alliances

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  • Officers' Quarters: Forging alliances for Mythic raiding

    by 
    Scott Andrews
    Scott Andrews
    02.24.2014

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. In the wake of Blizzard's announcement that Mythic raiding would only support 20-player raids, 10-player Heroic guilds have been left wondering how they will adjust. This week, one guild member wants to know how to manage a successful alliance with another 10-player raiding guild. Hi Scott, I'm a member of a small 10-man heroic raiding guild. We have been worried about the changes to raiding that are coming in Warlords of Draenor, since we are a very close-knit guild of friends. Most of us have been raiding together since early Wrath. We haven't been looking forward to recruiting 10+ more people, so we were thinking of resigning ourselves to running the new Heroic (current Normal) content and hoping not to get bored or lose too many members to other guilds. We recently received the offer of a guild alliance from another 10-man heroic guild on our server.

  • EVE Evolved: The Bloodbath of B-R5RB

    by 
    Brendan Drain
    Brendan Drain
    02.02.2014

    To the vast majority of gamers, EVE Online is an unforgiving sci-fi dystopia that's one part epic sandbox stories and nine parts spreadsheet. Once or twice per year, the gaming masses get a glimpse of the game's true depth when stories of incredible wars, political corruption, and record-breaking heists spread across the internet like wildfire. From the 2005 Guiding Hand Social Club heist that was plastered over the pages of gaming magazines to last year's infamous Battle of Asakai, tales of big events from EVE have always managed to grab the gaming media's attention. This week saw the largest record-breaking battle to date as a total of 7,548 players belonging to EVE's two largest megacoalitions fought for control of an innocuous dead-end solar system in the Immensea region. A total of 11 trillion ISK in damage worth over $310,000 USD was inflicted during what has now become known as The Bloodbath of B-R5RB and is allegedly the largest PvP battle in gaming history. The odd story of how the fight started and its record-breaking destructive scale are both big news, but the unsung heroes of B-R5RB are the people who work behind the scenes to ensure that the server can remain online during major battles. In this week's EVE Evolved, I look at how one player forgetting to check a box on a form sparked this immense battle and how technologies like Time Dilation help to keep the server online when the ship hits the fan.

  • EVE Evolved: The Siphon Unit in Rubicon

    by 
    Brendan Drain
    Brendan Drain
    10.20.2013

    EVE Online will soon let players steal valuable resources from each other, and not everyone is happy with it. The upcoming Rubicon expansion will add a new Siphon Unit structure that can literally siphon off materials from a starbase's moon harvesters and simple reactors. Preliminary details on the structure were released in a new devblog this week, sparking debate over whether the new item will be a useful tool for disrupting entrenched nullsec alliances. Many expected the siphon to be a minor annoyance to starbase owners, with the presence of a siphon being easily discovered and a limit of one siphon per starbase established. In reality, one siphon unit can rob a starbase of 60% of the output from a moon harvester or 12.5% from a simple reactor, and there's no limit to how many can be stacked on an individual starbase. It'll take only two of these to completely shut down a single moon-mining operation, and the owner will get no warning whatsoever that it's happening. In this week's EVE Evolved, I look at how the Siphon Unit will work, its stats, various ways to protect your starbase from it, and what the long-term implications may be for EVE.

  • EVE Evolved: Colonising deep space

    by 
    Brendan Drain
    Brendan Drain
    07.28.2013

    If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been mostly filled with bug fixes and improvements to existing gameplay, but the goal is now to begin delivering an epic vision of deep space exploration, colonisation, and PvP raids on enemy infrastructure. The five year roadmap toward this goal includes the addition of player-built stargates and completely uncharted solar systems to locate, explore and build an empire in. If the very idea of that doesn't make shivers go down your spine, something may be wrong with your central nervous system. CCP has opened new space before with the addition of the drone regions in nullsec and some new lowsec systems for faction warfare, but it wasn't until 2009's Apocrypha expansion that we saw a true exploration and long-term colonisation effort get underway. I think the intoxicating draw of wormhole exploration was primarily due to the fact that the new systems were hidden and the information on them wasn't public. Just adding new solar systems to the existing stargate network wouldn't have had the same effect. Nordgren's vision may take up to 10 expansions to fully realise, but what kinds of features will we need in those expansions to recreate true exploration and deep space colonisation? In this week's EVE Evolved, I look at some of the challenges CCP will have to overcome to make deep space colonisation a reality and what small steps could be taken in each expansion to get us there.

