Tyler-Rawlins

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  • Age of Wushu to launch on April 10th

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2013

    If the launch delay of Age of Wushu caused you to sad-emoticon all over the internet, then it's time to break out the colon-and-capital-D keys: Snail Games announced that it is releasing the martial arts MMO on April 10th in North America. Content Generation Lead Tyler Rawlins says that the extra beta testing has done a world of good for the game: "The beta has been a great way to connect with the player community and introduce a real world of Wushu to the Western audience. We received and incorporated an abundance of player feedback during beta and can now announce an official launch date for Age of Wushu." Age of Wushu was originally slated for a February 1st release in North America. It currently boasts over 10 million player registrations in China alone. You can watch the high-flying launch announcement after the jump.

  • Funcom, CCP, Snail devs talk skill-based MMOs

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2012

    Although the majority of MMOs are level-based, some games are bucking the trend. The Secret World, EVE Online, and Age of Wushu are three titles that eschew the standard system in favor of offering players a more open gaming experience. In a recent interview, GameSpot talked with developers from these games about level-free MMOs. Why should games forgo the popular trend and throw levels out? To give players freedom and allow them to play they way they want is the reason cited by both Funcom Lead designer Joel Bylos and Tyler Rawlins, Marketing Associate for Snail Games. Bylos sums up Funcom's design philosophy like so: "You should not be playing a game to get to the top level. You should be playing a game to have fun." He also admitted that The Secret World changed from level-based to skills mid-development when the team decided that the genre had grown stale in that sense. Kristoffer Touborg, lead game designer for CCP, noted how players get to participate in the gaming experience for EVE even without being in the actual game thanks to the title's far-reaching meta experience. Are skill-based systems on the rise? Watch the full video after the cut to find out.