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  • Breakfast Topic: Where will you be when Patch 3.1 arrives?

    by 
    Zach Yonzon
    Zach Yonzon
    04.07.2009

    It's not coming today, we know that. Rolling restarts across all realms is a good indication that Patch 3.1 won't be coming just yet. On the other hand, we know they're getting pretty close to sending it our way, and Adam asked a pretty good question yesterday about whether or not your guild is prepared for Ulduar (mine is, thank goodness). On a personal note, what is the first thing you plan on doing when the patch arrives? There are a few goodies coming our way such as Dual Specs and even a free respec. Of course, there's Ulduar and I know there are a ton of guilds itching to hit it once the realms are up. I'm pretty excited about Wintergrasp so I'm sure to play that as soon as a battle's up. Speaking of battles, I'm thrilled that I can queue up for any Battleground from anywhere in the world, so I can actually set my hearthstone back to Dalaran instead of Silvermoon City where all the Battlemasters are huddled together. What's your agenda? Which character are you logging in the moment Patch 3.1 hits? What are you planning to do? It doesn't hurt to plan ahead, after all.

  • The Art of War(craft): Wintergrasp in Patch 3.1 and beyond

    by 
    Zach Yonzon
    Zach Yonzon
    04.05.2009

    I love Wintergrasp. Five months into Wrath and I think it's still one of the most fun things to do in the game. Lag issues aside, I think the zone has been a great success if only by judging through the number of people on my realm who participate in every battle. The general impression that I get from forums, blogs, comments on this site, as well as fellow players is that Blizzard did a good job with Wintergrasp. It's fun, fast, and extremely rewarding -- Honor gain during one game is insane and the items you can purchase with the Wintergrasp Marks of Honor are pretty good (we'll get to that in a moment). Patch 3.1 is going to bring some improvements to the gameplay, as well, so let's take a look at those things first.All players who attack a siege vehicle should now get credit if it is destroyed.Previously this worked similar to tapping a mob, where the player or raid that first tapped the siege vehicle would get credit. This made it harder for multiple raids or ungrouped players to complete Stop the Siege!. This change should solve that problem neatly.Daily quests Slay Them All! (Horde) and No Mercy for the Merciless (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.Enemy players have the same tapping mechanic as mobs, so even though a player can get Honor from a tapped enemy, they wouldn't count towards completion of the aforementioned quests. Similar to the vehicle problem, ungrouped players or those in smaller raids would often come up short of the requisite 20 kills during one battle. Obviously, changing the tapping mechanics for players isn't the solution, so Blizzard made the kill requirement lower and included NPCs as valid targets. The latter change is probably aimed at lower population servers or realms where Wintergrasp participation isn't too high, as well as realms where there's a distinct faction imbalance. The number of NPCs defending fortress has been increased.Again, this should make it easier for players to complete the daily quests as well as move up in Rank. The NPC guards don't hit hard and have very low hit points, so they're really just cannon fodder for quest and rank requirements. I'm not a big fan of too many NPCs in a PvP zone, but this change seems to have been necessary. Players on defense often hole up in the fortress, slowing down offense's rank gain. Having more NPCs lowers the effectivity of that delaying tactic.

  • Noblegarden tentatively rescheduled for April 26th

    by 
    Alex Ziebart
    Alex Ziebart
    04.05.2009

    All of you achievement fiends better be prepared for the end of April through early May. It was reported earlier that Noblegarden was being delayed until patch 3.1 was ready, and we have a new date for it according to the latest PTR build. While it could change again, the current date listed for the holiday is April 26th and it will last until May 2nd. I warn you to be prepared because Children's Week begins (May 1st) before Noblegarden even ends (May 2nd), so you're going to be working on two sets of holiday achievements at the same time for that brief overlap period. Since Noblegarden's achievements are a part of What A Long, Strange Trip It's Been now, you'll have your work cut out for you for those two weeks.Make sure you don't get too desperate, though. You could get yourself into some pretty serious trouble. Remember that the gals need to be 18 (levels) to Shake Their Bunny Maker for you. Also, I used that picture of the Paladin in a pink dress again because that guy is a friend of mine and I love making him cry.

