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  • SDCC 2010: Up, up and away at the DCUO panel

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2010

    Are you pumped for DC Universe Online after watching the recent "Who Do You Trust?" trailer or our own interview with John Smedley? We can hardly blame you -- it's tough being a superhero waiting in the wings. While we count down the days until its November 2nd launch, there's a lot more DCUO goodness to be had. Massively was on hand at the DCUO panel at this year's San Diego Comic-Con, where Jens Andersen, Chris Cao, Marv Wolfman, Jim Lee and Mark Hamill (who is reprising his voice work as the Joker) were on hand to answer questions about DC's upcoming title. Hit the jump for the full skinny on time travel, heroes, villains and Bat-shark repellent.

  • Jim Lee on how he came to work on DC Universe Online

    by 
    James Egan
    James Egan
    12.12.2008

    Comic book fans and gamers looking forward to DC Universe Online are likely familiar with the work of Jim Lee. What some comic fans may be less familiar with is Lee's interest in videogames, even before he got involved with DCUO as Executive Creative Director. Indeed, Jim Lee's twin passions in life are comics and videogames, he said in an interview with 1UP's Billy Berghammer. Lee discusses how he came to work on a project that brought those passions together -- DC Universe Online -- and what he's doing to breathe life into the game. The interview ranges from Lee's first steps into the comic book industry to creating the best-selling comic book in history, and beyond. Lee also brings up some of the goals he and the DC Universe Online team have in terms of storytelling, including the introduction of tertiary characters from the DC universe that haven't ever been featured in videogames before. (Ambush Bug and The Metal Men, we're looking at you.) "Introducing this to a crowd of gamers that never has seen these characters before is really exciting. Putting them in context and creating storylines with these characters is really the fun part of working on this game, and we're in the meat of it," Lee says.