise machines, but we don't envy them; it's not easy to concentrate on a novel when running. Weartrons may help those athletic readers maintain their focus with its upcoming Run-n-Read peripheral. The clip-on device detects its wearer's movements and compensates for them on a host Android or iOS device, keeping e-book text steady in the midst of a treadmill run. Owners can also tap the Run-n-Read to turn pages, and the gadget doubles as a pedometer in between reading sessions. Weartrons is starting a crowdfunding campaign for the Run-n-Read today, and is asking gym rats to pledge a nominal $55 to get a device of their own. If all goes smoothly, the company should deliver its first units no later than January.

  • Virtuix Omni pre-orders open, time to clear some space in the living room

    by 
    Brian Heater
    Brian Heater
    08.09.2013

    Good news for everyone who's been eagerly awaiting an opportunity to run in place. A fortnight after closing the door on a successful Kickstarter campaign, Virtuix is ready to open up Omni pre-orders. $500 will get you the massive Oculus Rift add-on, a price that includes the treadmill, a harness, those special shoes and the necessary tracking hardware and software. That price, however, doesn't include a Rift, shipping or Gatorade. Still, for a limited time, entering the "VR50" coupon code at checkout will get you $50 off.

  • Virtuix Omni VR treadmill demoed with Minecraft in multiplayer mode (video)

    by 
    Brian Heater
    Brian Heater
    07.02.2013

    Remember that gaming treadmill that we sweated all over during E3 last month? Virtuix's Kickstarted Omni is still firmly in the prototype stage, but that's not stopping the company from putting the gigantic peripheral through its special-shoe-requiring paces. CEO Jan Goetgeluk headed to the machine shop where the first Omni was built to demo some multiplayer gaming. And what better title to try things out than with a little Minecraft? If the below video is any indication, things went relatively smoothly. Says the exec, "even though the Minecraft graphics seem unsuited for VR, the game is actually a blast with Rift and Omni." Who needs the gym?

  • Virtuix Omni VR treadmill shows up at E3, we go feet-on (video)

    by 
    Brian Heater
    Brian Heater
    06.11.2013

    I'm a little nauseous and a bit sweaty. This was my first time using the Oculus Rift. It's the sort of thing you've got to ease into, really -- sitting stationary, letting your brain adjust to the whole experience. Or you could just pop the thing on and run in place on a treadmill in a downtown Los Angeles hotel suite. Your call, really. Just don't come crying to me when you're having a bit of trouble standing up straight, as you attempt to step down from the slippery surface at the end of your session. Have I seen the future? Hard to say, of course, but whatever it was that just happened was neat -- and if you were one of the 2,000 or so folks who got in on Virtuix's Kickstarter, it'll be heading your way in January. The company's CEO, Jan Goetgeluk took me through the paces of the system, a stationary design he settled on after toying around with a more traditional treadmill model. The Omni is really quite a simple thing at its heart, a concave, slick surface attached to two bars that converge in a circle. The company's designed special soles, as well -- plastic pieces raised at the heel and ball of the foot, with a fabric friction surface on the toe. Walk around and your feet slip. That's about it, really. Of course, it takes some getting used to, and Goetgeluk stood aside as I learned to walk again: lean forward, step down on the heel and let the rest of your foot slide with it. It took a few minutes, and I'm still not exactly an expert %Gallery-191176%

  • Insert Coin: Virtuix Omni VR treadmill gives gamers the run around from $249

    by 
    James Trew
    James Trew
    06.04.2013

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. If the unison of Virtuix's Omni Treadmill and Oculus Rift got your left thumb hungry for a well deserved retirement, then it'll also want to push you in the direction of the game controller's official Kickstarter. Yup, for just $249 (if you get in there quick enough), you can snag yourself an Omni in DIY kit form plus one set of shoes (additional pairs costing $49). Those with deeper pockets can opt to get the full kit (including belt, tracking hardware and software) from $399, or go all out and get the Omni Rack (for holding your Rift control box, favorite beverage etc) and some exclusive merch on top for $539. Really dig this thing? Then why not lay down $7,999 for a custom design made from wood and steel? Those of you who are still undecided can delve into the project a little further (at the source), but it seems likely that the final retail price could be somewhat higher than that offered to Kickstarter backers so, you know, you might not want to hang around too long.