  • The Care and Feeding of Warriors: PTR Arms

    by 
    Matthew Rossi
    Matthew Rossi
    04.04.2009

    I wanted to do an April Fool's column. The fact that this column is being posted three days after April Fool's isn't the reason I decided not to do it, though. No, I ended up not doing it because I couldn't think of anything particularly funny to say about the class. Not that it isn't a funny class at times, because it is. Any class where you spend a lot of time trying to get trolls to give you teeth, elementals to give you lucky charms (they weren't Marshmallowy Delicious, either) and finally get a fine 2h weapon just in time for everyone to get mad that you're not a tank is comedy, of a kind.Anyone who remembers when warriors were rage starved due to us being bugged so that we were being given way too many misses, or when a missed execute ate all of your rage, can attest to the warrior class being really funny sometimes. My wife used to laugh and say that Blizzard had done a wonderful job of transferring the sensation of building rage to the player. Your character might be rage starved, but you? Oh, you'd be screaming at the computer as if you could yell your rage bar into red.That's why I've decided to move away from talking about fury in 3.1 and to spend the next two or three columns discussing tanking and arms spec, especially as they're going to be. This week, we'll talk about Arms as PvE and PvP.

  • The Queue: Soul Shard parade

    by 
    Alex Ziebart
    Alex Ziebart
    04.03.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.In yesterday's intro, I mentioned WoW Insider's April Fool's joke. Sillily (it's a word now), I didn't actually include a link to it, and there were people writing that they had no idea that we even did a joke and couldn't find it. Well, here it is! Now, let's begin, shall we?Sorano asked..."In the Argent Tournament, is it possible to champion other cities than the ones attached to your race and faction? Could my Tauren Warrior try and earn the favor of Gnomeregan to obtain a sweet Mechano Strider? I've always wanted one of those for my tauren warrior."

  • Arena Season 5 to end as soon as April 14

    by 
    Zach Yonzon
    Zach Yonzon
    03.31.2009

    Bornakk posted a tentative date for the announced end of Arena Season 5, indicating that the season can end "as early as April 14" or a week after. It should be noted that the first four Arena seasons had no breaks in between, with one season beginning immediately after the last ended. Arena seasons were only suspended upon the release of Patch 3.0 leading up to Wrath of the Lich King, with the first season of Level 80 Arena play beginning on December 16. This time around, however, Bornakk makes it clear that the next Arena season will not begin immediately but have at least a one week break before Season 6 begins.This should also be taken as an indication of when Patch 3.1 will be released. Blizzard has stated that they plan to unleash Season 6 almost simultaneously with the new raid content, so if Season 5 ends within two or three weeks, it should be expected that Patch 3.1 is just around the corner. It might even come sooner rather than later, as Blizzard has noted that Season 5 would "end with or shortly after" Patch 3.1 goes live. All of the necessary files such as Season 6 items are contained in the patch, so this only makes sense.Bornakk reminds all players who feel they will be eligible for end of season rewards, such as titles and the Deadly Gladiator's Frostwyrm, should refrain from transfering their characters to another realm until after Season 5 ends (or until rewards have been handed out to be safe). During the break between seasons, all ranked matches will be disabled and all Arena points and ratings will be wiped [EDIT: Arena points and ratings will continue to be available during the one week break to allow players to spend their points, but will be wiped when Season 6 begins.]. However, players will retain their matchmaking ratings and Honor points.

  • Shifting Perspectives: A 3.1 miscellany

    by 
    Allison Robert
    Allison Robert
    03.31.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author ferrets around her inbox for several unanswered questions concerning patch 3.1. Greetings, Druids. For a while now I've been adding to a list of questions I've had for the upcoming 3.1 patch. Some of these are questions I got from other players, some are questions that occurred to me while reading various versions of the 3.1 PTR patch notes, and others are mostly-illegible bits scribbled in the middle of testing Ulduar fights -- dasiewlerjewDIFEEIRKdfklsd? 3349FHDFHDIOJKfkdsfadioer. REIOWEL? Must've written that one on Kologarn. I believe it is a super-secret, devilishly clever guide to the fight that brilliantly exploits group positioning to produce a clean, one-shot kill on the first attempt, but alas, we will never know. Such are the dangers posed by bad handwriting, people. Study your Palmer Method! This evening, I will attempt to answer all of the following questions, or to point you in the direction of other bloggers who have. These deal with all three Druid specs, so let's get started!

