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  • Tube TVs, VCRs and magnets give 'Alien: Isolation' its signature look

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.07.2014

    From Halo to Dead Space and countless titles in between, the influence of the Alien franchise can be felt just about just about everywhere in video games. But hardly any of the releases starring the titular onyx xenomorphs actually capture aspects of what made Ridley Scott's beloved 1979 sci-fi flick so special -- a feeling that somewhere in space this could all actually happen. To do that, the team behind Alien: Isolation (out today for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One) had an altogether different plan of attack: a retro lo-fi aesthetic that limited them to not having any technology in the game couldn't have existed on-set in 1979. Achieving that took some creativity on the part of developer Creative Assembly, though. "Lo-fi didn't necessarily mean crappy," creative lead Alistair Hope tells us. "It's just that it's more of a stamp in time and an approach. We're doing sci-fi set in the future, but there's no sense that the crew on the Nostromo should be looking for a massive sci-fi gun... It's a disillusioned view of the future."