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  • Choose My Adventure: Saying goodbye to A Tale in the Desert

    by 
    Karen Bryan
    Karen Bryan
    02.20.2013

    Last week, you advised me to branch out and explore, and that turned out to be the perfect choice, particularly because this is my final article on A Tale in the Desert for Choose My Adventure. I admit that it caught me off guard, and my six-week stint went a lot more quickly than I expected. But before I say goodbye, I have some final highlights from my travels, and I have some overall impressions to share before I turn things over to Eliot next week.

  • Choose My Adventure: My tale in the desert takes an unexpected turn

    by 
    Karen Bryan
    Karen Bryan
    02.13.2013

    Last week, you voted for me to try my hand at making a sculpture in A Tale in the Desert, and I rolled up my sleeves to start the process of rotting flax, spinning twine into rope, and weaving linen. And then my sunny days in the desert were trumped by about two feet of snow. Thanks to the blizzard this past weekend, my opportunity to play was truncated, and while I'm frantically trying to wrap up my sculpture, I wasn't able to finish it in time for this week's column. Fortunately, I still have plenty to report.

  • Choose My Adventure: Exploring Egypt in A Tale in the Desert

    by 
    Karen Bryan
    Karen Bryan
    01.30.2013

    What a week it's been! Last week, you decided that I should build my compound first, and focus on architecture as my first principle to work on. That turned out to be a great selection for me, and I kept myself busy collecting all the materials to pay the tuition and then start construction. But I couldn't help but wander off the path a bit. Every time I turned around, I was bumping into something that made me wonder A) what it was, and B) how it was made. And as helpful as the wiki is, I needed to search out players who could help teach me faster than any wiki could. Did I succeed in making some connections? And did I rip out my hair over the ripping of grass? Check out the highlights of my past week in A Tale in the Desert.

  • MMObility: The argument for a time-limited server

    by 
    Beau Hindman
    Beau Hindman
    01.06.2012

    If there is one thing we MMO gamers love about our favorite games, it's the fact that they go on almost forever. Even when we log off, the virtual worlds we inhabit exist without us. Players continue to adventure, craft and explore the game world as we sleep. It's exciting, and it separates MMOs from the rest of the gaming flock. But what if the world ended? What if the ending of the world was part of the gameplay, an understood happening that marked not only the end of one chapter but the fresh beginning of another? Time-limited servers end, just as I described. While I have not seen the mechanic much in "standard" MMOs, only appearing really in a handful of titles like A Tale in the Desert, there are quite a few MMORTS titles that use it. In fact, some of the most popular MMORTS games out there use time limits in their games. It would seem that many players enjoy the occasional destruction or closing of their worlds. Would the mechanic work for other games? How can mobile gaming benefit from the short-term servers?

  • A Tale in the Desert VI begins tomorrow

    by 
    Matt Daniel
    Matt Daniel
    12.02.2011

    A Tale in the Desert V is coming to a close, and of course that means that A Tale in the Desert VI is just over the horizon. For the uninitiated, this means that the current arc of events will be coming to an end and players will be starting from scratch. However, that doesn't mean that all was for naught. Though the players themselves have to start anew, the achievements of Tale 5 remain in place. Players succeeded in building four new monuments, which will lead to four new Tests designed by the team's Oracles for Tale 6. The new Tale goes live at noon EST tomorrow, December 3rd, so you have one more night to prepare yourselves before another unique Tale begins. To get in on the action yourself, just head on over to the game's official site.

  • The Game Archaeologist spins A Tale in the Desert: A talk with Teppy

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2011

    I have to say, I have nothing but admiration for lone wolf-style developers who decide to pish-posh giant studio teams and massive budgets and jump into the game-making mosh pit anyway. Andrew "Teppy" Tepper is one of these visionaries who had an idea for a unique MMO and took it to fruition. I mean, most of us come up with "totally tubular" notions for online games, but how many of us make it happen? Outside of a couple of doodles on a Post-It, that is. In our second week covering the fascinating sandbox world of A Tale in the Desert, The Game Archaeologist had the pleasure of sitting down with Teppy to get his perspective on how one man bootstrapped his way into the MMO world. He also dishes on the team's next MMO project, which we'll be talking more about on Massively later this week. So what's it like to create the ultimate sandbox in Egypt of all places? Teppy, take it away!