ability-delay

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  • SWTOR pushes out ability delay improvements with promises of more to come

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2012

    BioWare wants to let you know that Star Wars: The Old Republic is sorry it hasn't been as responsive to your needs lately, and that after weeks of counseling (and back-room coding), its fledgling MMO is prepared to make up with you. Principal Lead Combat Designer Georg Zoeller announced today that the infamous ability delay should be clearing up nicely, thanks to an overnight 1.1.0b patch. He says BioWare didn't want to wait until the next big patch to roll it out, opting to instead deliver it as quickly to players as possible. However, Zoeller also notes that the team "is not done improving combat responsiveness" and has several other tweaks and fixes in the work for patch 1.1.1. Other areas of improvement that BioWare is investigating include UI clarity, making cast bars more accurate, and rectifying timing differences for specific abilities and animations.

  • SWTOR to get ability delay fixes but no Valor rollback [Updated]

    by 
    Matt Daniel
    Matt Daniel
    01.20.2012

    Oh, happy day! BioWare's Georg Zoeller has posted a new entry on the Star Wars: The Old Republic official site addressing the incredibly frustrating ability delay that has had players up in arms. Zoeller states that the team has found a number of issues, including abilities on cooldown being displayed as usable, unreliable instant abilities, and significant input delay in "certain game situations, most notably (but not limited to) fast-paced PvP." The team has worked out the two former bugs and is scheduled to get the respective fixes onto the public test server in the next update. Work on the latter issue is in "the later stage of testing," and the team hopes to be able to roll it out onto the live servers "very soon." Here's to hoping that when Zoeller says soon, he means "soon" and not "soon™." [Update: A second dev blog, this one by BioWare's Jeff Hickman, explains the situation with Ilum PvP and why the team decided not to rollback Valor points in the wake of recent exploits. He does promise that the team will use game metrics to take action against the worst offenders if merited.]