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  • 'Batman: Arkham Knight' never feels too big to play

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.23.2015

    This article contains spoilers for Batman: Arkham Knight; you've been warned. I didn't want to like Batman: Arkham Knight. In the long run-up to its release, I'd become increasingly disinterested every time developer Rocksteady Studios mentioned how the game had grown compared to its prequels. Twenty times bigger than Arkham Asylum! My eyes glazed over. Drive the Batmobile around Gotham! Yawn. My worry was that Arkham Knight would be a product of the Warner Bros. Interactive marketing department, riddling the series I love with bloat and unnecessary features solely because the PlayStation 4's and Xbox One's more powerful hardware allowed for bigger experiences. It's been a while since I was this happy to be wrong: Arkham Knight's genius is that despite its physical size, the game never feels larger than whatever carefully constructed moment you're in.