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  • Sims 4 hasn't made a home on OS X, and I'm OK with that

    by 
    Mike Wehner
    Mike Wehner
    09.02.2014

    Today's big release of Sims 4 was not celebrated by OS X devotees thanks to EA's decision to make the game a Windows-only affair, at least for the time being. An FAQ posted on the Sims 4 website makes the potential future of a Mac edition unclear, noting only that there are "no updates on Mac at this time." You know what? Fine. It wasn't that long ago that we got to see exactly what EA is capable of with the refresh of SimCity. After a launch on PC that was plagued with a completely busted (yet mandatory) online component, the OS X version of the game similarly stumbled out of the gate when it was launched months later. EA's forums were overrun with gamers claiming that the Mac version froze upon launch, crashed randomly, and -- to sum it all up -- was completely unplayable. Aside from complaints that the game is too dumbed down or simply not as good as Sims 3, Sims 4's PC release seems to be faring better than SimCity's. That being said, many customers still have a horrible taste in their mouths from the SimCity disaster, and unless EA puts the Mac port of Sims 4 in the hands of Mac publisher Aspyr -- which has proven itself multiple times with iOS and OS X ports of games like KOTOR, BioShock Infinite, and even SimCity 4 and Sims 2 -- I'm perfectly fine with EA having no news about a Mac release of Sims 4. It's not that I don't want to play the new Sims title. In fact, it looks like it would be a blast to play... but only if it actually works. At the moment, I'm just not sure I trust EA to deliver a playable game on OS X, and I don't think I'm alone.

  • SimCity 4 Deluxe Edition reigns supreme on Mac

    by 
    Mike Wehner
    Mike Wehner
    04.22.2014

    The SimCity reboot on OS X came with a whole host of launch day problems, and longtime fans of the series cried foul at the streamlined nature and much more modest city sizes. If you happened to be in that camp, SimCity 4 Deluxe Edition is exactly what you've been dreaming of, and now it's finally available on the Mac App Store. If you've somehow managed to avoid the addictive pull of the SimCity franchise, I'll lay it out for you: You play as the all-seeing mayor of your own metropolis, and must build it up from a barren piece of land. It's the ultimate micromanagement experience, and you'll zone pieces of land for residential buildings, commercial properties, as well industrial purposes. As the mayor, the life of every citizen is in your hands, and you must provide for their basic needs such as utilities, education, emergency management, mass transit, and a host of services. Your city never sleeps, and you're never truly done doing your job. New problems will pop up constantly and your team of advisors will always have a suggestion for how you could better your burg. The sense of accomplishment that comes with seeing your city thrive is countered by the inevitable failure of many of your plans. A freak fire or riot can quickly change your approach, and no two play sessions are ever the same. You might be short on cash and need to tweak the city's taxes, but even the slightest nudge can topple the local economy and send residents fleeing from your town -- the balances are that fragile. As you expand, your once quiet town will burst into a bustling city, and before you know it you'll be scrolling over dozens of city blocks to spot unrest, add a hospital, or investigate a traffic issue. If for some reason you manage to craft a utopia -- and that isn't likely to happen until you've spent dozens or even hundreds of hours learning the game's nuances -- you can increase the difficulty by prompting a natural disaster like a tornado, volcano, or meteor. Handled by seasoned Mac publisher Aspyr Games, there was little doubt that the game would enjoy a seamless transition, and the company has once again delivered on that promise. Technically speaking, the game is the true SimCity experience with zero compromises, and the game runs well on even modest systems thanks to plenty of graphics options. The Deluxe Edition includes both the base game and the Rush Hour expansion pack, which adds a whole list of new mass transit options for your citizens. It's the ultimate SimCity experience, and anyone put off by the recent series reboot will almost certainly find this version to be far superior in terms of options, size, and scope. At US$19.99, it's the cost of a couple of movie tickets, but will give you hundreds of hours of enjoyment with little issue.

  • Titanfall developer wants to see game on OS X

    by 
    Mike Wehner
    Mike Wehner
    03.14.2014

    Titanfall -- a first-person shooter from a team comprised of many former Call of Duty development veterans -- debuted this week for Windows and Xbox One. It's a massively popular game that has a good chance of becoming a franchise in short order, and according Respawn Entertainment CEO Vince Zampella's twitter account, the team is interested in seeing the game on Apple's hardware. When asked by a Twitter user if his company's new baby would appear on OS X, Zampella claimed that talks are already in the works about just such a thing. "We are talking to Aspyr," Zampella tweeted, "they should do it." "Aspyr" is Aspyr Games, a publisher that specializes in bringing beloved games to Apple's various platforms. In fact, Aspyr is the same company responsible for the Knights of the Old Republic on iOS, which I happen to love. The company's other work includes BioShock Infinite, Borderlands 2, and several Call of Duty releases. If Titanfall were to appear alongside those titles on OS X, it would be a pretty big deal for Mac gamers, so keep your fingers crossed. [via Joystiq]