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  • PTR up "soon," WSG changes coming

    by 
    Mike Schramm
    Mike Schramm
    02.08.2008

    Maybe you thought because it was Friday night that you could avoid new WoW news? Think again-- Tigole has posted on the forums that the PTR is coming up "soon," and the PTR forums have been reset in anticipation (unfortunately the forums have gone down due to all the chaos). We're not expecting the patch until Tuesday, so throwing it up tonight would be a very Blizzard thing for Blizzard to do. As Eliah said before, too, character transfers are up and running, so all signs point to Blizzard springing this on us very soon.Tigole also says to watch WSG when the PTR comes back up, as there will be lots of changes. Their goal is to keep the gameplay similar, he says, while ending the turtling and flag kiting. Should be interesting. We're around this evening and will keep you updated if we see any notes.

  • Addressing time issues with Warsong Gulch

    by 
    Amanda Miller
    Amanda Miller
    01.29.2008

    As our own Zach Yonzon has pointed out, Warsong Gulch, the capture-the-flag battleground, is broken. Despite Warsong being his favorite battleground, there are several issues confronting PvP'ers.Here's the short version: WSG has the lowest honor gain per time played of the four battlegrounds, even on its holiday weekend. Warsong is the least effective battleground from which to farm honor. Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low. Games often last a very long time. Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon. How do you feel about Warsong right now? Do you love it or hate it and why?

  • Breakfast Topic: Quitting battlegrounds

    by 
    Amanda Miller
    Amanda Miller
    01.06.2008

    Battlegrounds, one of the main resources for PvP action in World of Warcraft, may be growing less popular with the average player. On the flip side, they may be gaining in popularity for players who are new to the whole experience. Why are so many avid battlegrounders boycotting the queues? The most popular battleground that is off-limits is Alterac Valley, and many are getting fed up with the afk'ers and Blizzard's attempts to solve the problem they create. In fact, ever since the dynamics of AV changed in patch 2.3, some people have been longing for the honor grind to return. Queue, run north/south for 10 minutes, gain much honor. Not everyone is enjoying the actual PvP action they're seeing. The recently explained honor calculations have also been causing controversy, especially regarding holiday weekends. At the same time, many battleground regulars are becoming annoyed with the increased population of players new to the grounds popping in, either for arena season one gear, or for the daily battleground quests. Some are even spewing their opinions on the subject rampantly in /bg chat, making the experience less fun for everyone. How much time do you, or have you, devote to battlegrounding? How are you feeling about battlegrounds these days?

  • Around Azeroth: Bored in WSG

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.01.2008

    Playing defense in a battleground can be a dull task as battles are won and lost across the battleground, but only occasionally touch key defense points. And this screenshot? It's the calm before the storm. (Or, the dull, tedious waiting before the storm.) Clover from Barthilas, who sent us this shot, explained that he hoped we would like it -- or perhaps he was just bored guarding the flag.Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

  • WoW, Casually: December 28 to January 3, New Year's, WSG, etc.

    by 
    Robin Torres
    Robin Torres
    12.28.2007

    Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.I hope everyone's holidays have been relatively drama-free and that you are enjoying some downtime before the new year.Speaking of New Year's, along with the continuation of the Feast of Winter Veil, Blizzard is hosting New Year's festivities on December 31st and January 1st. There will be fireworks, booze and revelers to blow kisses at right along side the remains of the Winter Veil activities.Have you picked up your presents yet? The trees in Ironforge and Orgrimmar have gifts with exclamation points over them for you to take and open. They range from meh to awesome and some are even BOU for your reselling profits if you aren't into keeping the fun stuff. I was hoping to find a Dragon Kite, but that was before I discovered that it is from the TCG and not something from Greatfather Winter. Dragons are cool.

