absorb

Latest

  • Skill Mastery: Astral Shift

    by 
    Matt Low
    Matt Low
    05.11.2012

    One of the early shaman survival cooldowns that you can get at level 15 is called Astral Shift. It isn't flashy or super awesome or anything. But an emergency damage reducer on a 2-minute cooldown could be just what you need to stay alive and continue DPSing (or healing). It doesn't reduce only magic damage. Nor does it reduce only physical damage. It reduces any damage! In case you feel two minutes is too long, you have some alternatives. Nature's Guardian is an effect that can kick in once every 30 seconds, which might potentially save you (although the next hit you take could be lethal). Stone Bulwark totem is another alternative that places a shield on you which refreshes and adds additional absorb amounts every five seconds after. The theme of the level 15 shaman talents revolves around survival and damage mitigation. Raiders may lean more toward Astral Shift, but I'm using the Stone Bulwark totem for the purposes of questing and leveling. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The Light and How to Swing It: Holy paladin patch 4.1 roundup

    by 
    Chase Christian
    Chase Christian
    05.01.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, or catch me weekly on the Matticast. The section of the patch 4.1 notes dedicated to holy paladins was particularly sparse this cycle. The only significant change was the buff to our Illuminated Healing mastery, as the Aura Mastery / Crusader Aura interaction was supposed to be changed some time ago. Some holy paladins may have been concerned with the note about Word of Glory receiving a 20-second cooldown, but luckily that's neutralized by an addition to Walk in the Light, one of our passive mastery bonuses. The bulk of new content in patch 4.1 comes from the revamped troll instances of Zul'Gurub and Zul'Aman. New dungeons means new gear, and that includes several new epic items that are of interest to holy paladins. Guild challenges also introduce sizeable rewards for running dungeons in a guild group, and so you'll be dragged into healing these new 5-mans in no time. There's also the possibility that the new Call to Arms feature could yield bonus loot for healers volunteering to pug a heroic, but I haven't seen the little bag icon move from the tank icon since the patch's release.

  • The Mog Log: Absorbent

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.02.2011

    By the Twelve and by the Goddess, it's good to be back. Logging back into Final Fantasy XIV was a unique pleasure, one that honestly had nothing to do with the changes to quest experience from Monday or anything else. It was due to the simple fact that I had missed the game, and if I had been in the middle of more projects with Final Fantasy XI, I would have been equally happy to log back in there. (It was still nice, but it's more a matter of seeing an old friend come back than anything.) Now, for the past couple of weeks I've been vaguely hinting at talk about Thaumaturges, so it seems only fair that I use today as an opportunity to stand and deliver. I'm going to talk about one of my favorite abilities within the class, a set of skills that really starts upping the synergy between Disciples of Magic and Disciples of War. I'm speaking, of course, of the four major Absorb skills, which I loved when they were on Dark Knights and I love even more when I can toss them on any character I choose.

  • The Light and How to Swing It: The Val'anyr effect

    by 
    Chase Christian
    Chase Christian
    08.01.2010

    Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how our new mastery bonus will affect the class. Every class was designed with a specific flavor in mind. If you read Blizzard's official descriptions of the classes, you'll see that skills and abilities were not assigned at random. These paradigms of thinking for each class pulled from fantasy archetypes and characters from Warcraft's rich lore. Each class had a purpose, and those purposes were what made the game diverse. With 40 people in a raid, you could easily assume that every one of these crucial roles was filled. Unfortunately, that doesn't carry over to today's raiding scene. With the seemingly constant shrinkage of the de facto raid size from 40, to 25, to 10, it's become more and more difficult for the developers to ensure that we'll have all of the tools and abilities available in the game. Blizzard's faced with the tough challenge of trying to ensure that each class stays unique, but also allowing for enough overlap that you're not forced to raid with a perfect mix. Bloodlust has always been the posterchild for this war between uniqueness and homogenization. Shamans have claimed that Bloodlust is their right alone, but the developers decided to give the ability to mages as well. Discipline priests, the sleeper healers of Wrath that went from useless bubblers to raid-shielding gods, were next in Blizzard's sights. Luckily for us, the devs chose paladins to be the recipients of this socialist disbursement.

  • Spiritual Guidance: Disc Priest gives Arcane Mages 600+ spellpower

    by 
    Matt Low
    Matt Low
    04.26.2009

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI blog for all classes. Today, Matt teams up with Arcane Mages to deliver some serious pain! It's not very often I write posts about DPS. It becomes even more rare when I write about Mages. My only wish out of Mages is for them to learn another rank of Conjurable food and water.It's at the point now where I need to consume two of them to get a full mana bar back nearly.

  • Power Word: Barrier may not be coming

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2009

    I may prefer Shadow as my Priest's primary spec, but the Discipline tree has also made a special little place for itself in my heart. When I need a change of pace, playing Discipline is really enjoyable. I probably pay attention to changes to the Discipline tree almost as close as the Shadow tree for that reason. Even if I don't play it a lot, I love it. When they announced a new spell coming for the spec, Power Word: Barrier, I geeked out over it just as much as Matticus, our resident Discipline Fanatic.Unfortunately, Power Word: Barrier has yet to make an appearance on the PTR, and it turns out that we may not see it at all. It's still a possibility, but that's the extent of it. I can sort of see why they would hold off on it, or even change their mind about it. Discipline has gone through a lot of changes in patch 3.1, most of it a really big numbers game. Discipline is a great tree, and while most players might not 'get' the damage mitigation/prevention thing, it's a really powerful mechanic and probably one they need to be careful with.

  • MIT fabricates nanowire mats to selectively absorb oil

    by 
    Darren Murph
    Darren Murph
    06.01.2008

    A team of astute MIT researchers have developed a sophisticated new material that could help control, contain and lessen the environmental impact of future oil spills. The creation is a mat of nanowires that actually looks a lot like paper, but unlike the material your paycheck gets printed on, this stuff can "selectively absorb hydrophobic liquids (oil-like liquids) from water." We're talking about a membrane that can "absorb up to 20 times its weight in oil, and can be recycled many times for future use." Outside of this, it could also be used in water filtration processes and for designing the next great wetsuit. Okay, so we're making that last one up, but don't dare say it's beyond the realm of possibility.[Via NewScientist]