armor-design

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  • Flameseeker Chronicles: Guild Wars 2's gender divide

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.30.2014

    When I sit down to write an installment of this column that is strongly critical of Guild Wars 2 -- a game I love, in case that was ever in doubt -- I try to follow a simple format in order to keep my criticism from turning into a venting session. That format is to establish that there is a problem, explain why it's a problem requiring a solution, and finally to offer any ideas or suggestions I think might be useful to that end. I do this because I want my articles to be helpful on some level to both ArenaNet and other fans, and while blowing off steam is excellent for the bilious humors, it's not so great for creating actual change. Sometimes, though, the only suggestion I can offer is to please stop doing something because the fact that it's a problem is reason enough for it to require that solution. This is especially important when the issue isn't gameplay or monetization but rather something that personally affects me and the people I play with. As a warning, several of the source links in this article lead to discussions of graphic and disturbing language and events.

  • Breakfast Topic: What's your armor design style philosophy?

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.13.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. It's safe to say that gear appearance is one of the most important (and most debated) topics in the World of Warcraft. Every major content patch, one class (or many) claim to have gotten the short end of the stick in terms of design. From paladin skirts to fish-headed hunters, everything is a matter of personal opinion when it comes to finding something that best suits your character. What sort of gear do you think best represents your character or class? Does your shaman look best in glowing orange Earthshatter gear, or would you prefer something humbler, like the hooded, bead-bedecked garb that Go'el/Thrall now wears? Does your rogue strike a pose in the Al'Akir-esque turban of phosphorescence, or a more utilitarian concept such as the Assassination Armor? What would you like to see for classes other than the one you most identify with? A gleaming set of pristine armor for the paladins? A razor-edged, dingy, but deadly-looking set of plate for warriors? Perhaps something a bit more traditional and humble for priests? Perhaps you think that the designs have become over-ornate, eschewing substance for frills. Are some classes more suited to something a bit plain, while others should have over-the-top with effects? Does there need to be parity in special effects within a tier, or would you prefer armor that makes sense for each class, rather than being visually comparable?