  • Hamster wheel used to control human-sized treadmill (video)

    by 
    Mark Hearn
    Mark Hearn
    05.14.2013

    Sure, your pet hamster's amazing leg strength may someday power a house, but can it beat you in a race? A pair of Chicago-based artists might be able to help you solve this mystery. The duo recently hooked up a homemade tachometer to a hamster's exercise wheel and mapped the data to a treadmill's motor. The fur ball's RPMs are transferred in real time, which gives it the ability to control its bipedal competitor's running speeds. The team cautions that no animals were harmed during this experiment, however a human ego may have been bruised after trying to keep up with a tireless rodent.

  • Virtuix hooks up Oculus Rift to its Omni treadmill, shows off 'True VR' (video)

    by 
    Joe Pollicino
    Joe Pollicino
    04.21.2013

    Sure, Omni-directional treadmills are nothing new, but Virtuix's take is worth a mention now that it's been shown off working in conjunction with the Oculus Rift. The company's been posting videos of its Omni treadmill working with Kinect for months, but last Thursday it upped the ante by adding the Rift. All told, it makes for what looks to be an intense VR session of Team Fortress 2 -- one-upping SixSenses' Razer Hydra demo for the VR headset. The company's been working on this unit as an affordable solution for households, aiming to eventually try for funding via Kickstarter. Catch the video demo after the break and please resist throwing money at the screen in an attempt to get in on the action early.

  • Hyperspace Beacon: Maybe SWTOR's treadmill ain't so bad

    by 
    Larry Everett
    Larry Everett
    12.11.2012

    Sometimes we need to see certain things from different perspectives in order to understand the whole truth. If detectives listened to only one eyewitness, then the totality of the crime would be missing. They could head in the wrong direction, thereby letting a criminal go free and possibly detaining an innocent person. Although game design isn't exactly like busting a criminal, it is a lot like other parts of detective work. Designers attempt to determine why certain aspects of a game work or don't work. They gather data and design a balanced system, but the totality of success isn't seen until they gather eyewitness accounts from a number of different perspectives. This is why today I want to look at the positive side of the gear treadmill. Star Wars: The Old Republic launches a new game update today -- Update 1.6: Ancient Hypergate. Along with new warzone and space combat areas, this update adds a new set of top-level PvP gear, gets rid of a PvP gear set, and makes the PvE gear progression shorter by giving level 50s a set of Tionese gear. This update pretty much defines power creep, and normally, I would say that this kind of thing should absolutely be avoided in MMOs. However, this week, I'd like to take the opposite approach and examine why this is a good thing.

  • MMO Blender: Larry's anti-power-creep MMO

    by 
    Larry Everett
    Larry Everett
    11.09.2012

    On Tuesday, I suggested ways to get rid of power creep in MMOs. You know power creep: the constant treadmill of stats that keep getting better and strong but ultimately start to feel like more of a grind? It's very annoying to long-term players, and I'd imagine that it's frustrating to game designers because it's time and talent wasted when game content is no longer useful to anyone. In my quest to find the ultimate MMO, I have searched for game elements that reduce the amount of power creep but still come together to support a themepark game. Let's be honest: Sandbox games might suffer power creep, but because most sandboxes are skill-based, that power creep is not as prevalent or can easily be mitigated by tweaking classes. But themeparks are linear by design, and to remain fun, they have to retain part of that linear quality. Progression and continually racking up numbers and achievements is enjoyable to a large number of MMO players, otherwise it would be games like Ultima Online and Star Wars Galaxies dominating the market, not World of Warcraft. Believe it or not, there are online games that have done a tremendous job of trying to defeat power creep, but unfortunately, they do not exist as one game... until now in my Anti-Power-Creep MMO!