  • Nethaera explains Honor calculations

    by 
    Robin Torres
    Robin Torres
    12.21.2007

    Ever since Patch 2.3 was released, there have been some honor controversies -- particularly with Alterac Valley. The way AV honor was calculated was changed and, for a while, not working. Though honor is working as intended now, people are still confused. This is understandable because it took quite a long forum post for Nethaera to explain how the whole thing works. Here are the main points: Diminishing Returns: In all PvP in WoW, every time you kill the same player, you get 10% less honor. After you kill the same person 10 times, you stop getting honor for the kill. Estimated Honor: This number does not take into account Diminishing Returns. Also, all fractions of honor are rounded up to 1, causing the Estimated Honor to be inflated. And the time of day that you view your Estimated Honor could affect the accuracy because the honor just earned may actually not be added until the next day's honor. Battleground Bonus Honor on Call to Arms or Holiday weekends: Bonus Honor is not a percentage of honor earned in a Battleground on a holiday weekend, but it is instead awarded for accomplishing certain specific Battleground objectives. Nethaera posted a long chart detailing all of the objectives for the Battlegrounds for Normal days and Holiday weekends. I've broken out the specific Holiday objectives and the Bonus Honor each awards as well as included the entire chart after the jump.

  • Forum Post of the Day: A casual's guide to winning BGs

    by 
    Mike Schramm
    Mike Schramm
    12.05.2007

    Our own Zach Yonzon is putting together some great guides to the battlegrounds (WSG is the last one, and Arathi Basin is being worked on as we speak), but just in case that's not enough for you, Digo of Hyjal has written up a great (and succinct) guide to how the premades win battlegrounds. From WSG to AB to EotS to AV, he's got a terrific writeup of what needs to be done and how to do it to walk away from the BG with more marks than the other team.He markets the guide as one for casuals, but it's got great tips for everybody: fight on the flags, not on the road. Make sure you've got something held before moving on. Send a druid after the flag and control WSG's midfield. Stick together and assist and heal. This is all stuff every single person who queues up for a BG should know (and unfortunately, it's also the same stuff that's yelled in every /bg channel because lots of players don't listen).Great post, and a must read for anyone routinely going into the battlegrounds. If you aren't doing this stuff already, take the lesson, and do it from now on.

  • WoW, Casually: The best gear for the least play-time

    by 
    Robin Torres
    Robin Torres
    11.30.2007

    Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.As the title says, we're going to talk about gear today, but first, let's talk about the events for the week. Starting Friday, it's Warsong Gulch for the Call to Arms weekend. This means shorter queues for those of you (like me) who need WSG marks for purchasing gear. It also means bonus honor, but I get more honor out of Alterac Valley than I do out of WSG bonus honor weekends. So get out there and earn some WSG marks, but please, don't waste everyone's time by fighting in the middle. You should be doing one of the following: Getting the flag: It's amazing how often the stubborn "run past everyone, get the flag and run out" tactic works. And if you die and drop the flag? Someone else has a chance to pick it up in a less defended place. Protecting the flag carrier: Heal, stun, root, sheep, kill -- do whatever you can to keep the flag carrier healthy and unmolested. Stop the other team's flag carrier: Even if you aren't a mighty DPS class, you can still do a lot to get back the flag. Root, stun, slow, etc. It's a team effort and often the best thing you can do is keep the flag carrier in place while everyone else finishes him off.

  • Breakfast Topic: Why do we hate playing defense?

    by 
    Amanda Miller
    Amanda Miller
    11.29.2007

    After a bad run of battlegrounds recently, I began wondering why so many players are so reluctant to play defensively. I myself generally prefer offensive maneuvers, but I see the value in having a solid defensive base. I personally have neglected to play defense, because every time I do, I feel like everyone else thought "oh good! now I don't have to". Then my character gets zerged, and spanked. Hard. Sometimes there is laughing.Of course, this sort of begs the question doesn't it? If we're all not playing defense because we feel we'd end up alone, then we are ensuring any defense will indeed go it alone (and fail). Are we suffering from poor leadership, or are there other reasons why so many of us are so genuinely reluctant?When speaking with some of my guildmates on the issue, they mentioned that you don't feel very useful when you are run over by a group from the other side. It's hardly how one wants to spend an evening. Offense also sees more continuous action, as defensive positions sometimes have long periods of time where there is no one to kill. Failing that, you may also spend a great portion of the match being killed. We have previously talked about how you might go about designing a new battleground. Would there be any merit to designing one where defense is more important, to force players to learn its value and its technique? Or, on the other hand, would it be beneficial and interesting if we had a battleground based solely on offensive maneuvers? Do you prefer defense, or offense, and why? Why do you think the defensive seems to be the least popular choice? What do you think, if anything, could be done about it?

