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  • Jukebox Heroes: World of Warcraft's Mosaic soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2013

    If you were one of the lucky ducks who went to BlizzCon in 2009 and you were a soundtrack fan, then life smiled upon you. It was there and there only that Blizzard sold a now-rare World of Warcraft soundtrack called Mosaic. I guess "Mosaic" sounded better than "Leftovers," although that's really what it was: a collection of leftover tracks that hadn't been included in an official WoW soundtrack to date. The amazing thing is, Mosaic is quite good -- better, I think, than The Burning Crusade. I was pretty shocked to discover it a year or so ago, although I wasn't as shocked considering how much I've come to realize that studios just don't put out a lot of their game's music. So what we have here is a hodge-podge of 16 tracks ranging from the silly to the sublime. They might not be as famous as some of the featured tunes from the other soundtracks, but chances are that if you played WoW, you'll recognize them even so. Here are my picks for the best of the litter.

  • Mists of Pandaria: 48 daily quests available on any given day

    by 
    Matthew Rossi
    Matthew Rossi
    07.18.2012

    We all know that Mists of Pandaria is removing the daily quest limit, meaning that you can do as many dailies as you want. And now we have numbers, courtesy of Vaneras, explaining why that is -- specifically, because if you limit yourself purely to the new dailies coming in Mists of Pandaria, you still could barely do half of the ones available per day with the old limit. Vaneras - Quests As things are right now, it looks like there will be approximately 1300 quests in Mists of Pandaria. This is a very rough number though, and this is of course still subject to change. There is some overlap between Alliance and Horde, but the majority of these quests are neutral and because of this we do not expect there to be more than 200 or so faction-specific quests. Of these 1300 quests, roughly 300 of them are dailies. Right this moment we don't have the numbers off-hand to show how that that compares exactly to the previous expansions, but the quest count seems to more closely mirror Wrath of the Lich King, however with a much greater emphasis on dailies. Mists of Pandaria is actually the expansion where we have emphasized dailies the most... ever! The dailies are of course randomized, which means that you will never log in and find that you have 300 daily quests to do. We expect that if a player has progressed sufficiently with the neutral factions, and thus advanced to their maximum possible quest availability, you would have around 48 quests available on any given day. source While risking sounding like Matthew Broderick in Godzilla, that is a lot of quests. When you combine those 48 available dailies a day with older rep grinds some players are going to want to complete such as those at the Argent Tournament, the Molten Front and even Ogri'la or the Isle of Quel'danas, it seems that it was a very good call to remove that cap. It also sounds like I'm going to have a lot of questing to do. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • WoW Archivist: 5 years of daily quests

    by 
    Scott Andrews
    Scott Andrews
    06.22.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Just like Officers' Quarters, another WoW staple has recently celebrated its fifth anniversary. Daily quests were added to the game a little over five years ago, on May 22, 2007, in patch 2.1. One of Blizzard's big selling points for Mists seems to be its huge amount of daily quest content. Dailies are undoubtedly going to be a big deal at level 90. Blizzard has even lifted the daily quest cap that has stood at 25 for several years, so players will be free to do whatever dailies they like across the entire history of the game. Dailies seem like such an obvious and critical element of WoW, but they weren't part of the vanilla game. In this week's Archivist, we'll explore how daily quests began, how they have changed over the years, and how Blizzard is trying to recreate the glory days of daily quests in Mists. WTH is this blue exclamation point? Has a single piece of designed punctuation ever been as famous as WoW's chubby yellow exclamation point? It even has its own merchandise. Believe it or not, the exclamation point was one of Blizzard's biggest innovations when they created the game. No longer did you have to chat with every single NPC in town to figure out which one of them needed a favor -- a staple of RPG games for decades. Now you could tell at a glance which NPCs were willing to pay for a bit of random mercenary work. I remember how odd that first blue exclamation point looked. They had been yellow, after all, for two and a half years. Changing its color seemed like sacrilege. After accepting the quest, it had the word "(Daily)" next to it in my log -- it felt like both a promise and a warning. Daily quests were an exciting new element, but they were not without their critics.