  • Girl, Apple's gonna make you sweat with a treadmill patent

    by 
    Daniel Cooper
    Daniel Cooper
    11.02.2011

    Wednesday means we're about to delve into Cupertino's newest patents. Remember: just because there's a patent, doesn't mean it'll be in your next iPad. Got it? Good. This week's haul starts with a rather dry patent to correct bad motion sensing. Accelerometer-based devices are only as good as the data it collects, using a flat horizontal plane as a reference point -- any incline and the whole show is ruined. Apple's 3D patent can mathematically correct for gravitational movement along the "plane of motion." The second's about getting sweaty on sports equipment. Shove your iPod into a treadmill and it'll record your vital statistics for uploading to a third party website for "mutual encouragement." It wouldn't be hard to imagine this working its way into something similar to Nike+, but it would be hard to imagine Nike insisting that Apple just do it.

  • Wings Over Atreia: Are we there yet?

    by 
    MJ Guthrie
    MJ Guthrie
    08.01.2011

    Are we there yet? Are we? Are we, huh, huh? Certain phrases are so embedded into our culture that few can escape the vivid imagery that comes with hearing them. For some, it rings back to memories of yore -- station wagons and long dusty road trips for the family vacation. For others, it can be simply the walk to the ice cream shop with a toddler. For me? I actually envision gaming in Aion. Gaming? Yup, that's right-- this iconic phrase emphasizes a specific mindset in our culture that permeates everything, including gaming: All that matters is the destination. There are plenty of examples of those who rush to endgame, plowing through and bypassing as much of the "unimportant" stuff as possible. For these folks, the game doesn't even start until max-level. However, there is a yin to that yang; there are also those who actually find the journey to be the experience worth having, folks who don't feel any need to race to endgame at break-neck speed and instead partake of the content along the way. Most gamers adopt one of these two philosophies, their real-life views and personalities often steering towards one side or the other. How do these two philosophies manifest themselves and duke it out in Aion? Rush (or mosey, whatever your preference) past the break to see.

  • Paralyzed man can stand and walk again, thanks to spinal implant

    by 
    Amar Toor
    Amar Toor
    05.20.2011

    Here's an amazing story to end your week on a high note: a 25-year-old paraplegic is now walking again, thanks to a groundbreaking procedure developed by neuroscientists at the University of Louisville, UCLA and Cal Tech. The Oregon man, Rob Summers, was paralyzed below the chest in 2006, after getting hit by a speeding car. This week, however, doctors announced that Summers can now stand up on his own and remain standing for up to four minutes. With the help of a special harness, he can even take steps on a treadmill and can move his lower extremities for the first time in years. It was all made possible by a spinal implant that emits small pulses of electricity, designed to replicate signals that the brain usually sends to coordinate movement. Prior to receiving the implant in 2009, Summers underwent two years of training on a treadmill, with a harness supporting his weight and researchers moving his legs. This week's breakthrough comes after 30 years of research, though scientists acknowledge that this brand of epidural stimulation still needs to be tested on a broader sample of subjects before any definitive conclusions can be drawn. Summers, meanwhile, seems understandably elated. "This procedure has completely changed my life," the former baseball player said. "To be able to pick up my foot and step down again was unbelievable, but beyond all of that my sense of well-being has changed." We can only imagine.

  • The Road to Mordor: Festivals and you -- a love story

    by 
    Justin Olivetti
    Justin Olivetti
    04.29.2011

    It's a shame that Lord of the Rings Online's fourth anniversary will probably be remembered more for being a mismanaged festival event than for the achievement that reaching four years signifies. But things are as they are, and the "Grindaversary" has now gone down in LotRO's history of what not to do for an event. If you're only tangentially tuning in to the LotRO news these days, last week Turbine launched its first anniversary celebration in the game (previous anniversaries were marked only by gift tokens dropping in the world). The celebration was a lesser type of festival that borrowed elements from previous events, namely, the horse races and the beer brawl. Players were challenged to participate in both to gain tokens to acquire special rewards, such as a new horse mount, housing decorations, and cosmetic outfits. The problem was twofold: The tokens were gained so slowly that it took a long time to get enough for even one moderately priced reward, and the only endlessly repeatable activity (the beer brawl) could be failed if you were knocked out of the area by another player. As a result, players heavily protested what should've been a fun time and Turbine ended up with egg on its face. In participating myself, talking with friends, and reading through the many, many responses to the event, I got to thinking about how Turbine's approached festivals over the past year or so and how the studio can learn from this to avoid another stumble.