  • Are Daily Quests bad for Battlegrounds?

    by 
    Robin Torres
    Robin Torres
    11.25.2007

    When the Call to Arms weekends first started for Battlegrounds, there were a lot of complaints about the honor junkies causing losses and generally noobing it up. The regulars were right to a point, playing Battlegrounds on non-honor bonus weekends usually means you are playing with people who know what they are doing. But, in my opinion, because both sides had honor farmers during the Call to Arms weekends, it pretty much evened out.Since Patch 2.3, we have the Battleground Daily Quests. They are great for cash, honor (if it works) and even experience if you aren't max level. They are also easy to get, since you just have to be the qualifying level of the BG in order to do the quest. You don't have to do pre-quests or collect anything -- nothing except win a BG to complete the quest.So now, on weekdays and when other BGs have honor bonuses, questers are infiltrating the games that used to be reserved for the well-practiced BG regulars. The difference between the Daily Quests and the honor bonus weekends is that it is different by realm. During the Call to Arms weekends, everyone has the same Battleground for bonus honor. If your Daily Quest is for Warsong Gulch on your realm, the other realms in your Battlegroup have different BGs for their quests. The noobs may all be on one side, with the other filled with veteran twinks.

  • WoW, Casually: The increased benefits of Battlegrounds to casual players

    by 
    Robin Torres
    Robin Torres
    11.16.2007

    Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.Happy Patch 2.3! I know that Blizzard gave raiders Zul'Aman, but the rest of the game really became much more casual friendly. This week we're going to talk about many of the Battleground benefits that are there for those of us with limited playtime.First, let's talk about this weekend's Call to Arms. Eye of the Storm is the battleground giving the bonus honor this weekend. Levels 61 and up can participate in EotS and the battles are often only 15 minutes, not including queue time. Or course, one of the benefits of the Call to Arms is the reduced queue times.I can't guarantee that the EotS queue times will be that much lower this weekend, however. The fact that Alterac Valley has recently been changed may mean that a lot of people will be trying that battleground out instead of EotS. Also, whatever battleground is in the PvP Daily Quest may affect queues as well.

  • WoW, Casually: Introducing a column for the playtime-challenged

    by 
    Robin Torres
    Robin Torres
    11.02.2007

    Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.I've got a lot on my plate. We are currently undergoing the reunion of the two long lost brothers. My toddler just turned into a preschooler. I've got this writing gig (yay!) and yarn to manipulate and all that real life routine stuff to do. I really don't have too much time to get my WoW fix in. So I go out of my way to optimize my WoW minutes and I know there are a lot of you out there like me.This is the first of a new weekly column for those casual players who can only play for an hour or two at a time. I'll be including the parts of the event schedule that are casual-friendly and giving tips on how to squeeze the most fun out of your limited gaming time.

  • Does the Horde really win every battleground?

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.01.2007

    I hear it constantly from my Alliance friends... Horde always win in battlegrounds! The Alliance is seriously gimped and never manages any success. The conversation then goes on to blame specific racial abilities or terrain issues that cause the battleground to favor the Horde. And then I go chat with my Horde friends, and those of them who PvP can't get over how unbalanced the battlegrounds are. The Alliance always win! How will they ever collect enough tokens to buy that trinket when all the Alliance has to do is...By this point, my eyes will have glazed over and I'll be trying to remember which of my alts are unguilded and unknown so I can play in blessed peace and quiet. But sometimes it makes me wonder... why do both sides feel that the other is dominating in battlegrounds? Does either side dominate in battlegrounds? And this afternoon, Kalgan has hopped on the forums to provide an answer to my question:...generally speaking the win/loss percentages for WSG, AB, EotS generally fall somewhere around 55% to 45% on any given day (with Alliance also represented on the higher side).... AV has gone through greater swings, with alliance winning as much as 75 to 80% of battles (NA servers again as an example) before patch 2.2 and horde winning about 60% so far after 2.2. When asked about trends over the past month or year, Kalgan replied that they were about the same. Much as I suspected -- a lot of winning and losing is a perception issue.

