Andrew Oliver

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  • Microsoft Kinect will work just fine for seated gameplay

    by 
    Thomas Ricker
    Thomas Ricker
    10.18.2010

    One of the major points of confusion related to Microsoft's new controller-less Xbox 360 Kinect gaming system is the perceived lack of seated gameplay, largely driven by those early demos that required a standing player. At the time, Kinect's sensor was keying off the base node located at the bottom of the spine to create its skeletal models. As of a few months ago, Microsoft updated its software libraries to key off the base of the neck, thus avoiding any ambiguity caused by the player's motionless knees or feet obscuring a spine stuffed into the opaque comfort of the living room sofa. At least that's what Blitz Games Studios co-founder and CTO Andrew Oliver told Eurogamer. Unfortunately, the motion-sensing changes for lazy-bone play come too late for Kinect's early November launch titles (burdened with writing their own software for seated play) but "games going forward won't have a problem," says Oliver.

  • Can Kinect handle a player lying down? Yes and no

    by 
    Kyle Orland
    Kyle Orland
    07.14.2010

    Amidst all the hubbub around the question of whether Kinect can or can't handle a player sitting on a couch, one related question seems to have been lost: Can Kinect handle players lying on the floor? This important issue was finally addressed at a session of the Develop Conference in Brighton today, and the answer is a definitive "kind of." Speaking at the session, Blitz Games CTO Andrew Oliver said his team ran into this very issue when developing their The Biggest Loser: Ultimate Workout game for Kinect. Many of the exercises on The Biggest Loser TV show, such as push-ups and certain yoga poses, require lying on the ground. Replicating these in the game offered a new challenge for Microsoft's 3D motion sensing hardware, and apparently it's a test the hardware fails. Oliver reported lying on the ground fundamentally breaks the 3D skeleton of your body detected by the Kinect camera and technology. "We had to consider, would this skeletal tracking ever realistically be able to work out that a player is laying on the floor," Oliver said. "We asked – believe me we asked – and we were told it wasn't going to happen."