  • The Road to Mordor: Ride to ruin and the world's ending!

    by 
    Justin Olivetti
    Justin Olivetti
    03.24.2012

    Mounted combat's been on my mind a lot lately, particularly when I was galloping around Dunland and various clansmen knocked me off my horse. It was then that I wished I had a skill called "Trample to a Bloody Pulp -- For Rohan!" and that Turbine would finally earn that AO rating it's always craved. Barring that skill, I would just love a massive war horse that would send enemies fleeing from me instead of making a beeline for my knees (which are a prime target for arrows). I'm both excited and nervous about the mounted combat system coming in Riders of Rohan. I'm excited that it will open up a new style of gameplay in this five-year-old game and nervous that it'll drag Lord of the Rings Online down if it's not done right. Whatever type of horseback combat we might envision will surely be different than the final product, and that uncertainty leaves me feeling in limbo. More than anything else, Riders of Rohan is about mounted combat. Turbine's centering the expansion around it, dedicating an entire zone to it, and developing loads of assets and skills for it, and the company will undoubtedly be hyping it strongly over the course of the summer. It's a bold step to take but a necessary one as well, as the IP and nation of Rohan are steeped in mounted combat, and it's been a little weird that we've had to dismount to swing a sword ever since leaving the shire. So will mounted combat prevail, fail, or muddle in the middle?

  • The OverAchiever: Mountain O' Mounts and the Argent Tournament

    by 
    Allison Robert
    Allison Robert
    08.04.2011

    Every Thursday, The OverAchiever shows you how to work toward those sweet achievement points. This week, we either love jousting or we don't. Due to a slight family emergency I had on Tuesday night, this week we're going to make a quick detour back to our Mountain O' Mounts series in order to cover the Argent Tournament. For a serious achievement hunter, this small, frozen corner of hell is a veritable mecca of pet- and mount-collecting goodness, but you're going to have to work for it. Here is the full series on Mountain O' Mounts if you're just catching up with us: Combining The Ambassador and Mountain O' Mounts Mountain O' Mounts in Outland Mountain O' Mounts in Northrend Mountain O' Mounts in 5-man dungeons Mountain O' Mounts in raids Mountain O' Mounts from achievements Mountain O' Mounts from PVP Mountain O' Mounts from professions Mountain O' Mounts from holidays Mountain O' Mounts in Cataclysm

  • The OverAchiever: Mountain o' Mounts in Northrend

    by 
    Allison Robert
    Allison Robert
    04.07.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue the Mountain o' Mounts grind in Northrend. Bad news, folks: Once you've made your way through your own faction's basic ground mounts and the array of options available in Outland, you've largely exhausted the supply of factions that will offer you tons of mounts just because they like you. The closest you'll get is the Argent Tournament, which offers lots of mounts but a relatively long grind for most of them, even if you're already exalted with your home factions. Past this point, count on doing reputation grinds for only a few mounts at most. However, the bite doesn't feel as bad in Northrend, in no small part because Dalaran and Argent Tournament quartermasters will sell you Commendation badges for the Argent Crusade, Ebon Blade, Kirin Tor, Sons of Hodir, and Wyrmrest Accord in return for 16 justice points. Each badge gives you 520 reputation, and it's a great way to bleed off extra JPs you're sitting on, if spending lots of time in Northrend isn't on your to-do list. Also read: Combining The Ambassador and Mountain O' Mounts and Mountain O' Mounts in Outland

  • The Queue: Hard (Stone)core

    by 
    Michael Sacco
    Michael Sacco
    09.26.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Have we mentioned lately that we're positively getting our asses kicked by Cataclysm heroics? Emile asked: With flying in Azeroth coming up, we should be able to fly to those dancing trolls you can see when you fly from Darnassus to Moonglade (if I remember the right FP, I'm sure it's somewhere over Darkshore). Will those trolls still be there in Cataclysm? Yes, you'll be able to fly to Shatterspear Vale, where you can see the Shatterspear trolls joining the Horde and attacking the night elves, who've just had every single settlement in Darkshore obliterated by the cataclysm.