  • EVE Evolved: The battle of Z9PP-H caught on camera

    by 
    Brendan Drain
    Brendan Drain
    07.07.2013

    If you're the kind of person who loves reading about the political shenanigans that go on inside EVE Online, you should be aware that a colossal war has erupted in the wake of the Odyssey expansion. The expansion redistributed the value of nullsec moons and gave the two largest alliances in the game, the Reddit-based TEST Alliance and Something Awful-spawned GoonSwarm Federation, a good excuse to go to full-scale war. Allies have piled in on either side, and nullsec has erupted into full-scale region takedowns, spy-jacking, and more of the lovely political tomfoolery we love to hear about. EVE News 24 has been doing a good job of keeping players up to date on what's happening in nullsec, and its reporters are not the only ones keeping tabs on the war. Streamer Mad Ani has been setting up cameras in strategically important locations throughout the contested regions and providing live coverage of huge battles whenever they happen. A few days ago, the war came to a head in what could have been the deciding battle of the entire Fountain invasion. Over 4,000 people watched the stream as TEST's entire capital fleet of over 100 carriers was taking a pounding in Z9PP-H, when suddenly the server crashed and disconnected everyone in the fight. In this week's EVE Evolved, I look at what happened in the battle of Z9PP-H, how CCP crashed its biggest piece of PR in months, and how player livestreams are changing the face of EVE Online for the better.

  • Xsyon update focuses on in-game economy

    by 
    MJ Guthrie
    MJ Guthrie
    04.19.2013

    Although it's been a while since the post-apocalyptic sandbox Xsyon has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more. Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full patch notes. [Source: Notorious Games press release]

  • Galaxy on Fire Alliances takes Fishlabs' setting in a new direction

    by 
    Mike Schramm
    Mike Schramm
    04.01.2013

    A little while back, Fishlabs announced that they were working on a new title in the Galaxy on Fire space exploration series of games, and that it would take a bit of a new direction, as a strategy MMO rather than as an action title. Last week at GDC, I got to sit down with the company and see the new game, and I can say it was very impressive indeed. Fans who just wanted to play another version of the same game may be a bit disappointed, but Alliances represents a great new direction for the series, and has provided a good chance for Fishlabs to use this great engine they've built to show off their talent in another genre. I'm not sure quite what this genre is called: I guess "strategy MMO" is closest, but Alliances falls in line with quite a few other games, where players build up buildings (in this case on a rotatable planet) to gather resources like metal, gas and crystals, and then use those resources to build units that can go out and conquer more planets. Evony is probably the biggest of these kinds of games, but I've played quite a bit of Lord of Ultima and TribalWars as well. The one big advantage Fishlabs has here, of course, is their engine, which runs beautiful graphics on the iPad or the iPhone. As you might imagine, this means the planets that you'll be building on are gorgeous, and spin around in full motion, even with various animations and touches for each type of building and resource. Zooming out from your own planet, the galaxy map is also very impressive. You can see other players around you, and once you've assembled some units, you can send them out to spy on other settlements, or send them out into battle. Galaxy on Fire has a big, rich setting already, and while Fishlabs says the two games won't tie together directly (so you won't see Galaxy on Fire's hero as a unit), all of the ships from the action title can be seen in the strategy title, in full graphical closeup fidelity. In addition to browsing through and building your ships, when you send them out into battle, Fishlabs has created a "battle report" that lets you see the action. You can simply see the results of a battle, or you can load up a replay that shows you, from a ship bridge styled after whatever faction you're aligned to, the full battle with all of the ships involved flying back and forth through space. It's very impressive -- you're not directly controlling any of it, but it is cool to watch the battle play out to see what happened. Fishlabs says the Galaxy on Fire series has done very well for them, but at this point the budget for a main series game is "easily in the seven-digit" range, and so putting a new one of those together is a task that can take up to three to five years. Alliances should be done much quicker for them -- they're expecting to see a release sometime later on this year, around September or October. They're hoping it will monetize a little better for them as well: The game will be free to play, with some in-app purchases offering extra resources or units. Alliances will be an iOS exclusive to start, though Fishlabs says it is talking to partners about a PC version eventually. The company has released Galaxy on Fire on the Mac App Store, and says "that was a good deal" for them. But for now, the emphasis with Alliance will be on iOS. Fishlabs is hoping to give Galaxy on Fire fans a new taste of the setting, and hopefully pull in some new players to the series as well.

