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  • TimeGate expanding publishing biz, also working on 'very big project' for another pub

    by 
    Ben Gilbert
    Ben Gilbert
    01.31.2011

    Like many indie developers, TimeGate Studios' origins are humble. "We set up a card table and called it TimeGate. That was a little over 12 years ago," president and CEO Adel Chaveleh recalled during our recent meeting. "We knew the game we wanted before we knew how the hell to make a game," he added with a wide grin. That game was Kohan: Immortal Sovereigns, which went on to earn an 87 Metacritic score and a handful of awards. Today, TimeGate isn't far from launching its first digital-only title, Section 8: Prejudice -- the sequel to 2009's Section 8 -- and Chaveleh is noticeably excited about the prospects of the company's future in publishing. "In the midst of a year, not only did we finish development of the whole sequel, but we've switched our whole business model, and we've built that internal publishing infrastructure," he beamed. "Now that we've got that pipeline established, we're looking at more content -- both internally, and we're starting to talk with some external developers, as well, about being a conduit for either their content or helping us develop content." Chaveleh wouldn't reveal any of these collaborators, but it's clear TimeGate understands that, whether physical or digital products, the publisher still holds all the cards. %Gallery-115412%