  • ProForm Trailrunner 4.0 treadmill tricks you into exercising with 10-inch Android tablet

    by 
    Darren Murph
    Darren Murph
    12.28.2010

    Looking for a New Year's resolution to break? Look elsewhere. If you commit to banging out three solid miles on a Trailrunner 4.0 treadmill each day, there's a better-than-average chance you'll actually be able to do just that throughout 2011. In a presumed effort to keep nerds and internet junkies "in shape," ProForm has slapped a 10-inch Android tablet (non-removable, sadly) up top, offering users the ability to check the news, browse their email and surf the web so long as a WiFi network is within range. Once you're done with that, you can scroll through workout stats and options including speed, time, distance, calories burned, pulse, incline and pace. Moreover, it's integrated with iFit Live in order to give users the ability to map their progress, and the inbuilt speaker system and auxiliary input lets you jam to your heart's content, too. At $2,999, it's hardly an impulse buy, but considering that you were already budgeting $500 for a new Android device... actually, nah, it's still no bargain. [Thanks, Justin]

  • Inhabitat's Week in Green: fuel efficiency flies high, turbines touch the sky, and salt that stores sunlight

    by 
    Inhabitat
    Inhabitat
    07.25.2010

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. This week Inhabitat brought you a surge of renewable energy news as groundbreaking projects supercharged every corner of the world. London officially crowned the first skyscraper with built-in wind turbines while Sicily generated solar power in the dead of night with the world's first solar plant that stores energy using molten salt. And speaking of solar power, China is heating things up with the largest building-integrated photovoltaic plant on the planet. In transportation news, we scored an exclusive interview with auto manufacturer Edison2, who is currently coming up aces with three ultra-efficient vehicles in the final stages of the Progressive Auto X Prize -- and we watched high-tech aviation soar to new heights as Airbus unveiled its vision for a fuel-efficient aircraft of the future. Finally, we were wowed by the world's first biomass consuming robot, which actually eats, excretes, and can run for a whole week unsupervised. If you're thinking "I can do that" then we encourage you to try - why not start training with this exercise-inducing treadmill desk? Don't forget to wear your spiffy glow-in-the-dark performance wear; your co-workers will love it.

  • The Daily Grind: Characters go around again?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.12.2010

    One of the features that's become more and more de rigeur for single-player games is the concept of a "new game plus," a second go-through of the game with all of the abilities and equipment you picked up the first time around. In some cases, you can't even actually play the full game until you've managed to beat it once, at which point you earn a number of rewards that would have been useful to beat the game the first time around. (Insert your own jokes about boss loot here.) Kill Ten Rats recently suggested the idea of allowing a similar mechanic in MMORPGs, borrowing from games such as Torchlight that allow you to retire a character and pass benefits on to a new one. Certainly it has advantages -- we've all had a character or two that's sat at a level too high to be deleted that we don't want to play any longer, and it'd be nice to pass along something useful for the playtime. On the other hand, a forced cycle of leveling followed by retirement followed by another level grind could get tedious quickly. What do you think? Would this sort of feature be an enjoyable way to expand your character stable, or a searingly obnoxious grinding treadmill?