  • PTR schedule updated

    by 
    Eliah Hecht
    Eliah Hecht
    03.31.2009

    As you all probably noticed, there was no patch 3.1 today. Evidently they're not doing testing Ulduar yet - three more hard mode tests are scheduled for tonight and tomorrow night. On the North American PTR: Hodir (hard mode): tonight, 7 PM EDT Iron Council (hard mode): tomorrow night, April 1, 7 PM EDT. Daelo specifies that they want Steelbreaker done last. On the European PTR: General Vezax (hard mode): tomorrow night, April 1, 7 PM CET Shirts of Uber will once again be available to simulate the raid having Ulduar gear. Do we conclude that they're more or less done testing normal-mode fights, and that therefore the patch is pretty close? Everyone seems to be thinking the patch will be here in the next few weeks. If I were to guess, I'd say two weeks from today. I haven't been playing on the PTR much, so I don't know myself: how hard are these hard modes? If you were going to compare them in average difficulty with a pre-LK fight, what would it be?

  • Chef's Hat introduced in patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    03.31.2009

    One hundred Dalaran Cooking Awards. One hundred. That's how many Cooking Awards it takes to purchase the statless vanity item being implemented in patch 3.1: The Chef's Hat.I would be excited if it didn't mean I would need to do a few rotating dailies every single day for the next few months, and I would be excited if the hat didn't completely remove my character's hair texture and make her bald like those Winter Hats did. Unfortunately, it does both of those things and thus looks really, really stupid.I wish they would float these sorts of hats over/around the head, not clamp the hats to the scalp. I would quite like wearing this chef's hat if it was larger and went over the hair texture, rather than removing the hair texture and clamping right around the top of the head. Some of this stuff just looks awful on female models. Sure, a chef should keep their hair under their hat, but I don't know many that keep themselves shaved bald for it.Oh, and there's an achievement for getting this thing. Have fun with that.

  • Triple specs appear to be at least possible

    by 
    Adam Holisky
    Adam Holisky
    03.30.2009

    Many people have mentioned this before in conversation about Dual Specs – why not just allow triple specs? We've all speculated for a while that the technology is already there and is just a matter of further implementation.Today Bornakk, a blue community poster, said that right now all Blizzard intentionally wants is to have two specs be available, but that they "...want to see how the system works out first," before considering triple specs. I think it's pretty safe to read between the lines here and take it to mean that it's possible and has at least been discussed by Blizzard to some extent if community people (and not a developer like Ghostcrawler) are already talking about it. Remember here that community folks usually don't talk about development related things without running it by or hearing it from a developer first.Triple specs would offer even more flexibility to play the class in whatever way is possible. A druid would be able to switch between a healer, tank, and caster role in a single instance / raid. A paladin would have the same amazing flexibility. While each class right now has at least two specs that can really shine in specific situations, triple specs would allow three-role hybrids to become amazingly powerful characters.

  • Lichborne: More emergent builds on the 3.1 PTR

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.30.2009

    The builds and changes and tweaks seem to be coming faster and more furious, but at the same time seem to have settled down to changing things in a very final and deliberate way, if that makes sense. Whether we're a week or a month from 3.1 going live though, things are likely to change a little bit. Still, my gut tells me that most of the major tree shifts and mechanics changes are probably out there, and it's just a matter of tweaking numbers. So it may be a good chance to take a look at what newish builds are getting some buzz in the Death Knight community for being the new hotness in 3.1. In specific, let's look at a Blood Build that reacts to some of the latest changes for that tree, and a stacked Unholy build.

  • Pet Bombling and Lil' Smoky available to all Engineers in patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2009

    With the Patch 3.1 patch notes as long as they are, even we miss a lot of the little things that crop up in them. Luckily, I was reading Kaliope's WoW Crafting Blog (which is fantastic) and happened to spot this little tidbit: All Engineers, regardless of specialization, will be able to get their hands on both Lil' Smoky and the Pet Bombling. You don't need to do the repeatable quest(s) for them and pray to the RNG gods anymore, either.The schemata for Lil' Smoky and the Pet Bombling are now Bind on Pickup drops from Gnomeregan. I know, I know, Gnomeregan is terrible, but most pet collectors are so overleveled for that place that this new method of getting the recipes should be dramatically easier. The Pet Bombling appears to be a 100% drop off of Thermaplugg, the final boss of the dungeon. Lil' Smoky is slightly less reliable, but not by much. He drops off of the Arcane Nullifiers and only the Arcane Nullifiers, as far as testers have found. That makes sense, considering Lil' Smoky shares their model.If you're going to be hunting down these bad (and smelly) boys come patch 3.1, Gnomeregan is the place to be. Kaliope even has some further advice on tracking down Lil' Smoky, should you need it. Good luck on your hunt!