  • EVE Evolved: EVE's Odyssey expansion could be incredible

    by 
    Brendan Drain
    Brendan Drain
    03.31.2013

    When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game. Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration. In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

  • Colossal 3000-man battle rocks EVE Online

    by 
    Brendan Drain
    Brendan Drain
    01.27.2013

    What started out as a few EVE Online alliances forming up PvP fleets last night rapidly evolved into one of the largest PvP battles in the game's history. Reports indicate that a total of over 3,000 players may have been involved in the colossal battle in the lowsec system of Asakai in the early hours of this morning, with hundreds of corporations taking sides in the conflict. The battle officially centred around a Liandri Covenant staging starbase in the Caldari faction warfare system of Asakai, but things rapidly got out of control as practically every major alliance with a capital fleet threw its own forces into the mix for a bit of fun and the chance to kill a titan or two. The system peaked at around 2,800 players fighting simultaneously, just 300 short of beating 2010's world record battle in LXQ2-T. Lag set in with around 700 players in the system, but EVE's Time Dilation feature kept the server running amicably up into the thousands of players. At the peak of the battle, the system was running at just 10% normal speed and people were experiencing several-minute delays on module activations. Dozens of valuable capital ships and supercapitals were destroyed, in addition to several titans worth several thousand dollars each. A few players filmed parts of the action and have shared footage of the slow-motion battle on YouTube. [Thanks to BobFromMarketing for the tip!]

  • EVE Evolved: Top ten ganks, scams, heists and events

    by 
    Brendan Drain
    Brendan Drain
    10.28.2012

    It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.

  • The Repopulation broadcasts its first public gameplay footage

    by 
    Justin Olivetti
    Justin Olivetti
    04.09.2012

    Drips and drabs of information about the sci-fi sandbox The Repopulation have been coming in, but as with any title in early development, it's never enough to satiate the masses who want the whole scoop. So consider today's bounty of the first gameplay footage and a lore piece as an appetizer to tide you over until the main course. The gameplay video demonstrates one of the core features of The Repopulation: its city-building system. During the 12-and-a-half minutes the video runs, fans can check out how cities are put together piece by piece using a wide variety of tools and fellow player cooperation. The devs also take this opportunity to discuss the UI, controls, and how alliances work in the game. The team also posted a lore piece called Leesa's Story on the site. The vignette introduces the titular character, a cook who also happens to be a cook, and her misguided adventures going duck hunting. The Repopulation is currently accepting signups for its alpha testing, which begins in June. You can watch the full video after the break. [Thanks to J.C. for the tip!]

  • Players manipulate SWTOR's guild system to create a premature Oceanic server

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2012

    We find that player ingenuity is always quick to take up the slack left by MMO studios. In the case of Star Wars: The Old Republic, the initial lack of Oceanic and Asian servers prompted players in those regions to come up with a unique solution: to create a server of their own, using BioWare's own system to their advantage. Many MMOs have unofficial servers for regions and rulesets, but pulling them together can take an incredible amount of work and still end up halfway done. However, Oceanic and Asian players wanted to make sure that they all rolled on the same server right on launch day, so guilds began to get in contact with each other and use BioWare's own guild registration system to link Republic and Empire groups together in an Oceanic "daisy chain." Because the system was designed to put as many allied and adversary guilds together on a server, the entire daisy chain was planted on a NA west coast server, Swiftsure. In one smart move, the Oceanic and Asian population had their own place to call home. The story of Swiftsure as a temporary refugee camp for these players is coming to a close, as SWTOR is officially launching overseas on March 1st -- and the population will be offered a free transfer to the new servers. Still, it goes to show you just how inventive players can get.