  • No more summoning in Battlegrounds

    by 
    Robin Torres
    Robin Torres
    07.20.2007

    Confirmed by CM Drysc, a hotfix was implemented 7/19 that now prevents Warlocks from summoning in Battlegrounds. Drysc explains:The reason for the change is that it was being used to exploit battleground mechanics, most notably flag captures. We realize that its use in Alterac Valley was useful as the battleground is much larger in size, and it was with much disappointment that we had to make the change to keep players from exploiting its use in other battlegrounds. At current the rules extend through all battlegrounds which we find also helps maintain a consistency of rules and mechanics, but we will be watching the impact of the change.Drysc goes on to explain that players in Warsong Gulch are the people using summons not as intended and therefore ruining it for the players in AV using it legitimately. The way it worked was that a Warlock would be standing by his or her team's flag while another player would approach the enemy flag. The flag carrier would grab the enemy flag, accept the summon and be able to immediately capture the flag.Except for a handful of times, I have played AV on the Horde side and rarely were we organized enough to summon people to help kill Stormpike. Honestly, it's hard enough to get the Horde to not fight on that stupid bridge. (Just ride through to a common objective, people! You can't capture the bridge!) But I do know that the Allies often used summoning to beat us. Or so I heard from the woefully undermanned defense while I was trying to heal the handful of people who weren't fighting on that bridge or AFK in the entrance or fishing. Hmmm, I seem to have a lot of bitterness left over from my "pre BC trying to get the pretty Frostwolf Mount" days.Do you think it's fair to have made the change across all battlegrounds? Do you even think that the summoning method of flag capture should be considered an exploit?

  • PTR notes: Go to the PTRs, fight Blizzard

    by 
    Eliah Hecht
    Eliah Hecht
    05.02.2007

    To help test out the new battleground matching feature, Blizzard is offering players the chance to fight teams of "World of Warcraft community managers and other Blizzard employees." This Friday, May 4, starting at 2:00 PM PDT, go to the PvP PTR with a level 70 character, queue up for WSG, and prepare to battle your creators. They've done this before, and I think they lost at least a few of the games. Think how cool it would be to beat Blizzard at their own game. I wonder why they always pick WSG, though. That's definitely my least favorite of the three pre-BC battlegrounds (I haven't tried EotS yet). Anyway, full blue post after the cut as usual.

  • The challenge of twinking out a healer

    by 
    Mike Schramm
    Mike Schramm
    05.01.2007

    When you think of PvP twinks, you usually think of DPS. People usually twink rogues, hunters, or sometimes warriors (even though at level 19, where people usually twink toons, there's not much difference between a fury and a prot warrior). The idea, of course, is to see how much damage you can push out at the lower levels (usually by finding early blues and upping stats like strength and agility with extra enchants). But Lane over on livejournal has another plan: she wants to twink out a healer.It's an interesting thought, but it seems a lot harder than a normal twink. For one thing, most healing classes don't really come into their own until you get the higher level talents involved; at 20, most of them don't have a lot to play around with. And healing gear isn't as easily found at the lower levels-- I'm sure there's a few +healing pieces around at 40, but I can only find three at level 20 (and those aren't anything to write home about). Sure, you could still twink it, just by maxing out intellect or buffing out on armor or stamina (come to think of it, a paladin with a ton of armor and stamina would be hilarious to play as a healer in 10-19 WSG), but you don't have nearly as many options as the DPS twinks.As for classes, most priests would get eaten up, especially if you're playing with other twinks. As a few people point out on the LJ thread, both shaman and druid don't really have all their worthwhile abilities until later in the game (a shaman will have ghost wolf, but if you're seriously healing, you shouldn't be in that form much anyway). A paladin would probably be the best (because a healer in mail is always fun), but it would be tough, too -- you wouldn't have that bubble yet (not quite true-- see update).Have you ever twinked a healer or heard of anyone who did it well? A good healer is already a pretty rare thing to find in BGs, so if nothing else, it might be fun to forge a new playstyle as a healer twink.Update: That's what I get for never playing a paladin-- they do have a bubble at level 18. (Thanks, cluelessnoob).