  • The Southern Graveyard is a trap

    by 
    Zach Yonzon
    Zach Yonzon
    03.28.2009

    As if the Southern Graveyard wasn't enticing enough for all the scrubs out there who have no clue how to play Strand of the Ancients, Blizzard has made a tiny change in Patch 3.1 that will make the Battleground hell for players who actually know what they're doing. According to the patch notes:"Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards."Great. Give all those scrubs an excuse to capture it while on offense. Thanks, Blizzard.Let me explain why capturing Southern Graveyard is one of the worst things you can do for your team while on offense. You see, when you capture Southern Graveyard and your team is progressing Southwards through the Gate of the Yellow Moon and the Keep, members of your team who die during the effort will rezz near the yellow gate. Where are the tanks and charges that you need? That's right. They're downhill to the Northeast and Northwest. This means that your team will need to run down just to get a tank. In a timed Battleground, time spent running down just to get a tank is time wasted.

  • Insider Trader: All about flasks in 3.1

    by 
    Amanda Miller
    Amanda Miller
    03.27.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1, for all of its grand changes, has also dedicated itself to imposing smaller tweaks aimed at making some mechanics more convenient, logical, and fair. The application of applying a glyph is one of the latest in a line of positive changes that we'll be seeing on patch day. While the old (current) process is an annoying charming ritual, the new method is better for the Azerothian on the go.Currently, applying a glyph requires that the player be standing in front of a Lexicon of Power, usually found in main cities. With patch 3.1, this will change, and we will be able to re-glyph at will. This means that if you asked your buddy to hook you up for the raid that night, and it arrives in the mail a few minutes before go time, you can just switch it in without having to hearth and be re-summoned. Heck, I'll just be happy to be able to do it from the mailbox rather than having to ride through the city!While some may complain that this makes the process less special, it might be wise to consider the glyphing change that is accompanying dual specs. Once we glyph our main and off-spec, we will not need to glyph again unless we change our minds on which glyph we want, or spec to our third spec.The only hitch is that you cannot switch them during combat, in Arenas, or in Battlegrounds once the fight has started, which sounds perfectly reasonable to me.Another major, and welcome change, relates to flasks, which brings us to our topic of the week. I will be addressing the new mechanics of flask creation, and discussing the benefits of the new system.

  • 3.1 patch notes updated

    by 
    Eliah Hecht
    Eliah Hecht
    03.27.2009

    As they sometimes do, Blizzard has updated the official 3.1 PTR patch notes. Most of it won't be new to you if you've been following along with all the latest developments, but if not, there's some good stuff in there. The entire patch notes are replicated after the cut, in case you are (for instance) at work and unable to access the Blizzard forums. General All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water. Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. http://forums.wow-europe.com/board.html?forumId=11095&sid=1 Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature. The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place. Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been. Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions). Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

  • Death Knight changes in WoW Patch 3.1 PTR build 9733

    by 
    Eliah Hecht
    Eliah Hecht
    03.27.2009

    Although this wasn't the biggest PTR patch in the world (they're coming smaller and faster now, perhaps suggesting that 3.1 is near), there were still some notable changes for my new favorite melee class. The changes for Death Knights are as follows: Frost Howling Blast cooldown has been reduced from 10 sec to 8 sec. Rime now resets the cooldown on Howling Blast when it procs, in addition to its previous effects. These Frost changes are a clear buff to deep Frost DPS builds. Which was needed, because nobody plays Frost 2h.

  • Paladin changes in WoW Patch 3.1 PTR build 9733

    by 
    Eliah Hecht
    Eliah Hecht
    03.27.2009

    A new build was pushed to the patch 3.1 PTR yesterday, and while the list of changes wasn't huge, there are a few significant ones for paladins: Seal of the Martyr/Seal of Blood now add 48% of weapon damage, up from 22%, to all your melee attacks as holy damage. However, the Judgment was changed from 16% of AP + 25% of spell power + 26% of minimum weapon damage to 11% AP + 18% SP + 26% min weapon damage. In other words, the bonus damage per attack was roughly doubled, while the coefficients of AP and SP on the judgment were cut by 30% (approximately). The general expectation is that this will keep overall damage pretty much the same, while reducing burst damage. This makes the seal play a bit differently in PvP – it's no longer going to hit like a truck when you judge, but you'll get more consistent damage out of it (edited). A benefit of the change is that you won't see quite as big hits on your health when you judge the seal: more survivability in PvE, which is something the blues have shown concern about with respect to this seal. There was one other change: a new talent called Divine Guardian was added, at tier 4 in the Protection tree. Note that this is not the same as the old Divine Guardian, which was reworked and renamed Divine Sacrifice. I do really like the icon, so I'm glad they're reusing it, but the naming is slightly confusing. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • The Care and Feeding of Warriors: You Will Be Forced To Conform