  • EVE Evolved: Learning to let go

    by 
    Brendan Drain
    Brendan Drain
    07.17.2011

    Bombarded by the epic stories emerging from EVE Online's colossal social sandbox, thousands of MMO addicts per month give in to temptation and pick up a free trial. Most drop the trial for one reason or another, but those who continue on to a full game subscription often fall into a common trap. Some enjoy the concept of the game enough to subscribe for a month, and a portion of those get invested enough in skill plans and the mission grind to stick about for two or three months. It's rare for a new or trial player to actually get into PvP or start creating the same epic sandbox stories that drew them to the game in the first place, but this is exactly what they should be doing right from day one. New players often spend their entire trial or first month of gameplay attempting to grapple with the enormity of EVE, absorbing as much information as they can in order to make informed decisions for themselves. It's easy to fall into the trap of thinking months of training skills and learning the basics of the game through reading or PvE will be required before you can PvP competitively or begin crafting your own epic story. I firmly believe that the real learning curve of EVE is in learning to let go of these ideas and to accept the loss of ships or items as part of the game. I believe new players need to discard their pre-conceived notions of death penalty, what skill points represent, and the idea of preparing for endgame. In this week's EVE Evolved, I look at how EVE is actually very forgiving for new players getting into PvP immediately, I challenge the learning curve myth, and I encourage new pilots to drop themselves into EVE at the deep end.

  • The Guild Counsel: Simple ways to build a successful alliance

    by 
    Karen Bryan
    Karen Bryan
    05.26.2011

    Recently, we looked at the benefits and pitfalls of guild mergers. While a merge is something that can work, it's a pretty drastic step that comes with some big risks. The alternative to a mergers is an alliance, and over the years (and much less direct competition thanks to instancing), it's something that's becoming much more common. Alliances are definitely more low-impact than a merge, and they give guilds the option to back out if things aren't clicking. But if not carried out just right, alliances can put enormous stress on a guild and enormous pressure on guild leaders. In this week's Guild Counsel, we'll take a closer look at ways to help make a guild alliance successful.

  • EVE extended downtime has some unfortunate consequences

    by 
    Brendan Drain
    Brendan Drain
    11.02.2010

    reddit_url = "http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/"; reddit_target="gaming"; Tweet Early this morning, the EVE Online server underwent an extended scheduled downtime for the deployment of the Tyrannis 1.2 patch. The patch deployment proceeded as planned and almost exactly to schedule, with the entire downtime lasting around 12 hours. When the servers came up, however, members of some nullsec alliances noticed that something was amiss. All of a sudden, a number of systems in Delve that had been vacant before the downtime were now owned by Reddit-based alliance Test Alliance Please Ignore. It soon became apparent that Test Alliance had placed territorial control units in the systems just before the extended downtime began. Under normal circumstances, territorial claim units must be protected by a fleet for the six hours they need to start up. During that time, enemy fleets have a chance to engage the hostile force and destroy their claim unit. If the six hours pass without event, ownership of the system is then awarded to the alliance that placed the structure. By placing the structures immediately prior to the extended downtime, enemies of Test Alliance were unable to contest the claim, which meant it automatically succeeded. What happened next has been the cause of a great deal of controversy on the EVE forums and Reddit. Skip past the cut for a run-down of what happened next.

  • EVE alliance tournament finals start today

    by 
    Brendan Drain
    Brendan Drain
    06.19.2010

    For those of you who have been following EVE Online's eighth annual alliance tournament, this weekend marks the spectacular conclusion of the past two weeks of fierce competition. The 64 initial entrants have been whittled down to 32 final teams, to be matched against each other to find which alliance has what it takes to crush all opposition. You can tune into the event's live coverage, beginning today at around 15:00 GMT (11AM EDT), via CCP's high-definition tournament feed. To encourage people to watch the feed live rather than just waiting for the YouTube videos, CCP will be giving away some huge prizes to a few lucky viewers at random. They have two NVIDIA GTX 280 graphics cards and a full set of E-ON magazine issue 1 to 20 to give away. In addition to the usual commentary on matches in progress, coverage of this final weekend of fighting will feature a live studio. Between matches, guest PvP experts and CCP developers will be discussing the state of play live on camera. As usual, CCP have prepared a few interesting videos for the interludes that offer a glimpse into the development of EVE. This year, they'll be giving us a look at their impressive "Video Production Team," and both CCP Hammer and CCP t0rfifrans will be on the show to talk about their latest projects. Videos of the finals will be put on the CCP Games YouTube channel in a few days, but there's nothing quite like watching coverage live. If you missed any of the matches in the first or second qualifying rounds, those videos are now also on YouTube. Skip past the cut to watch CCP's hilarious teaser video for Alliance Tournament 8's live coverage weekend.