  • Breakfast Topic: Brewing up better faires and festivals

    by 
    Lisa Poisso
    Lisa Poisso
    07.25.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. I've just spent a day being Scottish. My father's family hails from Scotland, and the summer months will find me out and about at a variety of highland games in the Midwest. Sometimes I'm a spectator, and sometimes I run a tent for my clan. There's a general understanding that the highland games were created to prepare men for doing battle with the English. Each part of what has become the athletic portion of the games can be traced back a need for hurling hurl rocks, logs or flaming bales of vegetation at advancing troops or fortified positions. At the games I just attended, a group gave demonstrations on medieval swordplay. In World of Warcraft, the Argent Tournament springs immediately to mind. We were informed this was a training ground to prepare us for an assault on the LIch King and his forces. The Darkmoon Faire and Brewfest are examples of festivals with games of chance, food and vendors, and tickets you have to procure by participating in events or getting lots of items requested by vendors. We've heard rumors (or perhaps it was a column of wishful thinking on WoW.com's part) about an upgrade to the Darkmoon Faire. I'd go more often if I could make an attempt to toss a caber, the stone or the sheaf. These are strength and agility events; having purchasable trinkets for both attributes would give everyone a chance to succeed. Rewards could be class-specific buff items of a certain duration. If you can get the caber to twelve o'clock (the prime position for this event; check out the North American Scottish Games Association for the rules), you get a scroll that will give a hunter an additional 50 agility for 10 minutes. It might be something of minor interest to a level 80 -- but you can be sure I'd be at the faire, just to try to toss a caber.

  • The Light and How to Swing It: Gearing a new level 80 ret paladin

    by 
    Gregg Reece
    Gregg Reece
    06.09.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. As I said last week, I'm looking for action screenshots of retribution and protection paladins. I've gotten a lot of good shots thus far and am always looking for more (especially you retribution paladins out there, as I got a ton of protection ones). They can be any level between 1 and 80. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com. If you've been following the column recently, you've seen the three-part series we did on gearing up a brand new level 80 protection paladin. We're going to take the same approach now to the retribution tree and work our way through the different types of items. First up, we've got craftables and reputation items. We'll be taking a look at stuff you'll be able to grab in dungeons next week and finish up the week after with a run-through of what all you can buy with the badges you got from all of that time in the random dungeon finder.

  • Breakfast Topic: Fear ... so exhilarating

    by 
    Kelly Aarons
    Kelly Aarons
    05.29.2010

    I'm going to come right out and say it -- I'm a big, fat scaredy-cat. I am (woefully) an easy scare. There is very little effort required in getting me to shriek at the top of my lungs from a sudden noise or make me feel just ... spooked. Enter WoW. Now, I realize it's just a game, but keep in mind that I'm the person who nearly cried the first time I saw The Grudge because I was so terrified. There have been more than a few instances where I've been creeped out (gigantic spiders, anyone?), but the one part of the game that actually made me uncomfortably frightened is going into Hrothgar's Landing, due north of the Argent Tournament Grounds. It's got everything I hate: lessened visibility, the feeling of claustrophobia (from the mists) and very deep and dark waters. It actually got to a point where I would abandon those dailies unless someone was with me, as I would just get too nervous to do them. Have there been any times when you have been genuinely scared in game? Does the Scourge make your skin crawl? Do Nerubians make your blood run cold? Or are you just afraid of the dark?

  • WoW.com's top ten stories of 2009, part 4

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    The Argent Tourney and its related instances and quests weren't expected at all before this year, and yet, at the end of the year, this is probably where most players ended up spending most of their time. This patch changed the mount levels, and perhaps most importantly for the future, it showed how Blizzard would update the Emblem system -- by providing us options to trade the various currencies for older levels of gear, as well as rewarding us with Emblems even just for running 5-man dungeons. In the end, it probably wasn't the best patch of 2009 -- lots of people wondered why we were fighting each other when Arthas was right there, and while lots of players ran Trial of the Crusader, it probably won't win any popularity contests against Ulduar or Icecrown Citadel.