  • AlterG's M300 treadmill: same 'anti-gravity' vibe, now 'only' $24,500

    by 
    Darren Murph
    Darren Murph
    10.29.2009

    We've always heard that holiday calories "don't count," but disregarding urban legend for a minute, we'd say AlterG's timing here is nothing short of impeccable. Nearly 1.5 years after the outfit's P200 series was a-okay'd by the FCC, an all new walking machine has entered the fray. The M300 treadmill brings along the same "anti-gravity" feel (useful for rehabilitation and athletic training), but in a machine that's a third of the price and way, way sleeker. The idea here is to reduce the strain on joints and muscles as one exercises, and while that's certainly commendable, we're still thinking it'll take one or two more iterations to get one priced for the everyman. You know, unless you consider $24,500+ (or $499+ per month for the rest of your Earthly life) "affordable." [Via MedGadget]

  • iPhone and Exercise: What apps do you like?

    by 
    Erica Sadun
    Erica Sadun
    10.08.2009

    For the most part, I've been disappointed with iPhone fitness applications. I'm not talking about Nike+ but rather the third party apps found in the Health & Fitness section of the App Store. Apps that track your routes tend to be battery-killers (not really their fault, more due to the way the SDK insists they work). The ones that create exercise playlists depend on time-exhausting Mac-based solutions that have to analyze your iTunes tracks for their beats-per-minutes, creating a heavy investment with a minimal payoff. Genius on the iPhone does a decent job, without that time commitment. I don't quite get the food and exercise logging apps -- I find that it's simpler to do all that on my primary Mac, using a physical notebook (you know: paper, pen, old tech) when I'm on the go. As for the stretching and exercise guides, I find them awkward. I'd rather use a DVD or a Wii-based game (I adore Gold Gym's Cardio Boxing, for example) where I don't have to keep referring to a 4-inch screen all the time and the sound is clear, and the instructions are easier to follow. So what am I missing here? What are the really good iPhone-based fitness apps? I feel like all the ones I've tried just keep missing the point: to make exercise better or funner(™ Apple). Yes, they make exercise more portable, but do they provide a better win over Nike+, a bike computer or a garmin? Please do chime in in the comments. Let me know what iPhone Apps I have been missing, and which ones will improve my exercise experience, whether in the home or on the jogging path. Surely, there have to be some winners out there, and I'd love to hear about which apps are working for you, and why.

  • What do a treadmill, bike tire, and Wiimote have in common?

    by 
    Brooke Pilley
    Brooke Pilley
    09.24.2009

    ManaEnergyPotions.com has combined three seemingly unrelated inanimate objects into a dangerous contraption rivaling that of a medieval torture device: the Aion fitness machine! Okay, we'll admit that it's actually kind of cool even though we don't think there's a huge market for MMO-related exercise equipment just yet. (/munches on Cheetos and /sips Coke guilt-free, while /relaxing in comfy chair.)In an experiment worthy of the pages of Popular Mechanics, these fellows interfaced a basic treadmill, road bicycle tire, and two modded Nintendo Wiimotes with a PC running NCsoft's newest MMO, Aion. It's really only one stick of gum and a few matchsticks short of Richard Dean Anderson material folks. Anyway, running on the treadmill propels your character forward and flapping your arms while holding two Wii-motes makes your character fly. They also mapped various controller buttons to directional commands and use a mounted keyboard for combat. Take that Billy Blanks! Check out a video after the cut and head on over to Mana Energy Potion for the "system specs."

  • TUAW Tips: Send Mac audio to your iPhone for cheap

    by 
    Erica Sadun
    Erica Sadun
    09.23.2009

    Earlier this month, I wrote about connecting my old Mac mini to my television . My mini offers a great Apple TV-style lifestyle with none of the Apple TV limitations. It's a real Mac running real Snow Leopard, albeit on an older, admittedly limited mini. I have Front Row, EyeTV, QuickTime, and more, all ready to entertain me on demand, as well as standard system access to mail, web browsing, etc. The sound in my living room is powered by a couple of speakers that shipped with an ancient computer monitor. Their audio works fine for close-up TV watching and Wii playing. Move across the room and those speakers prove how limited they are. Add in a treadmill with its motor noises, and the sound decreases to virtually nothing. So how can one listen to those great shows that are playing back on that lovely large screen across the room, especially when walking or jogging on the treadmill? I messed around with several solutions until I stumbled across one that really worked well for me. Using my home's 802.11g Wi-Fi network, I could call my iPhone from my Mac using Skype. With only the most minimal of lags, I was able to transmit live audio and watch my favorite shows on the Mac while listening on the iPhone from my treadmill. Read on to learn how I accomplished this...