aditi-grid

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  • Second Life objects to become HTTP-aware

    by 
    Tateru Nino
    Tateru Nino
    07.08.2009

    While Second Life users wait with 'bated breath for the SLS 1.27 deployment that will sort out a large number of crippling group communications failures, there's an extra bonus lurking in the code. SLS1.27 will be adding an HTTP-in feature which will allow HTTP requests to be sent to Second Life objects. At present, Second Life objects can only 'dial out' to external Web-servers and services, but with few practical methods of communicating that external data and resources have changed, many object creators have had to settle for frequent polling of Web-services for data.

  • SLS 1.22.3 rolling out this week

    by 
    Tateru Nino
    Tateru Nino
    06.10.2008

    After less than 24 hours on the preview grid (Aditi), Second Life server 1.22.3 is being rolled out on the main grid (Agni) starting, well, now. The first rollout is the pilot deployment of roughly 160 simulators, and should only take a few minutes. Half the grid will be updated from 5AM to 9AM SLT tomorrow morning (Wednesday, 11 June US Pacific time), and the remaining half of the grid between 5AM and 9AM the day after (Thursday, 12 June). The only listed fixes for this release are two exploitable simulator crash bugs, and three group permissions fixes, specifically SVC-2489 (relating to object rezzing), SVC-2495 (also related to object rezzing), and SVC-2499 (which is, you guessed it, also related to object rezzing). Given the small number of fixes involved, maybe this release has gotten enough time on the preview grid -- only time will tell.

  • Historic teleportation: One small step for Ruth

    by 
    Tateru Nino
    Tateru Nino
    06.06.2008

    According to Zha Ewry, at 11AM SLT (US Pacific time), Zha Ewry, Layla Linden and Tess Linden completed a successful cross domain teleport from the Second Life Aditi (preview) grid to an OpenSim simulator, essentially a teleport of the agents from one virtual world to another, and the first demonstrable step in cross-virtual-world interoperability. No avatars or assets were transferred, so everyone arrived as Ruth (the generic, default avatar). Only the agents made the cross-grid jump as there is no current support for transferring anything else, but this is a huge step forward in the Agent Domain login prototypes. In a sense, it's the virtual world equivalent of the first Moon landing.

  • Avatar puppeteering code has strings attached

    by 
    Tateru Nino
    Tateru Nino
    06.05.2008

    Avatar puppeteering has unexpectedly turned up as a source-code branch in the Second Life viewer source repository. This is still a largely abandoned feature, but the code is being put in front of open-source developers to see if they can actually do anything with it. It is important to stress that the code is far from complete or fully-tested. There is a simulator on the Aditi (preview) grid which has some matching code written for it (the simulator is called Puppeteering - and may only be accessible by logging directly into the sim). The simulator code is also unfinished, insufficiently tested, and likely not stable. If none of that dissuades you, and you'd like to play with this code, then good luck! Learn more about Avatar Puppeteering.