  • The Lore of Patch 3.3

    by 
    Adam Holisky
    Adam Holisky
    12.08.2009

    In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated? These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King. You'll want to know this story. You'll want to know this lore. For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth. This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

  • Phat Loot Phriday: Mystifying Charm

    by 
    Mike Schramm
    Mike Schramm
    11.27.2009

    Here's a spooky looking offhand for current endgame casters. If you have an item you'd like to see here next week, shout it out in the comments below, please. Name: Mystifying Charm (Wowhead, Thottbot, Armory) Type: Epic Offhand Damage/Speed: N/A Attributes: +65 Stamina, +65 Intellect, +57 Spirit Improves crit strike rating by 57 and spell power by 100. %Gallery-33600%

  • Ask a Faction Leader: Tirion Fordring

    by 
    Michael Sacco
    Michael Sacco
    11.03.2009

    WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask A Faction Leader! We recently spoke to Cairne Bloodhoof, High Chieftain of the tauren, and he shed light on several key issues, including cruelty to hawkstriders, data-mining farseers, two-handed totem trainers, and Earthmother itches. In this installment of Ask A Faction Leader, we'll be sitting with Highlord Tirion Fordring of the Argent Crusade. Our first reader question: Dear Highlord Fordring, I assisted you in the quest to redeem your son Taelan in the Eastern Plaguelands, and I was proud and honored to join your service in Northrend. I assume that the task of forming the Argent Crusade was a mighty endeavour requiring many secretive months, during which I journeyed to Outland to participate in the battle against the Burning Legion. My only question is, how did you find the time to raid the Black Temple and the Sunwell Plateau to acquire your Lightbringer Armor set, and why did I never notice you there? Faithfully yours, a curious paladin Tirion replies: Ah! A perceptive son of the Hand, I see. Your training has paid off! The answer is actually quite simple.

  • Raid Rx: Healing heroic Lord Jaraxxus

    by 
    Matt Low
    Matt Low
    10.20.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. This week, we challenge Lord Jaraxxus!. This is the second boss in Trial of the Crusader. After you healed through the gate bosses that comprise the Northrend Beasts, Lord Jaraxxus is the next step. My raid group managed to get this demon lord down this past week. We got the 10-man version down several weeks ago but the 25-man version eluded us for some time. Compared to Northrend Beasts, this boss should feel relatively easier. Your raid will spend less time learning Lord Jaraxxus than the previous boss. Let's check out the healing side of things, shall we?

  • Patch 3.2.2: Trial of the Champion improvements

    by 
    Alex Ziebart
    Alex Ziebart
    09.26.2009

    One of the best changes in patch 3.2.2 comes from Trial of the Champion, the Argent Tournament's 5-man. If you've run the place more than once, you're probably really sick of all of the fanfare that precedes the actiony bits of the instance. Do we really need to listen to an announcer rattle off everyone's names every single time we step into the ring? As of Tuesday's patch, no. We don't. When you talk to Arelas Brightstar or Jaeren Sunsworn, you now have the option to tell him to stop yammering on and just get the show started already. To be more specific, the dialogue option is, "I am ready. However, I'd like to skip the pageantry." I think we can all appreciate that.Trial of the Champion polish also comes in the form of the first encounter working a little differently. How many of you said 'forget this' and started running out of the instance after you won the mounted phase, just to work around all of the odd little bugs? Most of you, probably. There's good news on that front, too: You don't need to run out anymore. The battle ends after you win the mounted portion. The NPCs reform over by the gate and you can start the next phase of the encounter at your leisure. I'm pretty happy about that, because I was getting a little tired of Mokra being a big pansy and not getting off of his mount after we won fair and square. Typical cowardly orc, you know?

  • Breakfast Topic: Great expectations

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.26.2009

    So as BlizzCon fades further and further from view in the rear window, I'm getting more and more excited and impatient for news of Cataclysm, so much so that I've sort of forgotten to get excited about Patch 3.3. I want Worgen, and new conflicts, and new lore, and a redesigned old world that offers a massive leap forward in the story as things change forever and the Horde and Alliance finally shrug off all pretense of peace and rush headlong into a war that has really never truly ended. But then I start thinking. The combo I really wanted to play, Worgen Paladin, looks like it won't make it in. It seems like Worgen may not get their own capital city (instead, said city will become a battleground under siege by the Forsaken), which may put a damper on how much their awesome quasi-Victorian scenery and architecture actually features in game. While some zones are getting complete revamps, others are only getting minor tweaks, which makes me fear there may be some zones that still feel out of place and some old lore story lines that still remain unresolved or out of place.

