AnscaMobile

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  • 360iDev: Ansca Mobile's Corona SDK

    by 
    Mike Schramm
    Mike Schramm
    04.14.2010

    There are always a few SDK vendors lurking around any developer convention, and 360iDev is no different. However, unlike a lot of programs that work as a go-between for the iPhone Software Development Kit and some other language ("middleware," in developer-speak), Ansca Mobile isn't worried about their SDK at all. While there was a bit of a scare about non-Apple development kits earlier this week, Ansca assured us that Corona SDK is good to go; it allows a developer to write up an application directly in Corona with Lua (which is very similar to ActionScript), and then the app will deliver an iPhone, iPad, or even an Android application that is ready to go on the App Store. What does this mean for us gamers? It doesn't mean much -- there's not a lot of difference between a game written in Flash and ported across (like TapDots, out on the App Store right now) and a game written natively in Apple's Xcode, according to the Ansca folks (who actually worked as engineers on the original Flash Mobile implementation). The difference is much bigger for developers, though; they basically have to write just one app, and they can then port it across to another platform in just a scant few hours.