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  • Flameseeker Chronicles: Guild Wars 2's living story and the Orrian menace

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.03.2013

    The cleansing of Orr has long been a popular source of speculation in the community, which is why I asked Colin Johanson about the possibility of it happening in the course of Guild Wars 2's living story when I interviewed him in July. Although I understood his reasoning, I was still disappointed by the answer: that it'd be very difficult to change Orr due to its intersection with the personal story but that in future chapters ArenaNet will do its best to make sure no areas end up locked in time. In a recent Q&A session, our own Richie Procopio asked ArenaNet president Mike O'Brien a similar question and got a somewhat different response. According to O'Brien, the studio's original intent was to steer away from content that could impact the personal story in the interest of simplicity; however, ArenaNet wants to make sure that nothing is off limits to the living story overall. I'm trying not to read too much into that, since it could just be a different way of phrasing what Johanson said, but given a little hope to cling to I'd like to discuss why it's so important that ArenaNet not establish any existing content as off-limits -- especially not Orr.