  • Get ready for the second round of EVE's alliance tournament

    by 
    Brendan Drain
    Brendan Drain
    06.12.2010

    The second round of EVE Online's annual alliance tournament event begins today. If last week's matches were any indication, this second round of qualifiers is going to be awesome to watch. In the first round, the 64 alliances entered in the tournament fought in 32 1-on-1 matches with opponents drawn at random. Teams gained points for each ship they killed, plus additional points for winning their match. In this weekend's second round, the 64 teams will head back into the arena for their final qualifying match. Each team will be matched against another of similar ability based on their performance in the first round. Tune into the tournament's live video stream, starting as of the moment this post goes live and ending late in the evening. The stream picks up again tomorrow at the same time for day 2 of the second qualifying round. If you've missed the first qualifying round, you can watch the matches in high definition on the official alliance tournament website. CCP has uploaded videos from the first round of qualifiers and even written up a great battle report on each match. Skip past the cut for a list of all 32 matches, links to their videos and a quick note of the ships on each side. Don't worry, there are no spoilers in this article, only links to some awesome PvP matches.

  • EVE's Alliance Tournament VIII kicks off today

    by 
    Brendan Drain
    Brendan Drain
    06.05.2010

    Today marks the start of EVE Online's eighth annual Alliance Tournament. Each weekend for the next three weeks, teams from 64 alliances will face each other on an even playing field where strategy and execution are the deciding factor. Using expert commentators sourced from the EVE community and live video streaming of the event, CCP Games do their best to make the tournament a great spectator sport for the average player. For those that enter the competition, it's a chance to prove that their alliance has what it takes to come up with winning tactics and execute them flawlessly. The first qualifying round is already underway and you can tune into the matches through CCP's live video stream.

  • Waging WAR: Elitist alliances and RvR

    by 
    Greg Waller
    Greg Waller
    05.29.2010

    No matter where you go in the MMO-verse, rivalries are bound to happen, and Warhammer Online: Age of Reckoning is no different. In most cases, these rifts are the exception and not the norm; whether they manifest as a heated argument in scenarios, or a realm-wide feud between established guilds or alliances, there's always going to be some sort of drama. This week, Waging WAR takes a look at how the exception to the rule can affect the game as a whole. A few days ago I was playing on one of my Tier 2 alts running around with an open warband in the Shadowlands. We were taking some keeps and battlefield objectives for renown and influence, since the Tier 2 High Elf elite influence item is well worth the effort. As it turns out, a few of my guildmates were also leveling in the same warband. We ran into a keep defense at Spite's Reach that we weren't really prepared for, but we managed to muster a decent siege in short order. The hot oil started pouring and some area-of-effect magic started to blanket the warband on the ground as we pounded on the door. One of the players in my guild, a dedicated veteran (though not an officer), refused to heal someone else in the warband. I asked him why and he told me that it was because the person was in another specific guild, with no real reason beyond that simple fact.

  • EVE Online Alliance Tournament VIII sign-ups open on Monday

    by 
    Brendan Drain
    Brendan Drain
    04.11.2010

    The Alliance Tournament is one of EVE Online's annual highlights. Loved by participants and watched by hundreds of excited fans, the tournament is a showcase of EVE's combat mechanics and pure strategy. With the interesting new "flagship" rule to shake things up and the usual commentary on EVE TV, this year's tournament in June is definitely something to look forward to. In a recent news post, CCP confirmed that sign-ups for teams officially open on April 12th. Alliances wanting to enter have until April 23rd to submit their interest in taking up one of the 64 slots in the event. Most of the slots for this year's tournament will be assigned to applicants completely at random, with last year's winners being guaranteed a spot. In an effort to make sure EVE's big alliances aren't excluded by the luck of the draw, eight slots will be reserved for auction. Alliances will bid against each other for one of the eight guaranteed spots, allowing eight of EVE's richer alliances to choose to secure their slots. There are enough slots left over, however, that those who don't enter the auction will still stand a very high chance of winning a slot at random. To help reduce the number of absentee entrants from last year's total, every alliance entering will also have to pay a 2 billion ISK non-refundable sign-up fee. CCP Claw has helpfully summarised the entry conditions and procedures in a post on the EVE Online forums.