    by 
    Matthew Rossi
    Matthew Rossi
    03.27.2009

    If you've been paying attention to the latest PTR changes, you know that among them is a change to fury that alters the talent Improved Berserker Stance. Instead of providing 10% of AP, it now will provide 20% of your Strength. (It's been buffed since it was first introduced, it was 15% then.) When I saw this I thought it was the greatest change ever... until I remembered there are no strength enchants to gloves in Wrath level content, but just AP. Massacre? AP enchant. Berserking? Provides AP. Blessing of Might? AP. What about most of the rings and almost all of the cloaks and neck pieces available in current Wrath raiding? AP. And of course, what about leather gear you may have been wearing because it's the best in slot, like say the Frosted Adroit Handguards? No strength on those.In short, I went from ecstatic to that sinking feeling you get when you realize that lovely Everglades condo is in fact just swamp. I'd just told everyone how awesome this change was, and here I stood on test with less AP than I had on live. Was it a huge loss? No, about 70 AP or so. But I still felt that lovely combination of chagrin and slight anger that comes from not only being wrong, but being wrong and finding yourself worse off than you'd been. To be fair, the change to 20% has brought the AP back up to close to where it was. My warrior on test is lacking a couple of best in slot items that I've picked up since transfering him, which means that to compare them I have to take off bracers and neck and look at the AP from there, but we're talking a 20 AP drop now. The real issue is buffs like Blessing of Might/Battle Shout and procs like Berserking. On the other hand, Blessing of Kings, Gift of the Wild and Horn of Winter/Strenth of Earth just got better for us.Now Ghostcrawler has waded into the fray, and what he says confirms it: this change is purely meant to force warriors away from wearing leather.

  • Totem Talk: Patch 3.1 and Shamans - The PvP patch

    by 
    Matthew Rossi
    Matthew Rossi
    03.26.2009

    So far, if you look at every PTR round up for shamans we've done here at WoW insider, you'll note that the changes are primarily aimed at PvP balance. There have been a few tweaks to resto aimed at mana regen (like Mana Spring going exclusive with Blessing of Wisdom) but in general, it's safe to say that 3.1 will be the shaman's PvP patch.The most recent PTR build has a confusing bug fix to Totem of Wrath (Okay, so it's not changing to 30 yards, because it was 30 yards anyway and now it will be the 40 yards the tooltip reads) and a nice buff to Storm, Earth and Fire. Each new tank reduces the cooldown on Chain Lightning, meaning that at max rank the six second cooldown will be reduced by 2.5 seconds. Combined with Lightning Mastery, you will be able to cast a Chain Lightning every 3 seconds. While shorter cast times are always good for PvP, this change will affect PvE just as much by giving shamans more casts of chain lightning during AoE pulls. It doesn't really match true AoE, not even with the glyph on, but it's something to add to dropping Fire Nova or Magma Totem. And unlike those, it won't cost you Totem of Wrath to use. There was also this nice discussion of Totem Stomper macros, which I call a nice discussion because it's blatantly in favor of destroying them and scattering their virtual ashes across the wide and bitter plains. So then, if we're patching shamans to be better in PvP, what then is the current status of the class therein? We know that the arena isn't actually setting many people's hearts afire lately, where do shamans fit into this decline? Well, actually, better than some folks... if you're resto, anyway.

  • The Queue: The Scantily Clad Edition

    by 
    Alex Ziebart
    Alex Ziebart
    03.26.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Hello, everybody! I'm going to jump right into things today because I'm sure at least a dozen people will want to shiv me for my answer to our first question, and I'd like to give everyone time to do that.Andrew R. asked..."Why do the females in WoW always wear such scantily clad gear? I don't see how plate armor that exposes half your upper body will do you any good when someone wants to stab you. Isn't it kind of degrading to real women who play the game?"