yasu-kurosawa

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  • NYCC 2010: Our interview with FFXIV's Sage Sundi and Yasu Kurosawa

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.11.2010

    If there were an award for the most controversial game on Massively, that award would probably have to go to Final Fantasy XIV. It's a game with a very different approach to many of the elements that are considered de rigueur for MMOs, which has produced a great deal of affection from some players, a great deal of enmity from others, and a flamewar that burgeons in nearly any thread about even the most innocuous news. I had a chance to sit down at New York Comic Con with Sage Sundi, FFXIV's global online producer, and Yasu Kurosawa, FFXIV's North American online producer. It was certainly an interesting experience to chat with two of the people responsible in no small part for one of my personal favorite games, but both gentlemen were very polite to discuss the game, its worldwide community, and what lessons had been learned already from launch.

  • PAX 2010: Wrassling the FFXIV community with Square-Enix

    by 
    Justin Olivetti
    Justin Olivetti
    09.05.2010

    It was hard to miss Final Fantasy XIV at PAX Prime this year -- its booth loomed large, white and sprawling right inside of the main exhibition hall doors. As players poured in to get their hands on this imminent title, Massively pulled aside Square-Enix's Yasu Kurosawa and Sage Sundi for a chat about managing the global community. Sage deals with more of the global aspect across multiple regions, while Yasu is Square Enix's North America representative and is tasked with bringing the community's voice back to Japan. Unfortunately, we were limited from discussing gameplay aspects of FFXIV, but the pair were open about the challenges and difficulties of handling a community worldwide, especially in regions where the game's developers are not linguistically fluent. Read on for their thoughts on the subject.