  • The teleport hack issue (or server synchronization and you)

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.02.2007

    "Teleporting" all over the map isn't just for hackers these days -- an issue with the way Blizzard synchronizes data between the servers and the clients allows anyone to mysteriously jump from place to place without the use of any third party software. I'm sure we've all been in groups where we see someone start to run forward and then continue running forward, right through a pack of mobs and into another and another... there's a moment of panic before you realize that, oh, they've just gotten disconnected, and none of those mobs noticed him at all. What's happening is that Blizzard's servers know the person is disconnected (they're no longer synchronized with the server) and hasn't actually moved -- but on everyone else's screens, the character continues to do exactly what it had been doing previously. The purpose here is to keep the game running as smoothly as possible in a world of imperfect network connections. When someone experiences a lag spike and is de-synched from the server, Blizzard made the decision that they wanted game performance to look smooth to the rest of the players in the area -- so instead of freezing the de-synched player in place, the de-synched player continues doing just what they were doing before (at least on other player's screens). When the player re-synchs with the servers (he's no longer lagging, or he reconnects after a disconnect), Blizzard takes the client's data as the most accurate interpretation of events -- meaning that even while lagged, you can continue to play and issue commands as usual. (In this sort of system, you may not even notice lag unless it's quite extreme.) When you re-synch with the servers, Blizzard accepts what you were doing and synchronizes the game world to that. And for the most part this is entirely invisible to players, except for those few times when a lag spike turns into a longer disconnect.

  • Suggestions on implementing faction-neutral battlegrounds

    by 
    Mike Schramm
    Mike Schramm
    02.20.2007

    Now that players are starting to grind up some real rep in Outland, we're definitely seeing more and more Aldor vs. Scryer sentiments-- Death to Scryers, by the way, because I'm Aldor to the Core(TM). And at least a few players have already suggested that the Aldor/Scryer rivalry might eventually lead to something new in PvP: an Aldor vs. Scryer battleground that finally mixes up the factions on either side, and lets Alliance play alongside Horde and vice versa.Paladinsucks, in fact, says why wait? Aldor and Scryer battlegrounds would be cool, but there's a lot of benefit in making the old battlegrounds "faction-neutral" as well. All you'd have to do, PS postulates, is employ the Old Hillsbrad trick of costuming (when you enter Old Hillsbrad in the Caverns of Time, your character temporarily becomes Human), and boom, you've got a whole new world of PvP. If you were Horde, you'd sometimes be defending Warsong, and sometimes Silverwing. In AB, some Alliance players, playing as Horde, would guard the Farm. Strategies would be more complex, and, in perhaps the most intriguing benefit, queue times would cut in half.There are drawbacks, though, too-- the fun of playing Horde is hating the Alliance, and vice versa, and if you had the enemy on your side, things just wouldn't be the same. PS doesn't offer any suggestions as to how you decide who plays what side, too-- is it random, or do people get to choose their "faction"? (Because if they chose, who would choose to play as Alliance in AV?) I would love to see some faction-neutral PvP in the game (besides the Arenas, which are every man for himself), but getting a new Aldor/Scryer battleground, in which I can play for my faction on my own character, seems a much better solution than completely revamping the old ones.

  • Cross-Server BGs are a Hit

    by 
    Mike Schramm
    Mike Schramm
    08.23.2006

    Considering all the trouble with the hardware the past few days, you may not have even seen them yet, but if you have, chances are you love the new cross-server BGs. I know a few commenters here said they didn't work out so well, but it seems like a good majority of forum posters can't get enough of them.Reports from the front are saying queues are almost instant, and up to 40-50 games are going on at any one time. A guidie of mine said he hadn't been able to get so much rep and HK in so little time ever. MBAzeroth loves them (and says it's wonderful that Alliance are lining up to get killed-- although they're working on getting better), and Kissedbyluck over on the WoW Ladies lj group says she actually lost her boyfriend to the BGs (since they used to quest together while he was waiting for an AV game).It'll be interesting, then, to see how this plays out with the new PVP system-- with rep and rewards so easy to get, will we see Blue hike up the requirements? Or was this how they originally intended the system to run? And for all the twinking going on, will we see more of it now since it's so easy to enter the BGs, or will it start to disappear as people get burned out quickly after playing the BGs for a few days straight? It's game on in the BGs-- see you there.

  • The Puzzle of Battlegrounds Reputation

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.11.2006

    Since my current character-of-choice isn't running in a raiding guild, I've recently turned to PvP as a possible alternative way to acquire new and interesting gear for myself. In my travels through Azeroth's battlegrounds, I've noticed something puzzling about reputation gain in each - some are easier to get than others. Specifically Aterac Valley reputation - which has some simply incredible weapon rewards - seems to come a lot easier than Warsong Gulch or Arathi Basin reputation. So I sat down and decided to do the math and see how it really works out - is AV reputation given out like candy, or am I just imagining things? Read on to find out.