american-wild-west

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  • Is Fallen Earth our answer to a Wild West MMO?

    by 
    Shawn Schuster
    Shawn Schuster
    12.11.2009

    I grew up on Clint Eastwood movies. I grew up on Willie Nelson and Waylon Jennings songs about cowboy career prevention. Gunsmoke, A Fistful of Dollars and anything else by Sergio Leone are what helped mold my appreciation for what we refer to as the American Wild West. Even in modern day, I find myself drawn to those settings that mimic the Wild West. Stephen King's Dark Tower series is one of my all-time favorites, and I fly my Browncoat flag high. But this setting is not often the most popular in gaming culture. Sure, we have single-player games like GUN and Red Dead Revolver, but the massively multiplayer side is left primarily unexplored in that genre. Wild West Online is a recent example of an indie game set in that era, but its popularity is minimal, at best. Enter Fallen Earth. This recently-released post-apocalyptic MMO has been hailed for its gritty environments, extensive crafting system and its unique implementation of skills and combat. The game is praised by many who try it more than a few hours, and its notoriety is spreading like... well, like a plague.