  • TurpsterDoubleVision: Mounting Your Squire

    by 
    Mark Turpin
    Mark Turpin
    09.22.2009

    We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.Drinking alcohol might make you feel big, but you wont be clever! Don't do drugs kids! Now I've got that out of the way, I can leave you all to enjoy the video and to get in game and complete the achievements. If you need any help then make sure you check out Allison Robert's fantastic guide on the Brewfest 2009 achievements!Also, as some of the less filthy minded of you out there might have guessed from the title, this week's TurpsterVision features the Argent Tournament reward and the achievement of Pony Up! And I have it on fairly good word that this is indeed THE Pony that Ghostcrawler promised us -- well at least that is how I am treating it in-game (RP ftw!). Check out more of Turpster's work, from his WoW parody songs to TV previously on Massively.com, not forgetting everyone's favorite podcast 'The WoW Insider Show' and of course, TurpsterVision right here on WoW.com!

  • Arcane Brilliance: Making your Mage raid-worthy, part 2

    by 
    Christian Belt
    Christian Belt
    09.13.2009

    Welcome to the latest Arcane Brilliance, the weekly Mage column that believes there's no such thing as a wrong time to turn something into a sheep. Unless it was already a sheep to begin with. Then it would probably have been better to turn it into a pig or a rabbit or something. Or maybe just hit it with a Pyroblast. Mmmm. Lamb chops. What were we talking about again? If you missed last week, here's a link to click on so you can catch up. If you can't be bothered to read the first part of this column, let me summarize the idea here: we're discussing ways to get your Mage all decked out in epic, raid-worthy gear without ever actually entering a raid instance. Now, more than ever before, we have so many options for obtaining raid-quality gear that actually raiding for it seems almost...old-fashioned. Last week we talked about 5-mans in both their normal and heroic varieties, focusing on Trial of the Champion, because duh. But maybe you don't want to do 5-mans. Maybe your guildies aren't on, and maybe you hate pugs. Maybe you are a Mage, and because there are eighty-four DPSers looking for group for every one tank or healer, you threw your hands up after an hour of trying to get a group and went off to do dailies. Well good news, everyone! Doing those dailies can get you epics too! Yes, it is entirely possible--even if you happen to be the guy on your server who ninjas gear in pugs and sucks at everything to the point that nobody invites you to groups anymore--to fill just every slot of your gear with sparkly purples without doing any instances of any kind. Isn't that wonderful? It tends to take a bit longer, overall, but these alternative methods for obtaining gear can be perfect for those of us who simply don't have a lot of time to commit to a group. Simply log in, craft an epic cloak, do a daily quest or two, blast out a couple Arena matches, and then repeat for a few weeks, and eventually you'll have epics too. Anyway, nice talking to you, see you next week! Wait...what's that? You want details? Oh fine. Clicky clicky.

  • Argent Tournament gains will not transfer between factions

    by 
    Mike Schramm
    Mike Schramm
    09.11.2009

    Just a heads up for you faction transfers, though you've probably already realized this if you have made a transfer: many of your faction reputations will transfer over just fine, but not so for any Argent Tournament progress you've made. Argent Tournament reputation and gains will not transfer over if you change factions. Kisirani says that Blizzard couldn't think of a way to do it technically, and so (as we understand it), anyone who transfers factions will lose all of their current Argent Tournament standing, and have to make their way back up through the ranks to Champion. Many other reputations have changed just fine, and you can find a list of all the changes as you cross over from one faction to another on the faction change FAQ. You will bring items over with you -- any seals earned on one side are still valid on the other. But if you want to grind out more, you'll have to go through the ranks again.Seems like a bummer for faction changers (especially those who didn't know about the problem before they did the transfer), but on the other hand, I don't believe Blizzard would have let this go if they had any way to fix it. Short of just granting ranks to all players who transfer, assuming they have no way to track where players were at in terms of which cities they'd champion-ed for, I don't know what other solution there would be.Update: A little more information: you also lose all of your Silver Covenant or Sunreavers rep as well, so you'll have to re-earn that from the beginning, too. As players have said in the thread below, it's not a huge loss, but it's an annoyance for sure.